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[Official] Starcraft 2 Strategy & Discussion Thread - Page 42

post #411 of 25319
I'm having so much trouble 1v1 as zerg. I'm 1 for 7 today . The game's really fun though.
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Karnak
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post #412 of 25319
Quote:
Originally Posted by SilverPotato View Post
Thor's need to be buffed, for them to be sufficient against light air units like Mutas there have to be 3-4... I'm having so much trouble lately with Zerg players spamming mutas I haven't won a single TvZ where my opponent got even 10-15 muta's.

Better yet Muta's need to be nerfed to hell, they're to fast and cheap to justify not getting in mass quantity.
Cost for cost, Thors own mutas. If a Z is just spamming mutas, why not just spam Thors? If you only have 2-3 Thors against 10-15 mutas, of course you're going to lose. T has a 900/600/18 army against the 1500/1500/30 army of Z. Thors don't need a buff and mutas don't need a nerf, they're fine the way they are. The answer to more mutas is more Thors
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post #413 of 25319
Quote:
Originally Posted by SilverPotato View Post
Thor's need to be buffed, for them to be sufficient against light air units like Mutas there have to be 3-4... I'm having so much trouble lately with Zerg players spamming mutas I haven't won a single TvZ where my opponent got even 10-15 muta's.

Better yet Muta's need to be nerfed to hell, they're to fast and cheap to justify not getting in mass quantity.
Dude muta's are pretty expensive, I believe around the price of void rays, and are only decent when massed. If you're getting beat by massed muta's you're letting you're opponent get too many expos. You also should realize that they will eat up all his gas so you only need to contend with zergs and roaches once you get sufficant aa to push hard.
post #414 of 25319
Quote:
Originally Posted by Ajax413 View Post
Cost for cost, Thors own mutas. If a Z is just spamming mutas, why not just spam Thors? If you only have 2-3 Thors against 10-15 mutas, of course you're going to lose. T has a 900/600/18 army against the 1500/1500/30 army of Z. Thors don't need a buff and mutas don't need a nerf, they're fine the way they are. The answer to more mutas is more Thors
Because I can't get more than one out in time without sacrificing other units... And if I only have Thors then the Zerg will being those stupid speed lings and rip down my wall and eat the Thors...

Believe me I've tried everything.
post #415 of 25319
Quote:
Originally Posted by SilverPotato View Post
Because I can't get more than one out in time without sacrificing other units... And if I only have Thors then the Zerg will being those stupid speed lings and rip down my wall and eat the Thors...

Believe me I've tried everything.
You can't get out more than one Thor by the time Z has massed mutas? No offense, but you're doing something wrong, then. You should easily be able to keep up Thor production to match a Z's muta production, while still maintaining your tank/MMM army. Don't forget to turret up as well. Turrets are unbelievably cost effective versus mutas and they alleviate the one problem Thor's have against mutas which is mobility.

With a game like Starcraft, you can't possibly have tried everything, especially with just under a week of gameplay (more if in beta).

Just curious, what league are you in/what is your SC experience?
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post #416 of 25319
Quote:
Originally Posted by Ajax413 View Post
You can't get out more than one Thor by the time Z has massed mutas? No offense, but you're doing something wrong, then. You should easily be able to keep up Thor production to match a Z's muta production, while still maintaining your tank/MMM army. Don't forget to turret up as well. Turrets are unbelievably cost effective versus mutas and they alleviate the one problem Thor's have against mutas which is mobility.

With a game like Starcraft, you can't possibly have tried everything, especially with just under a week of gameplay (more if in beta).

Just curious, what league are you in/what is your SC experience?
I just said I could, but the issue is that I can't use my minerals on anything like rines or other units because I'm having to poor all my resourcing into Thors... Then when I try to expand to keep my resourcing up I get blocked by those stupid lings...

I've played SC1 for over 6 years, I was very good at it... My APM averages around 100 in SC2 (150ish in SC1) and i've never had problems with Muta's in SC1

The issue is that these Zerg players get 20~ speed lings, 2 something queens then go straight for Mutas... I can't get in there fast enough to do anything about it. I lose my raines/rauds, then the Zerg pops 6-7 mutas and just camps out side my base until I run out of minerals and he eventually swallows me up. Usually once they see my thors they go for BLs
post #417 of 25319
Quote:
Originally Posted by ReaperMan View Post
The Thor is a good support unit. Thors are good against light air units and good against umarmored ground units. The air damage done by thors has some splash damage too.
Thors are good against:
Mutalisks
Hydralisks
Marines
Maurauders
Tanks
Zealots (provided they don't have charge)
Stalkers
Sentries
Colosi
Phoenixs

They are weak against:
All armored air units: carriers, BCs, banshees, voidrays
Roaches
Chargelots
Zerglings(w/ speed. Weak because thors are easy to surround)
Immortals
Broodlords
Infestors with neural parasite
Thors get melted by marauders, hidras, collosus ( range 9 if you meet half decent toss your never gonna get in range for a shot)
Banshees get raped by thors since they are light.
Thors are only good for drops or vs heavy muta zerg. Good vs tanks only if tanks are in small numbers or your gonna get melted.
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post #418 of 25319
Quote:
Originally Posted by SilverPotato View Post
Because I can't get more than one out in time without sacrificing other units... And if I only have Thors then the Zerg will being those stupid speed lings and rip down my wall and eat the Thors...

Believe me I've tried everything.
Try rax, make few marines, factory, reactor on rax, switch rax factory, get 2 hellions, harass with hellions, if he only has zerglings, add hellions, get starport, switch with factory, get 2 vikings, if he already have mutas (which should be delayed by your hellion harassment) add vikings, harass he's overlords, build tech lab at factory, build armory, then engineering bay, add 2 factories build turrets at mineral lines and at borders of your base, produce hellions, thors from 2 factories, vikings, maybe few tanks if he actually does anything except ling/muta, upgrade weapons at the armory, 1a, gg.

I'm by no means a Terran expert but Zerg usually has a hard live against them.
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post #419 of 25319
Quote:
Originally Posted by poroboszcz View Post
Try rax, make few marines, factory, reactor on rax, switch rax factory, get 2 hellions, harass with hellions, if he only has zerglings, add hellions, get starport, switch with factory, get 2 vikings, if he already have mutas (which should be delayed by your hellion harassment) add vikings, harass he's overlords, build tech lab at factory, build armory, then engineering bay, add 2 factories build turrets at mineral lines and at borders of your base, produce hellions, thors from 2 factories, vikings, maybe few tanks if he actually does anything except ling/muta, upgrade weapons at the armory, 1a, gg.

I'm by no means a Terran expert but Zerg usually has a hard live against them.
Vikings are a horrible answer to Muta's

Slow and almost no damage to light units
post #420 of 25319
Quote:
Originally Posted by SilverPotato View Post
Vikings are a horrible answer to Muta's

Slow and almost no damage to light units
They aren't slow at all. While slower then mutas, they are definitely more mobile than thors and can support your turrets and thors easily, plus their 9 range gives you some free shots when defending. Also you should be able to get them before mutas and hopefully kill some overlords furtherly delying them.
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