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[Official] Starcraft 2 Strategy & Discussion Thread - Page 562

post #5611 of 25319
Quote:
Originally Posted by DoomDash View Post
That's probably because you need lots of work on your macro. The entire reason Z is so good on those maps is because it's easy to get away with expanding / droning. Maps like steps of war are are like one skip to your nat for tanks / terran.
Well, I think it's specifically Shaukras Plateau that I lose in, as in I've won games on Scrap Station and lost some games on it as well, but, I've never ever won a game on Shaukras Plateau regardless if I had the upper hand and was pressuring my opponent. It's almost like a mental block now that I'll lose if the map is selected, either way, I'll still be playing it Yes, I do need work on my macro, but, that's only because sometimes I'll build more units than I need to deal with a rush attack.

One of my recent games I did quite the opposite. I concentrated on my macro and started getting upgrades, etc.... I had 55 drones on 3 bases, 2 of them somewhat saturated and the 3rd I was getting gas and a couple of drones were mining. I scouted his base with some forces massed, so, I made some units(hydras+roaches) and decided to mass slings to do a quick attack since I had a lot of resources. Turns out he decided to attack just then and I realized it a little too late, so, I wasn't able to mass units and I lost
    
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post #5612 of 25319
Okay, I lied, I wasn't back.

But NOW, I am officially back. 6 days of no Starcraft 2 is like T_T

But on the good news, GSL 3 Starting today!~!~!!

On the not-so-surprising news, Zerg won the GOM All-Star tournament, Kyrix (top8 GSL2 i believe) Foxer @ Second! Knocking out FruitDealer again.
post #5613 of 25319
Quote:
Originally Posted by yks View Post
Okay, I lied, I wasn't back.

But NOW, I am officially back. 6 days of no Starcraft 2 is like T_T

But on the good news, GSL 3 Starting today!~!~!!

On the not-so-surprising news, Zerg won the GOM All-Star tournament, Kyrix (top8 GSL2 i believe) Foxer @ Second! Knocking out FruitDealer again.
Umm spoilers? Please hide that information next time . Where can I watch this?
post #5614 of 25319
Quote:
Originally Posted by cory1234 View Post
Umm spoilers? Please hide that information next time . Where can I watch this?
Agreed!
kinda disappointing that FD lost to foxer again, he seriously needs to start changing that strat maybe a pool before exp or something or a couple of crawlers to ward off early harass with some lings. Do you guys think this would be viable? I would assume so even though his eco won't be as good as if he went 15 exp 14 pool
    
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post #5615 of 25319
Got reported by a guy who got mad at me for doing a 13 barracks build. So funny.
    
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post #5616 of 25319
Quote:
Originally Posted by Epona View Post
Got reported by a guy who got mad at me for doing a 13 barracks build. So funny.
lol, assuming this was a team game?
    
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post #5617 of 25319
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post #5618 of 25319
Quote:
Originally Posted by Nihilist View Post
A little too late, was posted a day ago Just listened to it, interesting paradoy though

You know, I'm starting to get really annoyed at SC2 freezing. Haven't had it in a while, so, was hoping that the latest patch somehow fixed it(didn't have any before patch #1) but it happened tonight. I just finished the game, clicked the score screen and the game froze. I just lost another valuable replay which I'm dying to watch

On the other hand, the game I played was against a P. It seems that every protoss that I've played against now puts a pylon in my exp, really annoying to take out so I usually leave it till I get zlings. I'm starting to wonder when every Terran is going to start putting an engineering bay in my exp In this case, I scouted his base and he had a cc being chronoboosted and 2 more gateways inbound which likely means wrapgate tech and possibly 4 gate or more. I have to say that I was so close to losing that game, but, I was constantly making units during the battle which helped a lot. He had me boxed me in early, but, I slipped a drone before I was boxed in and got an exp on the gold minerals, so, I had 2 bases, although, the gold wasn't saturated.

He kept on constantly harassing my base. To give an idea of his attacks, since, I have no replay , he used a zealot+sentry+stalker combo for starters and when I attacked with my roaches+slings+2 queens, he used his 8-10 sentries to make a line of ffs blocking my slings and only allowing some of my roaches to fire. During this time, I just kept producing units and was able to get him to retreat albeit I lost most of my army. Then he came again this time with 2 immortals, by then, I had about 11 mutas and proceeded to attack his main(he had at least 6-7 wrapgates there) but retreated once he attacked and focus fired his immortals with mutas. I was really close to losing at this point, because, my army was wiped out again other than my mutas and he still had some stalkers left and then brought in 7+ zealots. I kept making slings throughout and was able to make him retreat after losing my pool. At this point, I decided to do some harass taking down some pylons powering his gates in the process. Then I went base raiding with some slings+remaining mutas

After taking down a decent number of probes and the stalkers that just wraped in, he gg'd and left. An interesting thing to note is that he had 3 bases compared to my 2 and was building more gateways when I attacked, so, I think attacking then and there was a good idea instead of waiting for him to mass. There are a couple of interesting things I've noticed which might help those who play zerg or any other race:

1. Most players on scrap station don't check the gold exp until its too late. This guy checked for an exp near my base after destroying those destrucible debris but didn't realize my gold exp until much later, after I almost mined out all the minerals which was the main reason I was able to stay in the fight, because, I was able to constantly produce slings, roaches and mutas due to having a huge mineral surplus. Yes, I know, it's a risky move because if it's discovered, that exp is as good as gone but you just have to take some risky moves in some games. Had I not taken it, I would've lost guaranteed, because, my base was eventually mined out and the gas from the gold helped in muta cost.

2. Spine crawlers(photo cannons in same boat) help a lot and I can't stress this enough. It has nothing to do with their mobility although it's a nice ability, but, more to do with having high hp with decent damage(35 vs. armored) for a low cost. I'm finding that throwing down 2 of them helped immensely since even if they are taken out, my units have had a chance to tear through some of the army as well as doing some decent damage against stalkers if they aren't taken out and most protoss mass stalkers with some other units thrown in.

3. Building a 2nd hatchery inbase. Not sure why I never did this, but, in my last couple of games I've started buildong one, since, I always had a surplus of minerals and it helps a ton especially when you need the units like in this match. Had I not built it in this game, I would've lost for sure, since, one hatch with no queen(took both mine out) means only 3 larvae at max.

4. Using the high ground to your advantage. He built a pylon near where those debris were so I used my roaches to take a couple of shots on some zealots wraping in, some stalkers and took down the pylon before scrambling back to my base to fend off his attack. Risky? Definitely, since, his zealot+stalker+immortal army would've crushed my slings+roaches. Worth it? I think so, since, I didn't have to put up with him constantly wraping units near my base

TL;DR Read it! Seriously, though, won against a strong protoss who had 3 bases compared to me 2 bases(one gold which I took without him realizing on scrap station). Hard battle but constant production of units and using terrain helps a lot. Interesting points I noticed: take gold exp on scrap station since most don't check until too late in game, build some spine crawlers(2 or so) for some defense, build a 2nd hatchery inbase and use the high ground to get extra shots on opponent's army.
    
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post #5619 of 25319
Quote:
Originally Posted by BigFan View Post

On the other hand, the game I played was against a P. It seems that every protoss that I've played against now puts a pylon in my exp, really annoying to take out so I usually leave it till I get zlings.
Dont abandon your hatch before pool just because of this. If your opponent scouts in the wrong direction, you can still get it down.
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post #5620 of 25319
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Originally Posted by ThumperSD View Post
Dont abandon your hatch before pool just because of this. If your opponent scouts in the wrong direction, you can still get it down.
+1. Ebay works great if you get lucky and find them.
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