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[Official] Starcraft 2 Strategy & Discussion Thread - Page 43

post #421 of 25319
Quote:
Originally Posted by SilverPotato View Post
Thor's need to be buffed, for them to be sufficient against light air units like Mutas there have to be 3-4... I'm having so much trouble lately with Zerg players spamming mutas I haven't won a single TvZ where my opponent got even 10-15 muta's.

Better yet Muta's need to be nerfed to hell, they're to fast and cheap to justify not getting in mass quantity.
Thors and mutas are fine where they are. If you scout mutas they can easily be stopped. And what are you talking about.. Even one Thor is effective against mutas

Edit: make marines if your opponent is massing so many mutas... Marines are cheaper and will just destroy mutas with stim.
    
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post #422 of 25319
Quote:
Originally Posted by ReaperMan View Post
Thors and mutas are fine where they are. If you scout mutas they can easily be stopped. And what are you talking about.. Even one Thor is effective against mutas

Edit: make marines if your opponent is massing so many mutas... Marines are cheaper and will just destroy mutas with stim.
Thors shreds a group of unsuspecting Mutalisk in seconds.
post #423 of 25319
But they lack mobility. Marines can get around quickly using Stim or inside Medivacs.
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post #424 of 25319
Quote:
Originally Posted by Coma View Post
But they lack mobility. Marines can get around quickly using Stim or inside Medivacs.

But thors are alot stronger than rines; thors weren't just made for countering mutas.
    
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post #425 of 25319
It doesn't matter if they can't get to the fight in time. If you have multiple bases, Thors are not a very good idea because they're expensive and slow moving, and the Mutas will just go elsewhere. Just getting to the right place in your base can take too long. For base defense, Marines, Medivacs and Turrets should be used. Thors should only be used to counter Mutas as part of your main force.
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post #426 of 25319
Quote:
Originally Posted by Coma View Post
It doesn't matter if they can't get to the fight in time. If you have multiple bases, Thors are not a very good idea because they're expensive and slow moving, and the Mutas will just go elsewhere. Just getting to the right place in your base can take too long. For base defense, Marines, Medivacs and Turrets should be used. Thors should only be used to counter Mutas as part of your main force.
Again, I said thors are not just for mutas... I said you could use thors to defend a base until you get turrets up. And honestly as Terran you should be building planetary fortresses and turrets at your out expo
    
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post #427 of 25319
Unless your base is really small, no -- you can't use Thors to defend a base until you get turrets up. Thors are really good against Mutas because they have high armor so they suffer little damage from a Muta's main attack and next to zero (or even zero) from the jump, but their lack of mobility makes their uses limited.

You can only use them as part of your main force, to defend a small base, or if you can successfully predict or scout the destination of a chunk of Mutas. They can't be used as a reactionary force past the midgame.
Edited by Coma - 8/3/10 at 4:16pm
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post #428 of 25319
Quote:
Originally Posted by Coma View Post
It doesn't matter if they can't get to the fight in time. If you have multiple bases, Thors are not a very good idea because they're expensive and slow moving, and the Mutas will just go elsewhere. Just getting to the right place in your base can take too long. For base defense, Marines, Medivacs and Turrets should be used. Thors should only be used to counter Mutas as part of your main force.
Again, I said thors are not just for mutas... I said you could use thors to defend a base until you get turrets up. And honestly as Terran you should be building planetary fortresses and turrets at your outer expos. If you're facing off against immortals, storms, or mass hydra.. Thors are a great idea to have in your attack force

Sorry stupid phone double posts, also planetary expos are cheap even if it is a small xpo
    
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post #429 of 25319
what is the terran counter to stalkers early game?
marauders?
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post #430 of 25319
Marauders do bonus damage to Armored, but Stalkers do too (Stalkers have more health but Marauders do more damage).

On the other hand, Stalkers have a very hard time against a big group of Marines. Marines are not Armored, so Stalkers only do 10 damage to them. Marines are cheap and expendable and it takes 5 Stalkers to one-shot a marine. Combine all that with the slow Stalker attack speed, and I think Marines are more efficient at countering Stalkers than Marauders.

But if you're massing Marines and your opponent is massing Stalkers, he's really bad. A pure Stalker force is really only used as a counter to certain things, otherwise you'll probably see a mixture of units. If your opponent used Stalkers as a counter and you're now massing Marines, he should be massing something else soon (probably Zealots, Sentries, HTs and/or Colossi).
Edited by Coma - 8/3/10 at 4:21pm
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