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[Official] Starcraft 2 Strategy & Discussion Thread - Page 637

post #6361 of 25318
Quote:
Originally Posted by T1nk3rb311 View Post
After not playing almost any 1v1 and doing almost all 2v2s, I just got bumped from my silver 1v1 placement league (rank 80+) after losing 4 straight matches to difficult rushes, I won one and got bumped to rank 4 platinum. Weird.
You might've been due for a promotion, then you went on the hiatus and when you decided to come back to do some 1vs1 games, losing a couple followed by a win was enough to promote you
    
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post #6362 of 25318
Quote:
Originally Posted by DoomDash View Post
Correct. I had never seen it in SCII, apparently Artosis and Tasteless haven't either.
Quote:
Originally Posted by banded1 View Post
im surprised that so many people didnt know about that trick, i thought it was kind of common knowledge lol
i saw someone use it at dreamhack too


NO my mijnd was blown when the toss had the gull to just start rewalling off while 1 void ray went at it. I've been trying toss version of the 111 with 1 gate cyber into star vs zerg. I've only done it vs very hard comp but I loose every time.
    
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post #6363 of 25318
Quote:
Originally Posted by thiru View Post
lol yeah my shuttles kept suiciding into your turrets. One of them even had 2 high templars in it or something.

Your drops didn't worry me too much because I was on 4 bases while you were on 2

Here's the replay. Not sure what you can learn from it lol
You played some sc1 mod?

Quote:
Originally Posted by yellowtoblerone View Post
NO my mijnd was blown when the toss had the gull to just start rewalling off while 1 void ray went at it. I've been trying toss version of the 111 with 1 gate cyber into star vs zerg. I've only done it vs very hard comp but I loose every time.
It's better to find someone to practice with though. Very Hard AI is actually quite hard up to the first 10 minutes of the game. It plays kind of very all-in early aggression and then it drops to like gold level in terms of macro. If you can defend your build against it during this time, it means that it's solid enough for the ladder against almost anything, but even if you can't it doesn't mean it's not going to be viable against some econ or teching players. So the main problem with playing Very Hard AI is that it forces you to get more defense early on than you are usually going to need in the real games.
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post #6364 of 25318
Quote:
Originally Posted by poroboszcz View Post
You played some sc1 mod?

It's better to find someone to practice with though. Very Hard AI is actually quite hard up to the first 10 minutes of the game. It plays kind of very all-in early aggression and then it drops to like gold level in terms of macro. If you can defend your build against it during this time, it means that it's solid enough for the ladder against almost anything, but even if you can't it doesn't mean it's not going to be viable against some econ or teching players. So the main problem with playing Very Hard AI is that it forces you to get more defense early on than you are usually going to need in the real games.
He actually meant wrap prisms He would keep on moving them into my turrets and getting them killed! lol.
    
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post #6365 of 25318
Quote:
Originally Posted by poroboszcz View Post
You played some sc1 mod?
I couldn't remember the SC2 name
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post #6366 of 25318
I'm currently engaged in a game that has been going on for more than 3 hours. The player in question, specifically named RainWaters on Battle.net is purposefully and willfully abusing game mechanics to deny me a just and fair win. He has no army left, only a command center that he floated over into a corner. I have asked him politely repeated times to resign in dignity as he has no chance of winning. I have visibility of 100% of the map, and 10 marines, 11 SCV but no command center unfortunately and hence cannot build up to finish him off. As soon as he would move his command center anywhere near a land mass he would be dead. I have also taken care to point him at the SC2 policy that explicitly states abusing game mechanics is against the TOS.

The image at 24 minutes can be seen here -
The image at 3h 21 minutes can be seen here -

I will post a replay too once the gong-show ends. Some players have no sportsman like conduct at all. I will also send a report to Blizzard directly about this and notify other forums to watch out for this player.
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post #6367 of 25318
Wait it out. Play solitaire. We're rooting for ya
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post #6368 of 25318
Quote:
Originally Posted by thiru View Post
Wait it out. Play solitaire. We're rooting for ya


Interesting thread: http://www.teamliquid.net/forum/view...opic_id=173586
    
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post #6369 of 25318
Quote:
Originally Posted by thiru View Post
Wait it out. Play solitaire. We're rooting for ya
Thanks but I think as long as I get the word out about this player I've done my due diligence. I will let it run for a bit longer as I have a few other things to finish still but once I am done I'll resign. It's only one win we're talking about. I'm just fighting for principle

Quote:
Originally Posted by BigFan View Post
Wow, started reading that, very interesting. A lot more to go lol
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post #6370 of 25318
Quote:
Originally Posted by dejanh View Post
Thanks but I think as long as I get the word out about this player I've done my due diligence. I will let it run for a bit longer as I have a few other things to finish still but once I am done I'll resign. It's only one win we're talking about. I'm just fighting for principle



Wow, started reading that, very interesting. A lot more to go lol
I agree, it's a very interesting thread. I always knew that mules were great since they equate around 5-6 SCVs(180 minerals/min) but never thought about going 4-5 OCs during a game. Maybe I should, since, I do see what they mean. Imagine having 4-5OCs, landing one near a gold mineral field and then dropping 20 mules. Can you imagine the kind of income you'll get from that? You could constantly keep on harassing P or Z and bring them to their knees
    
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