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[Official] Starcraft 2 Strategy & Discussion Thread - Page 870

post #8691 of 25319
Well... I would root for dek but, he's zerg so...

dear blizzard, nerf mutas.
    
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post #8692 of 25319
Quote:
Originally Posted by yks View Post
BigFan, I love you.
Forgot to answer this:
Disagreement != hate

Quote:
Originally Posted by Allenssmart View Post
OMG GUYS. How do you make bunkers fly? I can't believe that they can fly, I never knew. I can't seem to find the upgrade to get bunkers to fly though. Can someone please help me?

http://www.youtube.com/watch?v=ZkQANezvBz8
No such upgrade exists, that was done in an editor

Quote:
Originally Posted by yks View Post
That's something Doom and I have talked about a few times on AIM. We were talking about mechanics and mid/end game macro.

The Protoss Warp-Gate mechanics are sooo hard to master (since you can't que when things are @ ~90%). If you miss it by a few seconds every time, its almost suicidal.

I think this is why Nony said his mechanics in BW was sooo much better than in SC2, even though SC2 has MBS (Multiple Building Selection)

I did some math and if you're consistently missing a warp-gate cycle by even 10 seconds, the food skews hard. Assuming you have 6gates, missing it @ 10s, you're down 12 food every 3 cycles (1.5 minutes) which is 48food in 6minutes. 100food army vs 148 food army is no-bueno. (10seconds is being lenient)

After I saw Nony being straight ruthless and criticize the **** out of HuK's macro and other fellow Toss' on the TL Featured Stream. I went to my replay packs of pros and just watched the WG-Cycles. I realized how much smoother stuff could be cause they be missing it by a lot too.
Well, I think it's nice that not only Z has to work with timing(spawn larvae)

Quote:
Originally Posted by ThumperSD View Post
I guess as long as you are at equal or higher food than your opponent, that's all that matters in the game
That pretty much defines SCII, provided his units don't hard counter yours, otherwise, it's a one way battle XD

Quote:
Originally Posted by yellowtoblerone View Post
Well... I would root for dek but, he's zerg so...

dear blizzard, nerf mutas.
Ain't gonna happen, best to learn to deal with them. I had a game where my opponent would have 2 stalkers with a ht, then proceed to storm the hell out of my mutas everytime I got close. I almost lost like 14 of them, manevouring around one storm is easy, several is hard if not impossible if your opponent reads your moves perfectly :/
    
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post #8693 of 25319
http://www.teamliquid.net/video/streams/Liquid%60Tyler

Nony streaming.

Anyways, BigFan, Spawn Larva is more forgiving than WG-Cycles. And stop looking at counters. And if disagreement = hate, I hate you more than anyone. And stop being wrong.
post #8694 of 25319
Quote:
Originally Posted by yks View Post
http://www.teamliquid.net/video/streams/Liquid%60Tyler

Nony streaming.

Anyways, BigFan, Spawn Larva is more forgiving than WG-Cycles. And stop looking at counters. And if disagreement = hate, I hate you more than anyone. And stop being wrong.
lulz
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post #8695 of 25319
Quote:
Originally Posted by yks View Post
Anyways, BigFan, Spawn Larva is more forgiving than WG-Cycles. And stop looking at counters. And if disagreement = hate, I hate you more than anyone. And stop being wrong.
Actually, WG is more forgiving. You seem to forget we need to make both workers and units(as in army) from our hatcheries, so, that's one less larvae to make workers/army. With WG, at least you can try to use cb(if any stored) to make up for missing an army unit. You can also still make workers and others unit that aren't from WG

I doubt I'll stop looking at counters anytime soon I don't *plan on stopping to being wrong* because I'm not As for the bold, reread post:
Quote:
Originally Posted by BigFan View Post
Disagreement != hate
!= means "doesn't equate to" Means just because we disagree doesn't mean we hate each other
    
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post #8696 of 25319
Quote:
Originally Posted by BigFan View Post
Actually, WG is more forgiving. You seem to forget we need to make both workers and units(as in army) from our hatcheries, so, that's one less larvae to make workers/army. With WG, at least you can try to use cb(if any stored) to make up for missing an army unit. You can also still make workers and others unit that aren't from WG
You can't honestly believe WG CD is more forgiving.

Queen Energy and WG CD is not the..... you know what, nevermind. I'll let you stay in delusion-city. Ignorance is bliss after all. I wish I can be blissfully happy like you. <33

Sorry, I didn't see the ! in front of the =, my mistake there, brah. I'm used to =/=
post #8697 of 25319
can we please get some OCN team games going? btw i play for fun~

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post #8698 of 25319
Quote:
Originally Posted by yks View Post
You can't honestly believe WG CD is more forgiving.

Queen Energy and WG CD is not the..... you know what, nevermind. I'll let you stay in delusion-city. Ignorance is bliss after all. I wish I can be blissfully happy like you. <33

Sorry, I didn't see the ! in front of the =, my mistake there, brah. I'm used to =/=
Yes, I do believe it's very forgiving especially if you have cb stored up. I think we should agree to disagree, because, we aren't going to see eye to eye on this It's np, we all make mistakes
    
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post #8699 of 25319
Finally on the road to mid diamond. I've been beating 2300+ diamonds on ladder recently.
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post #8700 of 25319
Quote:
Originally Posted by Mwarren View Post
Finally on the road to mid diamond. I've been beating 2300+ diamonds on ladder recently.
Nice work, keep at it!
    
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