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[Official] Starcraft 2 Strategy & Discussion Thread - Page 952

post #9511 of 25319
Quote:
Originally Posted by yks View Post
Just means you gotta play more for the MMR system to correctly place you. But you can't be losing to plat/golds it is unacceptable, regardless of S-Division Platinum losses and F-Division Diamond Wins.



All I do is 4gate. PSHHHHHHHHHHHHHHHHH
New plat and gold players do things out of the ordinary that scouting don't do justice. It's like they go 4 gate then expand without attacking, or switches something else up that screws me over. And oh the dreaded double 10 and 12 gate with zealot rush. I still have a hard time defending that one.

4 gate however, is so easy to defend against as toss opponent.
    
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post #9512 of 25319
Quote:
Originally Posted by yks View Post
All I do is 4gate. PSHHHHHHHHHHHHHHHHH
post #9513 of 25319
Quote:
Originally Posted by zazzn View Post
I don't warm hands... In fact I don't care if they are cold hot or dirty.

I just need to warm up my self to get in tune with the game and remember bulid orders, times, triggers. After a few games, I'm usually on the ball.

BTW doom i'm catching up 2400 masters...

Had some horrible losses today, especially 2 zvz's where I should have won.... Let the guy come back on 1 hatch :/
Well, it happens, we all make mistakes, it's what you pick up from it that's important

^^Can't believe you guys are arguing about cold hands. While I agree that I find it more difficult to play in my case, I think it also depends on the individual. Also, doesn't anyone on here sleep anymore? XD
    
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post #9514 of 25319
Quote:
Originally Posted by BigFan View Post
Also, doesn't anyone on here sleep anymore? XD
I'm at work
post #9515 of 25319
I saw a great phoenix rush build in a game I played against a master league guy. The 3rd phoenix popped at 6:33 and he had 3 zealots plugging the narrow corridor by his ramp. He flew straight into my base and his phoenix micro was brutally good. My queens were quickly killed and the few hydras I got out didn't last long either. He managed to pump out some sentries and two more phoenix while attacking. How does zerg deal with this? On a big map you usually can't even scout it in time to do anything about it. Since the new patch came out the dilemma I keep facing against good toss players is I prepare for phoenix and instead get hit with a big ground push around 7:30. Or I prepare for a ground push, and get hit with phoenix instead. If I see toss is squatting on one base I know something bad is about to come my way, I just can't see what it is until it's too late, except perhaps on smaller two-player maps where I can get an overlord into position.
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post #9516 of 25319
Quote:
Originally Posted by vdek View Post
I'm at work
lol, indeed. My point was mostly directed at those that stay up till 6 to watch GSL(1, 2 and 3 I believe, not 4 which is earlier). Better to sleep and wake up early for GSL than vice-versa
    
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post #9517 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
I saw a great phoenix rush build in a game I played against a master league guy. The 3rd phoenix popped at 6:33 and he had 3 zealots plugging the narrow corridor by his ramp. He flew straight into my base and his phoenix micro was brutally good. My queens were quickly killed and the few hydras I got out didn't last long either. He managed to pump out some sentries and two more phoenix while attacking. How does zerg deal with this? On a big map you usually can't even scout it in time to do anything about it. Since the new patch came out the dilemma I keep facing against good toss players is I prepare for phoenix and instead get hit with a big ground push around 7:30. Or I prepare for a ground push, and get hit with phoenix instead. If I see toss is squatting on one base I know something bad is about to come my way, I just can't see what it is until it's too late, except perhaps on smaller two-player maps where I can get an overlord into position.
2 things come to mind, either try to get an OL in fast or make lots of spores keeping OLs within their range and focus on ground. This'll allow you to be prepared for a ground attack as well as guard against phenoix attacks Of course, money could be used for something else, but, at least you are protected against phenoixes
    
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post #9518 of 25319
Quote:
Originally Posted by BigFan View Post
2 things come to mind, either try to get an OL in fast or make lots of spores keeping OLs within their range and focus on ground. This'll allow you to be prepared for a ground attack as well as guard against phenoix attacks Of course, money could be used for something else, but, at least you are protected against phenoixes
Getting an ovi in to scout is fine on a small two-player map. On the big 4-player maps zerg has problems. Spawning in a cross position is not so desirable for zerg anymore. In that situation I'm thinking perhaps zerg has to send roaches early. If toss has phoenixes out he'll get free kills on your roaches, but what else can you do? You can't wait for the ovis to fly that far.
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post #9519 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Getting an ovi in to scout is fine on a small two-player map. On the big 4-player maps zerg has problems. Spawning in a cross position is not so desirable for zerg anymore. In that situation I'm thinking perhaps zerg has to send roaches early. If toss has phoenixes out he'll get free kills on your roaches, but what else can you do? You can't wait for the ovis to fly that far.
Pheonix's take a long time to kill roaches. If all he has are zealots, you will win if you do a roach push IMO.
post #9520 of 25319
Vdek laddered yesterday! Everyone give him some congrats!
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1440P Extreme.
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