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[Official] Starcraft 2 Strategy & Discussion Thread - Page 431

post #4301 of 25319
I played the game and got:

Aiming: 75%
Clicks: 308
Score : 5800
Mouse skill: 6876

IT actually helps clicking but if you are using hotkeys for spells and abilities, you have to keep that in mind too
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post #4302 of 25319
Quote:
Originally Posted by DoomDash View Post
Lols. Far from the truth. Even idrA said Terran and Zerg are the hardest races to play in SCII, equally... now who does that leave?

MMM does destroy newbs though. Are you a newb?

Look how much more micro is required anywhere past mid-game for Terran.
Idra also said terrna players should apologize for playing their race. He also called half of the top players bad and was one of the first pros crying imba. So what? White-ra said protoss is the hardest to play and requires the most micro in one of the interviews.

If protoss is so easy to play why there's no more players playing it for easy money? Why they struggle so much with their hard to play Terran if they could just steamroll everyone playing protoss without even using skill and go home with $80000? Why, for the second season in a row, no protoss can make it beyond ro8 in gsl and it's totally dominated by terran?

Quote:
Originally Posted by thiru View Post
Any protoss who goes pure stalker against terran is bad.
I remember tester going pure stalkers against TheStC and winning. He's so bad.

Quote:
Originally Posted by thiru View Post
On another controversial SC topic, APM!

Try this game and see how it feels to be dishing out constant high APM. It's not easy and it's freaking uncomfortable lol

edit:
My first try (hand's too tired to do it again lol):

score: 6200
Aiming: 49%
APM: 225
This has absolutely nothing to do with SC though and is more aimed at FPS players. Try multitasking trainer custom map, it's actually quite useful and should increase your effective APM significantly.
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post #4303 of 25319
Quote:
Originally Posted by poroboszcz View Post
Idra also said terrna players should apologize for playing their race.
I pretty much agree with that. Terrans are super tough when they to basic tried-and-true strategies. Aggressive and well-executed MMM + siege tank play still pwns me as a Z player and I see the same stuff pwning pro zerg players. Terrans are far more beatable when they get creative and deviate from proven formulas. I don't know why Terrans ever go away from the basic formulas. They work so damn well, even when the Z player sees it coming. Why would you do anything else?
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post #4304 of 25319
Quote:
Originally Posted by DoomDash View Post
You forgot infestors. Dude you need to use infestors they are gosu.

As for the Lurker, yes bring them back and replace the dumb baneling!
Well, I've started to use them recently, just not on a daily basis. Banelings aren't dumb, they just provide a new way to play zerg, although, I do want lurkers back

Quote:
Originally Posted by burwij View Post


Quote:
Originally Posted by DoomDash View Post
BTW if any unit should come back its the reaver. By far cooler than the lurker. I'd honestly play Protoss again.
They should BOTH come back, reaver were awesome for drops, GG workers, lol and then shuttle out of there before support comes. They were pretty devastating as well especially due to their splash and if they have support

Quote:
Originally Posted by EmMure View Post
idra is a one track mind,he doesnt play differnt styles EVER,he plays zerg the same way everytime,and terran is the same almost allways 2 rax mass marines then air or med's oh look gg we won we is pro's guys
You make it sound like 2 rax mass marines is hard to deal with? Just go make banes and use slings for distraction. I've had an opponent go for mass marines, 72 if I recall. My 30-40 banes decimated ALL his marines and I had some left Having said that, one bane is 50/25 which is more than one marine, so, it's somewhat on par if you factor in the gas and how limited you are unlike minerals

Quote:
Originally Posted by thiru View Post
Any protoss who goes pure stalker against terran is bad.
Definitely, marauders > stalkers.

Quote:
Originally Posted by thiru View Post
I'm protoss platinum and I think marauders are strong, but protoss responses to marauders are STRONG too. The thing is to survive (IF the other player goes 3 rax rush, otherwise it's much easier) until you get colossi/HT/immortal or simply use good FF.
Getting good ff can be pretty difficult especially if you are new to protoss and you are constantly facing MMM in the lower leagues

Quote:
Originally Posted by DoomDash View Post
No you'll know if I'm angry, because I'll QQ in this thread!


Quote:
Originally Posted by EmMure View Post
i give up,i hate this game and blizzard..thank god for unistalls
Come on, you make it sound like it's impossible. Why not give Terran a try, maybe as thiru suggested, it's your race and not P or Z? Alternatively, you can go random like me to get a chance to play ALL three races

Quote:
Originally Posted by Lucas Lamer View Post
I pretty much agree with that. Terrans are super tough when they to basic tried-and-true strategies. Aggressive and well-executed MMM + siege tank play still pwns me as a Z player and I see the same stuff pwning pro zerg players. Terrans are far more beatable when they get creative and deviate from proven formulas. I don't know why Terrans ever go away from the basic formulas. They work so damn well, even when the Z player sees it coming. Why would you do anything else?
MMM+siege tanks is difficult. I think the best way to defeat this combo is to attack them WHILE on the move. If you can use slings+mutas to take down tanks which lag behind the army(I think their speed is lower, correct me if I'm wrong) then slings+blings will easily take down an MMM ball. The main reason that Blizzard nerfed tanks was that 7-8 tanks would become almost impossible to stop especially if he pushes with them slowly

On a side note, I played my first TvsT game yesterday. I saw an opening and took out his exp. Then I decided to contain him and well, while I did win, I did make some fatal errors that could've cost me the game
    
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post #4305 of 25319
Replay for TvsT game: http://www.sc2replayed.com/replays/9...elnaga-caverns
Still have to work on my micro there and obviously macro as well as timings, Enjoy
    
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post #4306 of 25319
Quote:
Originally Posted by BigFan View Post
MMM+siege tanks is difficult. I think the best way to defeat this combo is to attack them WHILE on the move. If you can use slings+mutas to take down tanks which lag behind the army(I think their speed is lower, correct me if I'm wrong) then slings+blings will easily take down an MMM ball. The main reason that Blizzard nerfed tanks was that 7-8 tanks would become almost impossible to stop especially if he pushes with them slowly

On a side note, I played my first TvsT game yesterday. I saw an opening and took out his exp. Then I decided to contain him and well, while I did win, I did make some fatal errors that could've cost me the game
"Difficult" is an understatement. Well-executed MMM + tank aggression pwns pro zerg players, so what chance do I have? I ain't exactly a professional-calibre player.
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post #4307 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
"Difficult" is an understatement. Well-executed MMM + tank aggression pwns pro zerg players, so what chance do I have? I ain't exactly a professional-calibre player.
Maybe a bit of an understatement, however, you're also assuming that the T player is a pro which is not the case. Again, if you constantly spread creep and you watch the map using towers as well as a zergling infront of their base, etc.... then you'll know when they are pushing out, thus, attack them WHILE they are moving. Since you attacked them suddenly, by the time they respond, their tank are pretty much gone and so is a portion of their army. Then just rebuilt your army up provided you have the resources and provided your army was wiped out in the attack. I can't count how many times opponent have tried to march an army into my base(thors+marines for example) and I was monitoring their movement since they left their base , so, I just sent in my blings to take the marines while I waited for the thors at my base to take them down with roaches. Again, your surprise attack will be unexpected in more cases than not which means you get an advantage especially if you have a lot of blings which will decimate the MMM ball and mutas will take down tanks
    
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post #4308 of 25319
Quote:
Originally Posted by Lazorbeam View Post
Most units in sc2 are a 1 trick pony. SC2 is just a huge game of rock/paper/scissors. If marauders "hurt more than help" you wouldn't see them in 95% of terran games.

Hatchery/Nexus health was increased in direct response to marauder insta-gib.

This was my earlier response to rauder QQ:



And @ people quoting pros as though their opinion is a final matter.

Remember when those GSL pros said protoss had the advantage in PVT? Everyone was using this as "proof" that protoss had the upper hand. Overall PVT score by the end of the tournament was 2-8.

Though I respect these brilliant minds, it's more important to learn why they're saying this, rather than mindlessly accepting a statement like "terran is too strong, zerg is too strong, protoss is too strong".
Pros still think P > T. They talk about how Protoss players are just not very good / reliable in the last state of the games. They just end up doing sloppy crap to give away matches, where so far Zergs and Terrans have been playing much better. Not that it matters, and I honestly don't have a problem with the match up besides vs late game templars.
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post #4309 of 25319
^^ To illustrate my point(to Lucas), played a custom against a Plat Z who was playing as P. I attacked him once I had seige tanks with a small MM force(more marines than marauders) easily taking his exp down and had him contained. I didn't have any medivacs unfortunately and when I decided to move in(didn't wait too long), I found out that he had massed 3-4 carriers making my army pretty useless. I was able to pump out lots of marines+some thors along with having turrets around my base and repelled his attack killing all 5 carriers with just marines+thors, although, it took forever and set me back economically and left me with almost no army.
Point is, MMM is strong, but, you can counter it if you get some zealots+stalkers+sentries+immortals. Sentry to ff ramp or to split army in half, immortal to take down marauders easy(50 damage per hit), stalkers to pick off marines/marauders stuck from afar so as to get less hits and zealots to do some damage and act as meat shields. True 4 unit combo instead of 2-3 for MMM ball, but, it's all about timing(ff) as well. If you can take down the medivacs first, then it's even easier to deal with.
For zerg, blings and slings go great against MMM regardless of the medivacs. Just get a surround using slings from the opposite side and then rush in with blings+small number of slings first. I played zerg only against T, P and other Z players and I can tell you that at first I thought MM and MMM were really difficult to deal with but once I started using slings+blings, I've had a much easier time surviving the first battle and then teching up and most cases than not, winning the game
As for terran, well, tanks along with a small MM force will do fine
Edited by BigFan - 11/4/10 at 3:25pm
    
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post #4310 of 25319
http://www.lefigaro.fr/environnement...n-des-mers.php

French article.. a "census" of marine species has been going on for the last ten years, with 20,000 new species discovered, and hundreds of thousands to discover...

Off topic, you might say?



Tell me you recognize this.

They're already here. On earth.

We're ****ed.
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