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[Official] Starcraft 2 Strategy & Discussion Thread - Page 622

post #6211 of 25315
Quote:
Originally Posted by ThumperSD View Post
Do it
Nah, doubt he can make it into the master league, he's not that talented
^^How's that for motivation?

Quote:
Originally Posted by Lucas Lamer View Post
Why not build some vikings and ravens if mutas are bugging you? Vikings have 9 range to mutas' 3 and ravens can throw down PDD's and autoturrets. I don't know why so many Terrans are reluctant to get vikings. I play zerg and I don't like spending on corruptors but there are times when you need to spend whatever it takes to control the airspace over your bases and ground units. And it's not like vikings and ravens are useless except for air defense.
Problem is mass vikings are bad against mass mutas due to bounce and stacking. Of course, if you add in a raven for ppd and use their long range to draw mutas into your marines, thor, etc.... then they are a force to reckon with. Personally, I think they are underrated big time like the mothership, because, they are mainly used for sniping colossi against P, not sure what they are used for against Z.

Quote:
Originally Posted by DoomDash View Post
Vikings suck, and Raven's are too gas heavy and slow to ever be effective vs Muta. I would like them if Seeker was better. I've tried viking builds they are terrible vs muta. That's the problem . I want valks!

Anyway I have a really cool idea for a TvT opener that I will be doing now .
I disagree. Vikings aren't as bad as you make them out to be. Yes, they are slow, but, their long range, the fact that they can be reparied, having decent damage and hp, means that they are pretty good units. They can also become ground units which is something that is overlooked quite often and could lead to interesting strategies. This is one of the major reasons that I like vikings, why not go for viking attacks and then lift off before they attack them? In one of the games of Boxer against Nada(delta one), he lands three in Nada bases and take out some SCVs before changing them back to air and escaping before the tanks take a shot. That's exactly what makes them good to me, basically the ability to land anywhere, do some damage and run away, similar to mutas, just not as speedy and of course, that's a vulnerability that they have aside from the 3sec change to air mode

I think the problem is that you are still stuck thinking about valks a lot. Forgot about them and next time he goes mutas, make a couple of vikings, use a ppd and then the vikings long range to take out some mutas before engaging them. My only gripe with vikings is they are pretty slow to compensate for their range, damage, hp, etc....

Quote:
Originally Posted by poroboszcz View Post
Is it just me or are there no noobs on the test realm? While bronze players are pretty weak, silver is already like high plat/lower diamond lol. Even bronze players seem much better than an average gold on normal ladder.
hmm, maybe only those who are Plat/Diamond thought it would be a good idea or those from the lower leagues who jumped it and were knocked around, were discouraged and decided to forget about the public test

Quote:
Originally Posted by yellowtoblerone View Post
I've seen a few games on youtube where the T mass ravened as support and killed off large muta flock easily with pdd and seeker.
Seeker is effective if you can get the raven infront of the mutas, but, a good player will fly away from the raven or better yet focus fire it PDD is great on the other hand

Quote:
Originally Posted by Lucas Lamer View Post
The slowness of Ravens isn't really a problem if you're using them for base defense. And what's wrong with vikings? They can lob long-range shots at mutas and the mutas won't be able to retaliate without coming within the firing range of marines, missile turrets, and autoturrets, not to mention point defense drones. Sure, ravens and vikings are kinda expensive but so are mutas. As a general rule if you want to counter an expensive unit you might have to buy an expensive unit of your own. I don't think that's unreasonable.
Definitely reasonable

Quote:
Originally Posted by yellowtoblerone View Post
After 2-3 months ladder lay off I'm going back to SC2 ladder. Finally got two jobs and have stable income. If you want practice let me know:

mathieu 519. prolly a silver protoss player atm
Nice, I'm in Silver, could always used practice against P
    
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post #6212 of 25315
Quote:
Originally Posted by ThumperSD View Post
What isnt original about SC2(not lost viking)? What game did Blizzard copy?
I think he means the lost viking game. As for sc being original, heard that TA was some inspiration or came before it and might have affected how sc was developed(units, abilities, etc....), but, not too sure about that
    
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post #6213 of 25315
What is TA? And he said nothing about SC2 is original
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post #6214 of 25315
Quote:
Originally Posted by ThumperSD View Post
What is TA? And he said nothing about SC2 is original
Total Annihilation: Linky

As to the game being unoriginal, can't comment on that one
    
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post #6215 of 25315
Cannon rushed the cannon rusher and void rayed them : /

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post #6216 of 25315
What are the similarities of TA and SC besides both taking place in space? WC & WC2 did come out before TA

And no Im not a Blizzard fanboy any more.. I used to be though when they were a good company
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post #6217 of 25315
Quote:
Originally Posted by ThumperSD View Post
What isnt original about SC2(not lost viking)? What game did Blizzard copy?
I don't mean they copied any particular game I just said none of it is very original. Don't get me wrong I'm really into sc2 right now. But:

The gameplay is uninspired (nothing new here that I haven't seen in other RTS games) infact it kind of lacks things of normal RTS games. Only 2 resources to collect? Seriously?

The character's and their attitudes/style is cliched to the max. The cutscenes look great and the voice acting is superb but everyone is a walking stereotype nothing new here.

The whole storyline can be traced to multiple sci-fi's just change the names of the people and the groups.

But like I said despite everything not being all that original it is a well polished game worth playing and I've already had hours of entertainment out of it. With the weapons upgrades and various settings it's enough to keep you interested for a while. I've never played sc1 but I'm an avid RTS player.
post #6218 of 25315
Going to give the PTR a try now. Hopefully, someone is in the overclock.net channel On the bright side, I have a clean sheet for MP, so, go go random fun!
    
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post #6219 of 25315
Just lost to a diamond zerg 3-0. Need to learn baneling micro.



I had like double the army in two games, and it just plummeted like mad.
    
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post #6220 of 25315
Just finished trying PTR and I have to say I must have the worst luck with going random, lol. I was Terran 4 out of 5 games. First game was a TvsT on sands. I got a nice drop taking down most of his SCVs at his main with some depots, etc.... but I didn't pull out in time, so, I lost those units. He attacked afterwards with a massive marine+7 tanks(with siege) force but he left mysteriously, lol, so, I got a win
The only game I was Zerg was against another Zerg on scrap station and I lost to mass slings
I didn't even get a chance to play P, did I mention I lost as a T against a P who used an observer to blink into my base on shaukras plateau and took me completely off guard? lol.

Although, my last game, I played against that same P and easily took the game with my MMT army. His VRs stood no chance against my stimmed marines and his zealots+stalkers melted infront of the power of MMT. I had terrible macro though and it was because of mules that I was able to keep up with his till later in the game where it was 31 to 44 workers in his favour.

Curious, anyone here who had played TvsT, do you notice that it turns into a MMT match? Every game I played TvsT, it's always attack first, contain inside base and then move in. It's rather repetitive, since, there are no banshees and MMM doesn't seem to be present
Edited by BigFan - 12/5/10 at 7:32pm
    
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