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[Official] Starcraft 2 Strategy & Discussion Thread - Page 438

post #4371 of 25319
Quote:
Originally Posted by rhed5 View Post
What mouse do you guys all use?
My Mini optical's wheel's are broken and I'm looking around for a new one. My disgustingly nasty 6 year old keyboard is still going strong though.
I'm using a Razer Diamondback. It's old... and even old I'm using a Sony VIAO keyboard from 1998.
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post #4372 of 25319
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Originally Posted by DoomDash View Post
No, they are garbage in both TvZ and ZvZ. Blings are lame, and I would think so even if I didn't ever play Terran. Also, you think wrong.
lol, I like the "you think wrong" part. Again, that was my opinion, just last night, I played against a T who used MMT early on. I lost all my slings+roaches and one hit from his tanks took out 4 blings at once. My point is that if you have enough tanks and lay them away from each other to reduce splash as well as having a decent MMM force spaced out, then you could probably stand up to them easily since you can kite them and use tanks to take them down first. Again, my opinion and once I get some TvsZ played, then I'll be further able to support it The other thing is that banes are 50/25 and while that doesn't sound like much, take a couple down with one tank shot due to splash means that the tank more than paid for itself. Alternatively you could use thors to absorb all the splash by putting them in the front of your army when attacking and by the time the banes warp around the thors to get to the marines provided that they are micro'd this way, then most will be taken down

Quote:
Originally Posted by Tchernobyl View Post
Ladies and gentlemen, here is an opinion! Feel free to dismiss it!
Quote:
Originally Posted by Tchernobyl View Post
the whole "you think wrong" part is not fact. A large number of your posts feel like trolling, to be quite honest :/
lol, I have to agree with Tchernobyl on this one, but, you did mention the fact that you do this often, so, I can't say I'm surprised

Quote:
Originally Posted by DoomDash View Post
No offense to BigFan, but he has barely even used Infestors / Ultras and suggusted things like Blue Flame Hellions to counter banelings. He is wrong, because MMT does not make banelings "fine". Sure, its my opinion, and I might say it like its fact, but that's just how I roll and I've told you guys before that 90% of the time I'm not even serious. So if you don't like it, either ignore it, or don't take me too seriously.

I certainly have the experience and skill to back up my arguments at least.
Well, none of the games I played ever got to the point where I needed ultras, since, they either ended too quickly or I had control of the game, so, I kept pressuring your mutas, slings, roaches, etc.... to win it. No point in wasting money on ultras if my current unit combo is working fine and is more effective. As for banes, I thought that since they were coming from slings, they would still be light and not just biological, so, it was the logical thing to think. Since the last time we talked about infestors, I've been using them more often if I'm able to tech up to them for MMM otherwise, I'll use slings+blings with some roaches for extra damage and meat shields Another thing you forget is that tanks can one-shot banes and if you get +1 upgrade for attack, they'll one-shot them all the way till the game ends, since, it's 38 base damage against a 35hp(+3 armor unit). I might not have the experience of TvsZ, since, I'm more experienced with ZvsT, ZvsP and ZvsZ, but, soon enough I will and you can bet I'll be trying MMMT against banes to see how far I can go before it stops working if ever

Edit:
In terms of blings, I haven't had the chance to watch the foxer video against Zenith I think it was, but, I heard that he was using marines, the unit that banes hard counter and was able to dominate.
    
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post #4373 of 25319
Quote:
Originally Posted by BigFan View Post
Another thing you forget is that tanks can one-shot banes and if you get +1 upgrade for attack, they'll one-shot them all the way till the game ends, since, it's 38 base damage against a 35hp(+3 armor unit). I might not have the experience of TvsZ, since, I'm more experienced with ZvsT, ZvsP and ZvsZ, but, soon enough I will and you can bet I'll be trying MMMT against banes to see how far I can go before it stops working if ever

Edit:
In terms of blings, I haven't had the chance to watch the foxer video against Zenith I think it was, but, I heard that he was using marines, the unit that banes hard counter and was able to dominate.
Banelings have 30 health...

And Foxer's marine play requires incredible micro. You can't say "just do that".
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post #4374 of 25319
Quote:
Originally Posted by thiru View Post
Banelings have 30 health...

And Foxer's marine play requires incredible micro. You can't say "just do that".
lol, I never said to do it as well as he does, I just stated that if you can space your marines a bit, you can greatly reduce their splash and have more surviving Besides, using marines against banes is pretty much suicidal unless you are baiting them to get within tank range As for their health, oops, my fault, typo
    
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post #4375 of 25319
Even if you are playing MMMT and having success, the league difference will not prove anything to me. I've done those builds many many times, and I still feel this way very strongly. Honestly I don't care, because I will just become better for having to play harder. That's OK with me. I'm also OK with Z being most likely the strongest right now, as they need players, and being strong will bring them.

I agree with Tchernobyl as well, as I know I'm opinionated. I'm obviously perfectly fine with that .
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post #4376 of 25319
Quote:
Originally Posted by DoomDash View Post
Even if you are playing MMMT and having success, the league difference will not prove anything to me. I've done those builds many many times, and I still feel this way very strongly. Honestly I don't care, because I will just become better for having to play harder. That's OK with me. I'm also OK with Z being most likely the strongest right now, as they need players, and being strong will bring them.

I agree with Tchernobyl as well, as I know I'm opinionated.
That's my point, when I move up and I will, I plan to give it a try at the higher leagues to see its effect for myself Personally, I don't think Zerg is as OP as people make it to be, banes have been around since release and the recent patch mostly increased HP of buildings and made roaches become more viable but they are still the same unit as in same hp, damage, movement speed, attack speed, etc..... they can just shoot a bit longer, so, harder to kite with marines but not impossible although not easy either
    
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post #4377 of 25319
It's just that the micro is 10x harder than baneling micro. I don't think Z is mega OP either, just a little easier to play, especially as the game goes on.

Range 4 def screwed a lot of early game T up vs Z. Z always had the advantage late game, but now since there is very little advantage for T early game, it's not balanced out as well late game. This is why Foxer is good because he ends his games vs Z early usually, even though it requires godly micro. T looked broken in the previous patches because T was always winning early. Now it's generally T / Z going back and forth early, but that means Z late game is much much stronger if you had a much more successful econ / easier time holding off harass.
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post #4378 of 25319
Quote:
Originally Posted by DoomDash View Post
It's just that the micro is 10x harder than baneling micro. I don't think Z is mega OP either, just a little easier to play, especially as the game goes on.
I don't agree with this at all. I think your referring to bane vs rine micro?

All marines have to do is stay behind behind marauders, stim, and run behind tanks, gg. Not to mention if you have medevac's overhead your definitely not too concerned.

Banelings are much harder to control. One misclick and it's over. They have to stay on creep, and if you accidentally detonate them on tanks or maruders it's over. You really have to be in a very favorable position for banelings to work out for you in the long run. Even if you take out the terran army all those banes you detonated are not in your army anymore.
post #4379 of 25319
Quote:
Originally Posted by DoomDash View Post
It's just that the micro is 10x harder than baneling micro. I don't think Z is mega OP either, just a little easier to play, especially as the game goes on.
thats completely false,zerg is prolly the more complicated race to play in the game.
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post #4380 of 25319
Yes, I'm not talking about banelings by themselves either then if you are including Marauders ect. I'm saying banelings with support, are easier to micro than marines with support. Keep in mind especially offensively that banelings with hooks move at the same speed as Hellions. Not only that you have to spread them out very quickly, and you can just kinda run past the marauders ect, or do some pretty easy to do flanking / surrounds depending on the map. Then you take into account baneling mines, and infestors could also be an option...

Also same can be said about marines, one miss click and it's over.

Quote:
Originally Posted by EmMure View Post
thats completely false,zerg is prolly the more complicated race to play in the game.
I can play Zerg at high level too you know... no they are not. They are the same as Terran
anyway to me. As I've stated before, even top Z's like idrA agree.



Anyway, weather or not we agree.... I'll take this bet with you guys. Within the next 8 months banelings will be nerfed for $30 paypal. Who is down?
Edited by DoomDash - 11/5/10 at 7:11pm
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