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[Official] Starcraft 2 Strategy & Discussion Thread - Page 399

post #3981 of 25319
Quote:
Originally Posted by BigFan View Post
It ain't madness. Dts while they don't have health can do major damage if combined with your army. Point is zealots require minerals, dts require gas, so, they work together. Of course, some stalkers+sentries for FF/GS are a good idea to have for their abilities. I should mention that I've seen pros hide their dark shrine in the top left corner of the Xel'naga cavern map
It's not their abilities I'm doubting, it's the timing. It's whether I can get them before a 3rax timing push, and whether it will be effective enough to make him think "I need detection before attacking" instead of "screw this I'm razing his base". It's whether I can make enough units to survive if it takes too long to tech.
SC2 is not just about counters and units stats and which unit wins in unit tester.
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post #3982 of 25319
But FF.

Also if you can do those sick pylons that warp across ravines do that for two points of entry.
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post #3983 of 25319
Quote:
Originally Posted by thiru View Post
It's not their abilities I'm doubting, it's the timing. It's whether I can get them before a 3rax timing push, and whether it will be effective enough to make him think "I need detection before attacking" instead of "screw this I'm razing his base". It's whether I can make enough units to survive if it takes too long to tech.
SC2 is not just about counters and units stats and which unit wins in unit tester.
Of course, if it was like that, then the game would be easier All I was trying to say was that mixing them with your army can have great benefits if you can get them out fast enough
    
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post #3984 of 25319
It feels great to say it, but Starcraft II is by far the best Blizzard comeback in more than a decade.
post #3985 of 25319
Quote:
Originally Posted by DoomDash View Post
But FF.

Also if you can do those sick pylons that warp across ravines do that for two points of entry.
Are DTs invisible to the enemy when they warp in? that's the feeling I got from watching games but I'm not sure.
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post #3986 of 25319
Quote:
Originally Posted by thiru View Post
Are DTs invisible to the enemy when they warp in? that's the feeling I got from watching games but I'm not sure.
Don't think so, only after wraping in I think

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post #3987 of 25319
Quote:
Originally Posted by EliasAlucard View Post
It feels great to say it, but Starcraft II is by far the best Blizzard comeback in more than a decade.
Comeback? from what? they never failed. Warcraft 3, Starcraft and WoW still have millions of players and a pro gaming scene.
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post #3988 of 25319
Quote:
Originally Posted by thiru View Post
Comeback? from what? they never failed. Warcraft 3, Starcraft and WoW still have millions of players and a pro gaming scene.
They never failed, but they took like, 12 years to release a Starcraft sequel. And that in itself is sort of a failure.

The interesting question is if Diablo III will be a more impressive comeback than Starcraft II.
post #3989 of 25319
Quote:
Originally Posted by thiru View Post
The thing is, I only have a problem (for now) with fast 3 rax pushes. I'm worried he'll just think "screw this" and attack anyway while waiting for a scan, and he'll probably win.
Same here. That fast MM push kills me as a zerg. You can't get your expo defensible quickly enough to stop it. It's even worse if Terran waits just a little longer and gets two tanks out.
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post #3990 of 25319
Quote:
Originally Posted by EliasAlucard View Post
They never failed, but they took like, 12 years to release a Starcraft sequel. And that in itself is sort of a failure.

The interesting question is if Diablo III will be a more impressive comeback than Starcraft II.
Not really... they milked it for 12 years and it became a respected professional sport in a friggin country.
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