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post #6101 of 25319
With heavy weights from sc1 joining in the mix the future of sc2 looks very entertaining. It'd be a waste to keep all that polished talent to one game. I have A-iccup cousins that refuse to make the switch. They'll have to sooner or later, right?
    
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post #6102 of 25319
Quote:
Originally Posted by DoomDash View Post
I'm trying to work on my Terran macro to make it better.. its kind of confusing to be honest. I feel like at times going 3 base is counter productive because of how weak Terran is in the process to certain types of builds. Specifically PvT timing attacks, and TvZ muta harass ( Can't seem to control 2 bases well much less 3 ). I haven't been doing bad its just super hard and super risky compared to making a second base. I'd love to be a Terran macro god, but it just doesn't click for me yet.
Curious, do you lay down 4 turrets+make your cc a PF at your exp? That should help prolong its life especially if you get all your SCV to repair it as well as ward off mutas. Placing a couple of marines+medivacs should help as well. I don't have much experience as T against Z, but, in my last game(TvsZ), I was off doing some banshee harass, but, before doing that, I had excess minerals so I got my SCV to lay down some turrets near my mineral line and around my base, basically made them all overlap each other, so, that at any one point, two of them will be firing at his air units.

Since, he wasn't able to stop my banshees, he made mutas and attacked my base from 2 different sides. Well, my marines+1 medivacs+2 turrets melted his mutas away. Bad idea on his part to attack a supply depot inside of focusing on marines with all his mutas. Either way, I think laying down those turrets and placing a marine or two(thor for better control) would help a lot in defending your exp against mutas

Quote:
Originally Posted by EgoProxy View Post
Everytime GSL comes on I have to talk to someone and if no ones awake i talk to you guys.

DID ANYONE JUST SEE THAT!!! wow foxer just dominated leenock. I love how at this level of SC any small mistake becomes your downfall. awesome marines spread!
lol, well, that's why doom is always on at that time
Edited by BigFan - 12/3/10 at 3:38am
    
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post #6103 of 25319
After that interview I am a MC fan.

Bigfan yeah I make 3-4 turrets at each expo but it doesn't really help. Problem is you have to cover your entire base, and turrets are easy to pick off in 1's or 2's with a fair amount of muta. at most you can get 1 turret to cover another. Yeah repair works sometime but it really depends on how fast he controls his mutas. It's just so easy to keep T / P at their base for a long time mid-game.
Edited by DoomDash - 12/3/10 at 4:00am
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post #6104 of 25319
Quote:
Originally Posted by DoomDash View Post
After that interview I am a MC fan.

Bigfan yeah I make 3-4 turrets at each expo but it doesn't really help. Problem is you have to cover your entire base, and turrets are easy to pick off in 1's or 2's with a fair amount of muta. at most you can get 1 turret to cover another. Yeah repair works sometime but it really depends on how fast he controls his mutas. It's just so easy to keep T / P at their base for a long time mid-game.
hmm, I guess the only thing you will have to do is harass him while expanding and then making sure to have marines+medivacs for any mutas that show up at your expos. I mean if he has several bases, he's going to have a low army than you because of the worker count. I think that's the problem of expanding, if you keep it up, soon enough half of your army will be your workers. If you were P, I would think you could kite his mutas with a couple of phenoixes, but, with vikings, that's out of the question. Not really sure what else you can do, besides placing units there
    
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post #6105 of 25319
Well obviously I try and cover as best I can with rines ... but its super duper difficult to do it with 3 base which is my point. 2 is not a big deal. Thors also help a ton because of the range but they are so immobile. Just much easier for the Zerg in those spots because of muta mobility. He basically applies pressure while taking the map / droning / making units / spreading creep. I can't leave my base because of muta pressure, and even if I do leave my base ignoring the muta's he can just pull them back and get to his base by the same time I make it there.
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post #6106 of 25319
Quote:
Originally Posted by DoomDash View Post
Well obviously I try and cover as best I can with rines ... but its super duper difficult to do it with 3 base which is my point. 2 is not a big deal. Thors also help a ton because of the range but they are so immobile. Just much easier for the Zerg in those spots because of muta mobility. He basically applies pressure while taking the map / droning / making units / spreading creep. I can't leave my base because of muta pressure, and even if I do leave my base ignoring the muta's he can just pull them back and get to his base by the same time I make it there.
True, watching GSL now, should be an interesting game

Edit: Talk about bad luck, net acting up now
Edit2: Can't say I didn't expect that once
I saw that stargate going up really early

Edited by BigFan - 12/3/10 at 4:51am
    
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post #6107 of 25319
Quote:
Originally Posted by ThumperSD View Post
FF temporarily stops SCVs from repairing? I never knew that. I guess you will have to use your probes to target the thor first before you FF.

And how do you kite marines? They have the same range as stalkers. A good terran player will have all of their marines and SCVs following the thors so they dont get out of position.
You need to place the FFs very carefully. Works well on a moving thor.

Quite sure stalkers outrange marines, either way they move faster than marines and can be shield kited easily. You should always send out your first stalkers to try and pick off marines in this manner.
    
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post #6108 of 25319
Quote:
Originally Posted by DoomDash View Post
Well obviously I try and cover as best I can with rines ... but its super duper difficult to do it with 3 base which is my point. 2 is not a big deal. Thors also help a ton because of the range but they are so immobile. Just much easier for the Zerg in those spots because of muta mobility. He basically applies pressure while taking the map / droning / making units / spreading creep. I can't leave my base because of muta pressure, and even if I do leave my base ignoring the muta's he can just pull them back and get to his base by the same time I make it there.
As a zerg player I've never gotten the impression that T had trouble countering muta harass. Just don't go 3 base until you've pooped out enough marines to cover everything. It's not like marines are expensive. Put a barracks with reactor in every expo and poop away.
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post #6109 of 25319
Yes, I play zerg. I was a terran only in sc1, and I was about to play as terran also in sc2, but when i first started playing (patch 1.11) EVERYONE WAS TERRAN/TOSS/ literally, SO BAD. even season 1 gsl, we all saw how much zerg there was. hardly any. so i chose to play zerg. now... after the buff... i see a lot more zerg.. so weak.. pisses me off lol.

and doomdash, the skill gap IS pretty horrid. koreans have such great macro in general it is ridiculous. the further the game goes along, the less of a chance you have of winning, i see people that are diamond 1800+ in NA servers with their minerals exceeding 1000 in the 10 minute mark. your resources should never ever go past 800 unless you are getting ready to pump out mass amounts of expensive high tier units at once, waiting for the tech building to complete. NA players have a lot more wide variety of strats tho, and some can come out of nowhere tho. im going to try to play on both servers.
    
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post #6110 of 25319
Quote:
Originally Posted by ChadWarden View Post
Yes, I play zerg. I was a terran only in sc1, and I was about to play as terran also in sc2, but when i first started playing (patch 1.11) EVERYONE WAS TERRAN/TOSS/ literally, SO BAD. even season 1 gsl, we all saw how much zerg there was. hardly any. so i chose to play zerg. now... after the buff... i see a lot more zerg.. so weak.. pisses me off lol.

Nice, I used to exclusively play Z as well, but, recently started playing as random because I wanted to play around with wrapgates, MM and experiment around. Like you, I chose zerg initially because there weren't enough people playing them and I like the idea of playing the UP race. I also feel in love with the idea of swarming your opponent I might not be in diamond, but, will in due time, since, I need to start laddering a lot more Also, nice that I'm not the only one pissed off as a result, lol.

and doomdash, the skill gap IS pretty horrid. koreans have such great macro in general it is ridiculous. the further the game goes along, the less of a chance you have of winning, i see people that are diamond 1800+ in NA servers with their minerals exceeding 1000 in the 10 minute mark. your resources should never ever go past 800 unless you are getting ready to pump out mass amounts of expensive high tier units at once, waiting for the tech building to complete. NA players have a lot more wide variety of strats tho, and some can come out of nowhere tho. im going to try to play on both servers.
hmm, that still sounds really crazy in terms of gaps. I mean I've played most on here and I would say their macro is fantastic, so, I have a hard time believing that some who are diamond on here would be silver there As to the length of the game, well, I've seen pro games go 40+min. I mean provided you have great macro and are constantly making units, harassing your opponent, scouting, etc.... then really you should be abe to extend the game and likely win it, since, you are chipping away at your opponent and extending your lead as time passes. Of course, you also have to factor in the different skill levels

Here I thought I was horrible for having >1000 minerals later in the game, when I'm only in silver, lol. In my case, I usually start making slings, doing more upgrades, expanding, laying more hatcheries, etc.... Nothing compares to throwing 45+ slings onto your opponent followed by more and more slings then your main force once they are weakened
    
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