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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 1035

post #10341 of 10385
Quote:
Originally Posted by ArmageddonAsh View Post

Personally, i wouldn't hold my breathe for that. They havent really done much since launch. Bits and pieces here and there but nothing game changing. I dont really think the whole "need all them graphics" is really needed, i mean on high it still looks amazing. The issues are that the FPS bombs so much, especially in WvW. Go near a blob fight and see the single FPS lol

Or any highly populated area, such as lions arch. All it takes is a camera pan, and bam low frame rates. I'm not holding my breathe, although updating the engine would be nice. The problem isnt really the visuals as much as the terrible CPU bottleneck. The single digit frames and hard skill lag are stupid sillly. Which is why anyone would think Arenanet would have worked this out by now.
post #10342 of 10385
Quote:
Originally Posted by Mattb2e View Post

Or any highly populated area, such as lions arch. All it takes is a camera pan, and bam low frame rates. I'm not holding my breathe, although updating the engine would be nice. The problem isnt really the visuals as much as the terrible CPU bottleneck. The single digit frames and hard skill lag are stupid sillly. Which is why anyone would think Arenanet would have worked this out by now.

I have a feeling that its not they havent yet, i think its they CAN'T the game has had all these issues since BETA and launch. Nothing has changed which makes me think its something that they can't change it.

I am actually looking into other MMOs. The Blade and Soul beta is out this month i believe, though it is closed beta. Not sure if the game will launch this year, highly unlikely which is a shame.
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post #10343 of 10385
Quote:
Originally Posted by ArmageddonAsh View Post

I have a feeling that its not they havent yet, i think its they CAN'T the game has had all these issues since BETA and launch. Nothing has changed which makes me think its something that they can't change it.

I am actually looking into other MMOs. The Blade and Soul beta is out this month i believe, though it is closed beta. Not sure if the game will launch this year, highly unlikely which is a shame.

That could be, and it would make sense in a way. The only reason I haven't thought that they couldn't improve it is WoW. If you consider how long WoW has been around, and the updates that engine has seen, you would think that a game engine that has been around for just about as long would be able to fixed as well. Maybe there development structure isn't designed like that, being a F2P game and all. They may spend all of their money on content rather than updating the engine to be more modern. I really have no idea, i'm just speculating. It just seems odd that this game hasn't seen the upgrades it needs to be more efficient and scalable.
post #10344 of 10385
Quote:
Originally Posted by Mattb2e View Post

That could be, and it would make sense in a way. The only reason I haven't thought that they couldn't improve it is WoW. If you consider how long WoW has been around, and the updates that engine has seen, you would think that a game engine that has been around for just about as long would be able to fixed as well. Maybe there development structure isn't designed like that, being a F2P game and all. They may spend all of their money on content rather than updating the engine to be more modern. I really have no idea, i'm just speculating. It just seems odd that this game hasn't seen the upgrades it needs to be more efficient and scalable.

It would make sense, seeing as how some of the classes game mechanics are simply broken due to the games engine and they have said several times that certain mechanics cant be fixed due to the games engine. An example of this is pet AI for Ranger pets, Mesmer illusions and Necro Minions. Ele elementals suffer as well but they are rarely used because they just suck. Its the biggest issue for Ranger and Mesmer and they are a requirement. You cant choose to use them or not. You HAVE to use them.
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post #10345 of 10385
Quote:
Originally Posted by ArmageddonAsh View Post

It would make sense, seeing as how some of the classes game mechanics are simply broken due to the games engine and they have said several times that certain mechanics cant be fixed due to the games engine. An example of this is pet AI for Ranger pets, Mesmer illusions and Necro Minions. Ele elementals suffer as well but they are rarely used because they just suck. Its the biggest issue for Ranger and Mesmer and they are a requirement. You cant choose to use them or not. You HAVE to use them.

Yeah, ranger pets are the worst. They are utterly useless in WvW, and in some cases PvP. You would be better off given the ability to disable the pet for a buff.
post #10346 of 10385
Do any of you guys still play this? I'm looking to join a guild.
post #10347 of 10385
Here and there. Halloween and HoT hit, so there's finally some new things to do.
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post #10348 of 10385
It's such a shame that yet AGAIN Anet has shown that they flatout refuse to learn from their mistakes. They have made MANY mistakes with this expansion that they have ALREADY made during Guild Wars 2 lifetime alone.

Just some of them:

New WvW Maps: They didnt learn from the mess that was EoTM that simply became a Karma farm train map. These maps look amazing sure but mechanically they simply do not work. They simply tried to force people AWAY from doing Solo or small group. Your only choice is Zerg or blob.

Conditions: They still havent fixed conditions. They are still insanely strong. They then went and made a class thats BIGGEST issue is the sheer amount of condition spam. They are great when it comes to groups for anti-condition but remove them from a group and that anti condition drops off a LOT. They have VERY limited access to actual condition removal and seem to rely more on Resistance from Mal Legend, the problem here it relies on groups or taking a trait that relies on you spamming/using Lax skills as much as you can, ignoring that all of them have big energy costs

Overpowered: Yet again, they show that they have NO idea how to balance anything. Seriously bad balance. With all the BETA events and such they STILL amanged to release something that is a complete and utter mess when it comes to balance.

Same old, Same old: It says something that classes take up these new specializations and yet STILL play EXACTLY the same. Daredevil still stealth spamming, Reaper still condi spammers. Its still the same old, same old. They might have removed a trait line but its not enough, they should have removed weapon(s) as well. Make it so that they have to play different, not play exactly the same as before just with new unbalanced skills and traits.

PvE: Same old PvE. Boring. Too easy, most maps dead once the race to unlock elite specializations have been complete. The events are for the most part boring, the mobs are boring.

New content: Yeah...No. 1 new class, that is insanely unbalanced (shocker) with specializations that are unbalanced (shocker). No new dungeons. Some new zones with boring events that dont really feel new or fresh. Raids coming soon, i guess that is something but for the most part the areas are well built but mostly empty and boring, wasted opportunity. A new PvP mode that is boring as hell. New WvW map that is insultingly bad.

So far: 4/10
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post #10349 of 10385
What new content does HoT offer? Besides a new class, that is?
post #10350 of 10385
Quote:
Originally Posted by AblueXKRS View Post

What new content does HoT offer? Besides a new class, that is?

It has a new region, which is VERY big, both horizontally and vertically. I am sure those that like PvE will at least enjoy the PvE but i am a WvW player so my opinions comes from that viewpoint, i didnt like the PvE in Guild Wars 2 and i still dont like it in HoT. Once the rush to max the new class specializations is done, large parts of the map seem dead already.

There will be Guild Raids coming out in a few weeks so being a WoW player i will be giving them a try, i do have a feeling they will be no where as good though. In my opinion, Raids really only works with the trinity, without it its just attack spam, kill the odd mob and maybe dodge skills while your party is spamming AoE, boons and healing. It just doesnt feel skilled. In WoW you have like 2-3 healers depending on the boss and it would be down to them few people to keep everyone alive and i LOVED being a healer in WoW. Though during my time i was also raid Tank and a normal DPS. The DPS was the most boring to me and i have a feeling that is what the new raids here will be like.
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