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[Official] Starcraft 2 Strategy & Discussion Thread - Page 421

post #4201 of 25319
OMG that pumpkin carving is awesome

Lucky for you thump. I haven't played in a month and lost to hard AI.


Quote:
Originally Posted by DoomDash View Post
nony vs idra show matches spoiler free
http://vodcraft.com/nony-vs-gosu-pvz-_2316.htm
yeah I just watched it last night/morning before bed. I can't believe how quickly Idra gives up.
    
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post #4202 of 25319
Quote:
Originally Posted by BigFan View Post
lol, although, the OL is missing it's head
no it's not! look to the left of it, that 2nd pumpkin hanging next to it
post #4203 of 25319
Quote:
Originally Posted by Tchernobyl View Post
no it's not! look to the left of it, that 2nd pumpkin hanging next to it
lol, I know, I saw the pumpkin, but, it's NOT on the body or close enough to it to make it look like the head's attached

^^I haven't watched the match, since, I tried but it was already over, but, I also heard that he gave up very fast against Nony.
    
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post #4204 of 25319
Yea, my family, sleep, and work time has really taken over my schedual as of late. I play SC2 when ever I have me time. I really need to work on micro, but I don't have the time for it.
post #4205 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
I can't believe how quickly **** gives up.
Thanks for the spoiler man!
    
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post #4206 of 25319
Quote:
Originally Posted by ThumperSD View Post
Im wondering where all of the original OCN SC2 players went

We used to have a good 10+ people practice when the game released
Im still here. I just dont post as much.
I used to get most of my hints and tips here, but now I mostly watch Day9`s dailies and practice with Razul, Huggle(Thiru), Epona, Dawl and Jediwin.

Ima add you Thumper and EmMure on bnet.
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post #4207 of 25319
Quote:
Originally Posted by ThumperSD View Post
Just beat a 1500+ diamond after not playing for over a week
http://screplays.com/system/files/re...zler.SC2Replay

I need to play 1v1 more
And why would you use a site that needs registration to download a replay?

Quote:
Originally Posted by BigFan View Post
Well, most of the pro games I've seen on Xelnaga cavern for instance, shows them using ff to seperate an MM ball then using their stalkers+zealots to take out the first half stuck towards them, then they take down the rest after it wears off provided the opponent hasn't retreated. I don't ever recall seeing a V shaped ff.

My point is that units like MM have a range of 6, so, the benefit of ff is using ranged units(stalkers,sentries) to take out the half trapped closest to you then use the remaining to take out the other half, as in overpower them, but, if you have a mostly zealot army then ff is pretty much useless since the zealots will still be hit by the MM behind the ff.

If your opponent has mostly melee units, such as most zerg tier 1(slings, blings, etc....), then it's very beneficial if you can use ff to trap them then pick them off using stalkers, sentries which outrange roaches, etc.... Do you see my point?
Fixed.

Maybe you're just not paying attention. You can see this kind of forcefield play clearly in games 1 and 4 of the series posted by doomdash.
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post #4208 of 25319
Quote:
Originally Posted by thiru View Post
It doesn't matter, if he can't get in, he loses. It's as simple as that. I win against 6pool simply because I put down a pylon, a gateway as per the usual build and then I see the 6 pool "late" I put down a forge and 1 more pylon to completely wall off, and I will get a cannon out before the first layer dies completely. If I see the 6pool early enough I just cancel the gateway I just started and put down a forge and again, the cannon will get there in time, or you will have enough money to make a second layer.


If he's 6 pooling you don't need any other response than this, if he can't use his 6 first lings to kill your probes he WILL LOSE, even if you lose all your other buildings (which won't happen, but I'm just saying his only chance is to destroy your economy). Doesn't matter if you got the forge before the gateway or if you lose your first gateway or a pylon, he can't get in and he never will because the only time you leave your base it will be to end the game. It's much safer than building at home because microing the probes can fail, this simply cannot. He will run away once that cannon is up.

And not walling off against zerg makes you that more vulnerable to zergling run by's, not sure why you wouldn't do it. No zerg player is going to enter your base while your army is out and think "damn these buildings are defenseless" he's going to be like "LOL PROBE RAPE" which wouldn't happen if you had a wall and a zealot.

edit: assuming you scout at 9 and that it's a 2 player map. Do people even 6 pool on a 4 player map? that would be annoying if he's lucky to find you first. Never seen it though.
Do you ALWAYS fully block your choke against zerg? I just dont see this working in higher levels.

I dont like delaying my gateway and tech. TBH I dont know how practical it is to throw up a forge first unless you are going for a FE.

So what if you throw up the forge and he does NOT do a 6 pool? This allows him to get his FE or go 7RR.

Im trying to find a better to defend against it . I think the answer could be building a pylon at the choke. But I like to use either 2 gateways or 1gate/1cyber to block the choke since banelings can easily take down a pylon. Same reason why terran generally shouldnt block their choke with supply depots.

Ive never seen any pros throw up a forge before gateway unless they are doing a FE. It's a major delay because you dont even know if your opponent is doing a 6 pool until your scouting probe gets to his base.

What you said probably would work against a 6 pool but I dont see how you can still win if your opponent does something completely different. He will be economically and technologically ahead of your build order is always pylon>forge>cannon every time you play against zerg. I need a build order that is flexible. I think the answer to this is 9 pylon/12gate and if I see a early pool, skip my 14/15 gas and throw up another pylon (at the choke) and possibly a 2gate. This is what Ive seen Whitera do with success in one of his games. If I do NOT see an early pool, I can get my gas and cyber. Every time I've lost to 6 pool Ive always got my assimilator at 14/15 which is a mistake on my part.

If you can show me a replay of this working against a zerg who does NOT 6 pool against a plat/diamond player, I welcome it . I will gladly admit im wrong. Because you will not know what your opponent is doing until your probe gets there. I always send my scouting probe after 9 pylon against zerg.
Edited by ThumperSD - 11/3/10 at 1:04pm
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post #4209 of 25319
Quote:
Originally Posted by Tchernobyl View Post


the winner of blizz's pumpkin contest :O
I love it
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post #4210 of 25319
Quote:
Originally Posted by ThumperSD View Post
Do you ALWAYS fully block your choke against zerg? I just dont see this working in higher levels.

I dont like delaying my gateway and tech. TBH I dont know how practical it is to throw up a forge first unless you are going for a FE.

So what if you throw up the forge and he does NOT do a 6 pool? This allows him to get his FE or go 7RR.

Im trying to find a better to defend against it . I think the answer could be building a pylon at the choke. But I like to use either 2 gateways or 1gate/1cyber to block the choke since banelings can easily take down a pylon. Same reason why terran generally shouldnt block their choke with supply depots.

Ive never seen any pros throw up a forge before gateway unless they are doing a FE. It's a major delay because you dont even know if your opponent is doing a 6 pool until your scouting probe gets to his base.

What you said probably would work against a 6 pool but I dont see how you can still win if your opponent does something completely different. He will be economically and technologically ahead of your build order is always pylon>forge>cannon every time you play against zerg. I need a build order that is flexible. I think the answer to this is 9 pylon/12gate and if I see a early pool, skip my 14/15 gas and throw up another pylon (at the choke) and possibly a 2gate. This is what Ive seen Whitera do with success in one of his games. If I do NOT see an early pool, I can get my gas and cyber. Every time I've lost to 6 pool Ive always got my assimilator at 14/15 which is a mistake on my part.

If you can show me a replay of this working against a zerg who does NOT 6 pool against a plat/diamond player, I welcome it . I will gladly admit im wrong. Because you will not know what your opponent is doing until your probe gets there. I always send my scouting probe after 9 pylon against zerg.
Umm yeah obviously my anti-6pool build only works against 6pools... which is easy to scout if you scout at 9... I wouldn't do this if I didn't see a 6 pool.

The only "blind" decision here is to build your first pylon at the ramp. Which I always do against zerg anyway so I don't care.
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