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2 x 7900GX2 = Quad SLi Insanity - Page 2

post #11 of 14
Thread Starter 
**** I'm so sorry I didn't post the link. I can't believe I'm that dumb. My sincerest apologies along with the link here

Also, by asking the following:
Quote:
Anyone got the $$$ to get something like this or is it another pipe dream for us all?
I was basically asking the question of whether or not we will see these in anyone's actual personal setup or is it just another "Show Card" (in a dumbed down way).
I'm sorry if I implied a different meaning.

PS - I'm an idiot.
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post #12 of 14
That is a monster. I will stick with my onboard integrated video for now
post #13 of 14
hold on so it is a dualcore gpu rite? can u get 4 of those in sli?
offtopic: is it SLI (as in a word like "sly")or S-L-I(said each letter like "A-M-D")
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post #14 of 14
Quote:
Originally Posted by HrnyGoat
GPUs already run parellel instructions. Each pipeline executes a series of instructions on a pixel. Take for example the R580. With 48 pixel shader processors, it can perform 48 shader operations per clock.
Tandem parallel instructions being executed on the same data and streaming with multiple cache reads at the same time is not happening at this time with unicore cpu/gpu's, thus bringing multiple reads and stalls whilst awaiting data addressing responses.

Quote:
Originally Posted by HrnyGoat
Now answer this: Would it be better to have a single GPU with 48 shader processors, or two GPUs with 24 shader processors each?
It would be better to have multiple processing units each with their own parallel program library instruction set which supports multiple GPUs. This would be far better than a single library instruction set for all transactions and this is the future of multi-threaded parallel processing. Whether you want it to happen or not, it is the future, just as multi-core CPU's are the future.

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