Going by your logic, I can say the same thing, Ultralisks take out most the ground and Corruptors take out ALL the air and Colossi
Yeah, you can name a lot of units that are good against X, but it doesn't work like that. You can't just say, "Oh this unit combination is good, let me just get it and win!" cause any race can say that. ("say that" being the key phrase)
"VRs+Pheonix take out a lot of the air units"? You say that but:
ANY race can say that. Terran can say, "Oh vikings take out a lot of the air units." Zerg can say, "Oh he's making air? CORRUPTORS"
and ANY race can name their big tier3 units, you say I got Colossi? Terran can say THOR! Zerg can say ULTRA!
This is why your theorycraft is always sub-standard. Whenever anyone on this board say they have problems with X unit, you just name the obvious counters. Anyone who can press "F1" for the help menu can look up counters
When Doom has problems with Banelings, you just say, "Oh just get tanks and split your marines" thats the OBVIOUS thing to get/do, but it doesn't work like that in real world applications, there are too many variables.
Or Roaches and you always immediately say, "Immortals!" Or Mutas and you always immediately say, "THORS!"
It goes beyond "counters." Your logic just doesn't make sense to me.
If my opponent went mass roaches, I'll be stupid not to go for stalkers+immortals because they counter roaches(immortals hard, stalkers soft). It's the way the game works, if you trade armies with similar supply, the better composition and micro will win you the battle.
If the supply are in your favour, then your chance of winning said battle is greater. That's the way I see the game. While there are hard counters and I use them to my advantage, scouting, macro and micro will win you the game.
VRs+phenoixes was aimed at mutalisks and corruptors. Phenoixes take out mutas rather fast and VRs are great against corruptors. Remember, we are talking about PvsZ here because I said that I believe its somewhat balanced, not TvsPvsZ.
For tier 3, you seem to forget that ultras are melee units and have horrible pathing when mixed with slings. At least with colossi, units can walk under it or it can walk above them. You can also abuse high ground and force an ultra to run around moving back down when it's about to engage. What would you like me to tell someone when they ask those questions? That they shouldn't use tanks and try to split marines to reduce splash for banes? That immortals are a bad idea against mass roaches when they rape them? That phenoixes are useless against mutas? Whenever someone asks, I tell them what the general consensus is, that you need tanks and good splitting when going against banes, just like you need VRs for corruptors, phenoixes for mutas, storm for cluster of units, ff to split army, etc.... It's just the way the game works. Of course, there are other possibilities(stalkers, sentries, cannons for mutas or chargelots for hydras, etc....). There are counters to everything and scouting your opponent allows you to react to their unit composition and give you an edge.
BTW, against mutas, I would have originally stated thors, but, I think 2-3 turrets and marines+medivacs are a much better counter. Hopefully, this clears things up a bit
@EmMule I'm heading to bed atm, maybe tommorrow night?
Edited by BigFan - 1/6/11 at 12:02am