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[Official] Starcraft 2 Strategy & Discussion Thread - Page 902

post #9011 of 25318
Quote:
Originally Posted by vdek View Post
Ahh, so apparently about 2600-2700+ is good enough to get you into the masters league. I neeeeed to get in by the end of this weekend.
Weren't you doing "a push to 3k" over the previous one?
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post #9012 of 25318
Quote:
Originally Posted by poroboszcz View Post
Weren't you doing "a push to 3k" over the previous one?
Yah, I ended up doing practice matches against jediwin and losing like 10 in a row ^_^ Killed my drive, lol. Only went up 200 points. Maybe this weekend if I don't get into the tournament since I'm only a backup.
Edited by vdek - 1/10/11 at 9:54pm
post #9013 of 25318
post some reps of that vdek.
post #9014 of 25318
Quote:
Originally Posted by yks View Post
I'm not saying knowing counters are wrong. I'm saying... nevermind.
Agree to disagree

Quote:
Originally Posted by EmMure View Post
bigfan games?
Sure, will be on shortly

Quote:
Originally Posted by ThumperSD View Post
What I try to do is macro up right before I push. This includes making probes, throwing up expo, transferring probes, chrono boosting upgrades, make pylons, buildings etc.

You typically dont want to take your attention away from the battle while you are attacking unless you know that there is no threat of losing your army. The last thing you want to do is to lose your entire army while your attention is away from the battle. Once you are done attacking, immediately spend your money depending on what you see.
I've read posts about doing that(queue a bit, spawn larvae, etc....), I just forget to do it, because, I'm too interested in the battle to come I'll make sure to do that though

Quote:
Originally Posted by yks View Post
how do you have good macro but horrible spending? please answer.
Well, to me at least, macro is made from seperate component(making workers, army, structures, expanding, etc...). It's true that spending is a key component because you'll need the money for such things. Whenever I say good macro or decent, all I mean is I kept on making workers, made a good size army, expanded at the right time, etc....

Quote:
Originally Posted by ThumperSD View Post
Ive tried that before a lost a good chunk of my army lol. I like to pay attention to my army when attacking and macro where I can just queue up something with hotkeys. Only time I really take my attention away from something is if I need a key upgrade done ASAP (chrono boost) or if Im reinforcing units at a pylon. Missing key force fields is really really crucial sometimes.
Thank you, finally someone who actually agrees that watching said battle is a good idea. I've had cases where I left mutas outside of an enemy base to go back to my base(didn't use control groups then) and next thing I know, all 14 of them were vaporized by marines. Seems I left them too close. Likewise, I've had cases where I've been late ffing a ramp and was overrun by MMM, GG T_T Anyways, it's just about balancing both and I have yet to find it, but, getting close

Quote:
Originally Posted by ThumperSD View Post
Well I was planning on using the other one for Zerg/Terran some time
Nice, do that, although, playing Z/T at diamond level isn't gonna be a walk, will likely get depromoted unless you can play some customs and get used to the races

Quote:
Originally Posted by Mwarren View Post
No offense to BigFan but hes full of himself. His macro is horrible and even that is an understatement. I wouldn't even worry about micro, strategy's, apm until I got good macro. Even my macro is horrible and I'm high plat beating low/mid diamonds. I still suck though, you just have to man up and admit it lol. By the way spending your money is the core of what macro really is.....rofl you cant have good macro with horrible spending.
I never said my macro was flawless or awesome, I simply stated that I've improved and in recent games have been able to spend well enough until I reach mid game where the engagement with my opponent usually distracts me from keeping up with my macro thus I have excess resources and can't build enough to use them. Considering that I'm playing and watching my games, I know my own weaknesses better than anyone and I know how far I can go. BTW, how many of my games have you really watched, because, I'm pretty confident that its several at best?

Quote:
Originally Posted by poroboszcz View Post
Yea it sure is at higher levels where your macro stops being an issue. I have never seen a silver level game where someone lost because of bad forcefields or some micro mistake.
Then you've obviously never seen any of my games XD

Quote:
Originally Posted by vdek View Post
Yah, I ended up doing practice matches against jediwin and losing like 10 in a row ^_^ Killed my drive, lol. Only went up 200 points. Maybe this weekend if I don't get into the tournament since I'm only a backup.
rofl. You shouldn't let that deter you, if anything, it should be your driving force to get to 3k and win him in the next match
    
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post #9015 of 25318
Quote:
Originally Posted by vdek View Post
Ahh, so apparently about 2600-2700+ is good enough to get you into the masters league. I neeeeed to get in by the end of this weekend.
I should already be there, I hope they count division tiers.
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post #9016 of 25318
If anyone is interested in a game, I'm on. Don't feel like laddering much
    
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post #9017 of 25318
Quote:
Originally Posted by qcarmstrong View Post
anyone have a good strat against p v z, against good micro 6 pool cheesers?
If on 1v1 small maps, I would scout after the first mineral is collected. On bigger maps I would scout after first pylon.

First pylon should be placed so its spanning circumference covers the top of the ramp. As you scout around the zerg base and see quick pool, I would put down a forge immediately, then a gateway. By now you'll need another pylon so build it as back up for the first. You can now, a: seal off ramp with that pylon, or seal it with a canon. Chronoboost a zealot out asap and continue the game from there on.

Quote:
Originally Posted by DoomDash View Post
I have a 2900 Terran friend who hates Muta's with a passion and thinks they are super imba vs Terran, but I actually disagree with him completely.

My TvT is bad because I refuse to play it standard and never practice it. Something I plan on changing.
I would also be in the same boat as P. I feel they are harsh imba vs toss. I feel PvZ is imba as zerg has much more unit ability than toss.

Quote:
Originally Posted by ThumperSD View Post
Im talking about forge to FE. We have our expos up at approximately the same time. His may be slightly earlier. I try to make just enough units to survive but I still want my warp gates by 8min because of the risk of nydus. I prefer cannons since I'll have a lot of minerals.

I think I need to start my +1 upgrade and get my 6 gates up a little earlier if Im going forge to FE. Im finding myself having excess resources even when pushing at 10:30.
It was exactly what I was talking about as well. Did you watch day9's MC vs Ret analysis? It's exactly that, with modifications as you scout intermittently before the 6 gates are up.

Here's a plat level PvZ with me forge fast expand vs zerg with mutas and mass expand



Here's another one PvZ vs diamond level zerg that went hydra but I out expanded him after initial 6 gate +1 failed push.

    
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post #9018 of 25318
I saw most of the day9 daily but didnt get to finish it. I just need to start my +1 and get my 6 gates up a little sooner when I go forge to FE. Im just used to the 3gate expo to 6gate delayed push.
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post #9019 of 25318
Nice avvie Thumper... just got a match up against an opponent where he was favoured... and he decided to rush me most of his SCV?!

So I held him off, expecting a gg but nothing... 3 minutes later... again most of his SCV's... hold him off... then for a third time a few minutes later?! By then I have two barracks pumping out units plus an expansion... go to his base to destroy his CC... why would he do that, boredom?!
post #9020 of 25318
Quote:
Originally Posted by yellowtoblerone View Post
If on 1v1 small maps, I would scout after the first mineral is collected. On bigger maps I would scout after first pylon.

First pylon should be placed so its spanning circumference covers the top of the ramp. As you scout around the zerg base and see quick pool, I would put down a forge immediately, then a gateway. By now you'll need another pylon so build it as back up for the first. You can now, a: seal off ramp with that pylon, or seal it with a canon. Chronoboost a zealot out asap and continue the game from there on.



I would also be in the same boat as P. I feel they are harsh imba vs toss. I feel PvZ is imba as zerg has much more unit ability than toss.



It was exactly what I was talking about as well. Did you watch day9's MC vs Ret analysis? It's exactly that, with modifications as you scout intermittently before the 6 gates are up.

Here's a plat level PvZ with me forge fast expand vs zerg with mutas and mass expand



Here's another one PvZ vs diamond level zerg that went hydra but I out expanded him after initial 6 gate +1 failed push.

Why do you have different name in both games?

DQ is probably the worst map in the whole map pool to go forge FE, because of how hard it is to defend your expo. If you actually won these games the zerg must have been pretty bad.

Also Nexus first is generally better then forge FE. The reason why MC went forge FE in this daily is because of close spawn positions. Finally this build (6 gate) is not so effective against most roach/hydra plays, so I wouldn't recommend it for the ladder so much.

Quote:
Originally Posted by nlsthzn View Post
Nice avvie Thumper... just got a match up against an opponent where he was favoured... and he decided to rush me most of his SCV?!

So I held him off, expecting a gg but nothing... 3 minutes later... again most of his SCV's... hold him off... then for a third time a few minutes later?! By then I have two barracks pumping out units plus an expansion... go to his base to destroy his CC... why would he do that, boredom?!
Probably he just watched some BitByBit matches.
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