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[Official] Starcraft 2 Strategy & Discussion Thread - Page 971

post #9701 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Yeah but when do you see thor and colossus in the late game without supporting units? Immortal, marauder, siege tank, and void ray all shred ultra, and there are usually plenty of those units by the time you can get ultras out. Ultra also has terrible pathing issues because it's a melee unit. It gets jammed in traffic easily and good sentry FF micro makes it close to useless.
When do you see Ultras without supporting units? Of course mass Ultras are going to suck, they play the same role as the Thor/Collosis. Ultras paired with roaches/hydras, zerglings, banelings, or even corruptors just own. All of the Tier 3 units suck by them self, that's a fact. They all need support units to back them up. Thors suck against zerg without any support units such as marines or siege tanks.

Sentrys cant FF ultras, they're a massive unit.
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post #9702 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Is that true? I've been avoiding ultra when I see a lot of sentries.
Massive units break forcefields... in short nothing stops an ultra except vortex.
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post #9703 of 25319
A forcefield is like a broken speedbump in the road when in front of the devastating ULTRA~!~!@!@#@%$!
post #9704 of 25319
Quote:
Originally Posted by Mwarren View Post
Ultras rip right through thors and collossus. Any good zerg will have at least plus 2 attack/2 armor for ground units by the time he hits Ultra tech and if they get the +3 armor upgrade than the ultras with have +4 armor......Zerg late game is fine, its mostly about getting upgrades and that 300 army, power in numbers.
Well, you have to attack a toss as soon as you hit 200/200 before they max out, or else you have no chance. Toss maxed out > Zerg maxed out.
post #9705 of 25319
Down 40~ points for the day :cry:.
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post #9706 of 25319
I don't think I've won as Zerg yet. Not that it matters intensely to me, but is there a general unit combination that people trend toward, like MMM? And if it's scouting-dependent, what then?
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post #9707 of 25319
Quote:
Originally Posted by Katana View Post
I don't think I've won as Zerg yet. Not that it matters intensely to me, but is there a general unit combination that people trend toward, like MMM? And if it's scouting-dependent, what then?
Well lots of options, but generally this is how it goes:

ZvT : Sling/bane/muta.

ZvP : Roach/Hydra ( corrupter for colossus ) or Sling/Muta/ maybe roach.

ZvZ : smash key board and 1 base.
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post #9708 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Is that true? I've been avoiding ultra when I see a lot of sentries.

Edit: Damn you're right. I looked it up. Massive units break FF. I didn't know that. I might actually buy some ultras now.
buy ultras? Where? Yes, ff breaks under ultras, thors and colossi

Quote:
Originally Posted by vdek View Post
Well, you have to attack a toss as soon as you hit 200/200 before they max out, or else you have no chance. Toss maxed out > Zerg maxed out.
Pretty much, I believe even Terran maxed out > Zerg maxed out provided he isn't going mass marines against mass banes

Quote:
Originally Posted by DoomDash View Post
Down 40~ points for the day :cry:.
Well, you cursed yourself a while back when you said that your W/L went up by x%. Either way, it would've been unrealistic to think you'll keep on winning a lot of games, because, your MMR will keep going up until you start hitting 3k+ players and more which will make winning that much more difficult

Quote:
Originally Posted by Katana View Post
I don't think I've won as Zerg yet. Not that it matters intensely to me, but is there a general unit combination that people trend toward, like MMM? And if it's scouting-dependent, what then?
I think doom touched on some good ones, but, tbh, I never go for a specific one, as in I've never ever went roach/hydras against P. I've always stuck to slings+roaches and then tech to mutas and go from there, etc.... As for ZvsZ, well, one good tip is if your opponent decides to exp in a ZvsZ, get a pool first, go for a couple of slings then take a couple of drones and build crawlers. Try to protect them while they are finishing and rallying slings in. Most opponents will have a hard time defending against this because they just threw down 350 for exp and just laid down their pool. I can post up a ZvsZ I just had today on Steppes if you like
    
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post #9709 of 25319
if z goes two base sling muta vs p forge fe 6 gate plus 1 weaps its usually gg before 2nd round of mutas pop out
    
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post #9710 of 25319
Gotta go Roach/Hydra against toss, it's the most viable build IMO.
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