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post #5551 of 25319
Quote:
Originally Posted by xserpint View Post
Use sentires to split the roaches up into manageable groups. Two stalkers, two zealots and two sentries against 7 roaches is in the protoss players favor if he traps the roaches on the ramp. The key is to keep them from getting a surround on your units while you hit them from outside their range.

You can also jump right off into immortals and they absolutely destroy roaches. If you can get three stalkers, an immortal and a sentry or two, 7 roaches die in the blink of an eye.

Also... protip - use the sentries to split 3 of the roaches off to your units, zealots to trap them on the ramp, then stick another ff right behind the first to push the rest of the roaches out of range. Works like a charm to get your 6 units versus 3 of his.
The double FF trick is risky early game as you might not have that many FFs to start with. More and more zerg players are going very early roach, so you need to use your FFs wisely and place them perfectly. If you run out of FF and let some zerglings in, gg.

If you scout roach early, send out your first stalkers early as they can shield kite roaches quite well and deter the opponent.

Also make sure to FF once he's well committed to walking up the ramp. Good players will fake this and you'll waste a precious FF.
    
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post #5552 of 25319
7RR can be very problematic if you don't know how to react to it, but when you do it is pretty easy. Generally, I open 1gateCyver vs zerg. If, by this point, he is still ONEBASING and has gas, chances are he's going for a 7 Roach Rush. In this case, just make sure you get sentries out and drop a robo. Chronoboost that immortal out. If they arrived before the immo, forcefield to buy yourself time. One immo literally shuts down the entire push. Of course, maybe other units in the meantime. (Stalkers, Zealots, Sentries)
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post #5553 of 25319
Quote:
Originally Posted by xserpint View Post
Just to note... to make sure your robo is done before the roaches arrive, do 1g -> cyber -> robo -> 2g

Your robo will be done with just enough time to get the immortal out if you chrono the immortal production. The important thing is to make sure you save chrono not for probes, but unit production if you see early roaches.
True, chronoboosting your immortal as well as some of your stalkers+sentries which will help a lot and can save you from a quick loss.
    
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post #5554 of 25319
Heads up to ATI users, 10.11 seems to have brought back the distorted cursor issue with Starcraft 2. I didn't see it at all when I was on 10.10d.
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post #5555 of 25319
Quote:
Originally Posted by xserpint View Post
Use sentires to split the roaches up into manageable groups. Two stalkers, two zealots and two sentries against 7 roaches is in the protoss players favor if he traps the roaches on the ramp. The key is to keep them from getting a surround on your units while you hit them from outside their range.

You can also jump right off into immortals and they absolutely destroy roaches. If you can get three stalkers, an immortal and a sentry or two, 7 roaches die in the blink of an eye.

Also... protip - use the sentries to split 3 of the roaches off to your units, zealots to trap them on the ramp, then stick another ff right behind the first to push the rest of the roaches out of range. Works like a charm to get your 6 units versus 3 of his.
Unless you really delay your warp gate tech, you wont have 2 stalkers/2 zealots/2 sentries when he has 7 roaches
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post #5556 of 25319
Anyone know the build order for the new zealot achivement? The build time boost made the 6 probe 1 gate way impossible.
    
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post #5557 of 25319
Quote:
Originally Posted by deanlewandowski View Post
Need help as Protoss defending against Roach rush Zerg.
Zergs seem to be cutting drones at just after 20 and sending Roaches and I can't defend against it.
Any help is appreciated.

Cutting drones xD
When you make units, you are always cutting drones.
    
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post #5558 of 25319
Quote:
Originally Posted by deanlewandowski View Post
Need help as Protoss defending against Roach rush Zerg.
Zergs seem to be cutting drones at just after 20 and sending Roaches and I can't defend against it.
Any help is appreciated.

That was a really late roach rush. You should have warp gates up before 6 mins. A good zerg would get their 7RR before 5 min, before you get warp gates. Get zealot then sentry first. Use your sentry to block your ramp. Research warp gates AS SOON as your cyber finishes unless you tech straight to a a stargate or something.
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post #5559 of 25319
Finally, I am back, 3 days of no starcraft is =[! Practice games tonight, anyone?
post #5560 of 25319
Quote:
Originally Posted by yks View Post
Finally, I am back, 3 days of no starcraft is =[! Practice games tonight, anyone?
I'm up I'll be on in 1-2 hours I understand your pain, lol, I'm only playing 1 game a day for the last week or so and it's not good for improving my skills

Edit: I should probably mention that one of the games today that I played, I droned like crazy and had 2 bases saturated with a third having drones getting gas and some minerals. My biggest mistake was letting him mass colossi+stalkers and making mutas a little too late, otherwise, I would've taken that battle You can probably guess I lost
Edited by BigFan - 11/19/10 at 5:08pm
    
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