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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 106

post #1051 of 10385
Quote:
Originally Posted by bogey1337 View Post

Based on the AMA
"Mike, as to further clarify please, do you mean 300 per server or 300 for each map (1200 max)."

"Each map, and we’re doing our best to push that number higher!"

If they can pull this off properly then oh my...

Honestly 300 per map is pretty cool as is and I feel like I would be happy with it but I want to see how big the maps are as well. Like in SW:ToR you have Ilum and if there's more than 50 people on screen the game FREAKS out for most people and Ilum is HUUGE and makes for a lot of pointless running around with nothing to do.
post #1052 of 10385
So I was in the Tera beta again this weekend. The first weekend I told myself I loved it and went and preordered it. Now I cancelled my preorder...

Finally realizing that every attack and ability roots you to the ground, having the same ol big blocks of texts to quest, and people fighting over mobs just ruined the experience for me.

I was literally watching a live stream yesterday and the streamer was in a skype call with 2-3 other players and I hear one go "Hurry up and tag that mob before that sorc does!"

That right there shows the big problem I have with most mmos, especially now with seeing how GW2 deals with things.
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post #1053 of 10385
Thread Starter 
more bumbling idiots crying about difficulty when they just don't know how to plahy.
post #1054 of 10385
Rumor has it, dodging + hitting 6 to heal is hard frown.gif
post #1055 of 10385
Quote:
Originally Posted by FLCLimax View Post

more bumbling idiots crying about difficulty when they just don't know how to plahy.

terrible, only decent video i've seen is the one you posted earlier showing someone actually dodging and using skills, the majority have been like this video just not as bad as this...
post #1056 of 10385
Thread Starter 
"Ok i m a tank."
post #1057 of 10385
awesome vid. thumb.gif
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post #1058 of 10385
I want to try this frown.gif I signed up no answers yet
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post #1059 of 10385
Quote:
Originally Posted by MaxWaves View Post

I want to try this frown.gif I signed up no answers yet

Its Satuday, calm down!
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post #1060 of 10385
Thread Starter 
http://www.guildwars2guru.com/forum/showpost.php?p=1158311&postcount=35
Quote:
Just wanted to pop in and clarify a little bit:

There are:

Renown Hearts (by Anthony Ordon on KillTenRats)
http://www.killtenrats.com/2012/01/20/gw2-just-play/

Meta-Events: (See halfway down by Devon Carver)
http://www.arena.net/blog/beta-development-update

Dynamic Events, Personal Story, Dungeons, etc.
You know that stuff!

In the beta weekend, there were generally 2 or more large meta dynamic event chains in each of the maps available. These meta event chains are made up of usually in the ballpark of 5-20+ events chaining and branching in various different directions. They stand out because even if no events are currently running, you'll see unique UI for them that tells you the state of the world as a result of the events that occurred in the area.

Meta events generally have the largest amount of world impact of any event chains, making large sweeping changes to huge chunks of a map in the world. Dynamic events have varying impact from small (new merchant who sells stuff) to massive (explosions!!) depending on the scope and important of the event.

You'll find the early part of the game tends to be a bit easier to help guide people into the game and not overwhelm them at first. There are optional much harder areas available in those maps for folks looking for larger challenges, and group events even in the starter maps as well designed to be a larger challenge. As you progress through the game, you'll encounter more and more meta events, group events, and the difficulty ramps up. Along the way, you'll encounter more events that have larger branches along their failure chains as well.

Also a bonus tip, after any dynamic event (or event chain) it's always a good idea to follow the key NPC's or investigate the area after the event has been completed. If you don't run off, you'll often times find they build new buildings, setup stores, build defenses, kick off new events (after some dialogue), repair broken things, build siege weapons, change the weather, have new spawns appear/change, and more as a result of dynamic events concluding.

The range of affect on each events varies on a case by case basis, if you get the rabbits out of the melon field the farmers daughter opens a store and sells watermelon and lucky rabbits feet. If you participate in the meta event chain to drive into centaur lands near Beetletun, you open up merchants who find centaur weapons and sell them, conquer centaur lands causing centaurs to stop spawning in the area, open up safe paths for caravans to travel to Beetletun and more!

It's always good to look around after an event and see what happened, there is often more than on first glance you'd think.

Hope that helps a bit,
Colin


http://www.guildwars2guru.com/forum/showpost.php?p=1158374&postcount=37
Quote:
Quote:
Quote:
Originally Posted by hefan
Thank you Colin! That's very informative and cleared many of my concerns. Just one quick question, in the centaur case, if you conquer the centaur lands and they stop spawning in the area, how long will it take for them to come back?

That varies based on time intervals, and if players are there to help stop them as they begin pushing north back towards Beetletun. Basically, it changes every time so you can't set a stop watch and know for sure when they will come back to keep things feeling more natural, dynamic and alive.

Edited by FLCLimax - 2/26/12 at 6:05pm
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