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[Official] Starcraft 2 Strategy & Discussion Thread - Page 764

post #7631 of 25319
Just had a 40min AIM Conversation with DoomDash about Tanks.

It was pretty interesting.

We pretty much agree NA Toss need to catch up to KR Toss.

Then NA Terran Tank will be awesome like it is in KR
post #7632 of 25319
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post #7633 of 25319
Quote:
Originally Posted by DoomDash View Post
Tanks are a ******* joke vs Protoss. Immortals anyone? If you go tanks vs Protoss either you don't know how to play
Like mkp, taking 2nd place at the GSL 2 times in a row, making tanks in almost every TvP. What a noob!
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post #7634 of 25319
Uh...I'm pretty sure tanks are a big part of the terran ground army anyway. Yes, immortals are the perfect counter, which is why you rearrange the attack to counter THEM. (obviously, smaller units like marines)

Speaking of TvP, has anyone seen actually effective use of the Ghost's EMP against protoss shields? Theoretically, every last one of their immortals would be useless once that shot goes off. (the 10-damage effect is only when the shields are on)
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post #7635 of 25319
Quote:
Originally Posted by poroboszcz View Post
Like mkp, taking 2nd place at the GSL 2 times in a row, making tanks in almost every TvP. What a noob!
wat
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post #7636 of 25319
Quote:
Originally Posted by Katana View Post
Uh...I'm pretty sure tanks are a big part of the terran ground army anyway. Yes, immortals are the perfect counter, which is why you rearrange the attack to counter THEM. (obviously, smaller units like marines)

Speaking of TvP, has anyone seen actually effective use of the Ghost's EMP against protoss shields? Theoretically, every last one of their immortals would be useless once that shot goes off. (the 10-damage effect is only when the shields are on)
EMP takes out 100 shield. So yes it effectively takes out the shield of lots of protoss units including the immortal...
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post #7637 of 25319
Quote:
Originally Posted by thiru View Post
Last time I saw tanks in a korean games it was the GSL.

Spoiler: didn't end well for the Terran.
Naama would disagree when he steamrolled mana in the dreamhacks finals.
    
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post #7638 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
Naama would disagree when he steamrolled mana in the dreamhacks finals.
Well tell naama he can PM me on TL.
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post #7639 of 25319
This post is for vdek:


20 Supply of Zealots vs 20 Supply of Zerglings:

1 Zealot left.

20 Supply of Zealots vs 20 Supply of Speedlings:

4 Zerglings left.

20 Supply of Zealots vs 20 Supply of +1 Attack Speedlings:

16 Zerglings left.

20 Supply of +1 Zealots vs 20 Supply of +1 Attack Speedlings:

7 Zealots left.

20 Supply of +1 Zealots vs 20 Supply of +1 Armor Speedlings:

12 Zerglings left.



No micro at all for any.

So +1 attack instead of +1 armor vs +1 Zealots = you get raped.
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post #7640 of 25319
Quote:
Originally Posted by Katana View Post
Uh...I'm pretty sure tanks are a big part of the terran ground army anyway. Yes, immortals are the perfect counter, which is why you rearrange the attack to counter THEM. (obviously, smaller units like marines)

Speaking of TvP, has anyone seen actually effective use of the Ghost's EMP against protoss shields? Theoretically, every last one of their immortals would be useless once that shot goes off. (the 10-damage effect is only when the shields are on)
My thoughts alike, EMPing those immortals would mean that the tanks have a field day with them, it's 50 vs. armored and let's not forget MMM which will be at the front doing some damage
    
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