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[Official] Starcraft 2 Strategy & Discussion Thread - Page 95

post #941 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Is a big ball of Brood Lords and Corruptors the strongest force anyone can assemble? I've been playing against AI and it seems a big BL/C ball is close to unstoppable. The corruptors can outslug any terran air unit and the brood lords are like lawnmowers. Problem is it's hard to survive long enough to assemble such a force. Terrans can get a big MMM ball together way faster than I can get a BL/C ball.
A large force of 15+ carriers or so is nigh unstoppable. Me and 2 friends did a 3v3 yesterday, one of them got killed very early in a rush. Me and the other guy decided to keep playing (3rd had to leave) so the other team had plenty of time to do whatever~.

One guy had at least 15 if not 20 or more carriers, and my teammate attacked him with 40 or so corruptors. Maybe 3 carriers died.
post #942 of 25319
Quote:
Originally Posted by Tchernobyl View Post
A large force of 15+ carriers or so is nigh unstoppable. Me and 2 friends did a 3v3 yesterday, one of them got killed very early in a rush. Me and the other guy decided to keep playing (3rd had to leave) so the other team had plenty of time to do whatever~.

One guy had at least 15 if not 20 or more carriers, and my teammate attacked him with 40 or so corruptors. Maybe 3 carriers died.
Once you have 8+ carriers zerg cant do anything. The only thing that can stand against carriers are viking hit and run. Also BC and use yamato in each one.
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post #943 of 25319
I don't think I've ever gone to the point of making a carrier yet..
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post #944 of 25319
Quote:
Originally Posted by Tchernobyl View Post
A large force of 15+ carriers or so is nigh unstoppable. Me and 2 friends did a 3v3 yesterday, one of them got killed very early in a rush. Me and the other guy decided to keep playing (3rd had to leave) so the other team had plenty of time to do whatever~.

One guy had at least 15 if not 20 or more carriers, and my teammate attacked him with 40 or so corruptors. Maybe 3 carriers died.
I don't have experience against Protoss yet. I've just been trying to learn ZvT as a Zerg player. From playing the campaign I can see how a big mass of carriers would be almost invincible.
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post #945 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Is a big ball of Brood Lords and Corruptors the strongest force anyone can assemble? I've been playing against AI and it seems a big BL/C ball is close to unstoppable. The corruptors can outslug any terran air unit and the brood lords are like lawnmowers. Problem is it's hard to survive long enough to assemble such a force. Terrans can get a big MMM ball together way faster than I can get a BL/C ball.
No one is really complaining about bio besides reapers at the moment. Its mech that was the problem in TvZ for people. MMM sucks vs toss as infestors pretty much rape them ( or muta with banes and infestors ).



As for all this carrier non-sense, carriers are pretty awful in SC2. I mean they are good if you completely catch someone off guard. For Zerg its so easy to counter them assuming you have a spire up. Corruptors own Carriers ( just like anything in the air really ).

A combo of Corropters, Brood Lords, with maybe 3-4 ultras thrown in is a pretty much game over force. Even if they have battle cruisers trying to kill the Ultralisks the Ultralisks will kill so much in the process. Terran specifically cannot dedicate any units to ground if Brood Lord and Corropters are out, so Ultras are pretty much free to roam and destroy.
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post #946 of 25319
So is this game better than the original? How is it after a couple weeks?
   
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post #947 of 25319
Quote:
Originally Posted by DoomDash View Post
No one is really complaining about bio besides reapers at the moment. Its mech that was the problem in TvZ for people. MMM sucks vs toss as infestors pretty much rape them ( or muta with banes and infestors ).



As for all this carrier non-sense, carriers are pretty awful in SC2. I mean they are good if you completely catch someone off guard. For Zerg its so easy to counter them assuming you have a spire up. Corruptors own Carriers ( just like anything in the air really ).

A combo of Corropters, Brood Lords, with maybe 3-4 ultras thrown in is a pretty much game over force. Even if they have battle cruisers trying to kill the Ultralisks the Ultralisks will kill so much in the process. Terran specifically cannot dedicate any units to ground if Brood Lord and Corropters are out, so Ultras are pretty much free to roam and destroy.
I wouldn't say that MNM Ball is so easily countered by zerg, as you imply. A player with excellent micro can hold off many of those banelings by pushing marauders to front, spacing in a line, etc. Mutalisks get torn apart by stimmed marines with a transport ship. That said, terran mech (thor/hellion/tank) can decimate virtually any ground zerg army.

And in how many games can you get enough corruptors, broodlords, and ultras? Do you have any idea how much gas that costs?
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post #948 of 25319
Quote:
Originally Posted by holyherbiness View Post
I wouldn't say that MNM Ball is so easily countered by zerg, as you imply. A player with excellent micro can hold off many of those banelings by pushing marauders to front, spacing in a line, etc. Mutalisks get torn apart by stimmed marines with a transport ship. That said, terran mech (thor/hellion/tank) can decimate virtually any ground zerg army.

And in how many games can you get enough corruptors, broodlords, and ultras? Do you have any idea how much gas that costs?
Happens all the time in Diamond in my games ( against me ). Diamond Zergs are very strong and they know how to hold off early mech pushes or bio balls.


And I never said it was EASY to stop bio, but certainly is much easier than mech. Infestors make it pretty easy to stop marauders or marines in their tracks and allow you to micro your banelings where they need to go. I say mutalisks assuming you have a good speedling / baneling / infestor army take out the marines, and you use the mutalisks to clean up the left over marauders after words. Very common / popular strat, and very effective. Probably the entire reason people switched to mech in the first place. Not only that, even if you can just hold them off for awhile you can tech to broodlords and pretty much kiss the Terran good bye.
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post #949 of 25319
Yes that's a gas heavy build but in my experience going mech vs Zerg is the immobility of the mech army allows for Z to generally have solid map control. This is how they can afford the gas needed to produce these units. Top Z players make hatches at expans specifically for gas ( only on gas ).

Now days I don't do bio or mech vs Z anyway.
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post #950 of 25319
Just tossing in my :

I've played through about 7 missions on the single-player campaign in the last few days and I am happy to say this is the first game that has really 'grabbed' me in a while...

It's so reminiscent of the original yet totally updated! I have yet to find a fault. Maybe I am just easy to please?
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