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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 120

post #1191 of 10385
When is this coming out frown.gif i cant want any longer ??!!
post #1192 of 10385
The whole reason I wanted a beta invite was to see if the gameplay was my style enough to pre-purchase, too bad I didn't get one. frown.gif
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post #1193 of 10385
Quote:
Originally Posted by grishkathefool View Post

I am only wary about a couple things so far.
Crafting, but it seems like it's not integral to gear development.
Also, it's going to take some getting used to the Skills. I thought that the 8 skill limit of Guild Wars combined with the ability to groom the bar with such discretion was great.
Other than that, I am, for the most part thoroughly stoked!

From how I understand so far, I think that the crafting system is going to be great. I love how they're staying with the capped gear and you aren't going to have to grind away for days to get that "best in slot" item or trying to get into a dungeon and not having enough of the latest gear to get in. Having the ability to craft more or less rare skins is going to be awesome. Those who care about how they look can look good while still having maxed gear, then those who could care less about their look and only how they perform will also be in maxed gear. 2cents.gif


I totally agree with you on the greatness of Guild War's 8 skill limit. The ability to build your characters skills toward the team to create a more dynamic team is amazing. The skills in GW2 seem like there is to many of them, but everyone who's been able to actually get some hands on time with the game has said it is amazing. So I must wait and see for myself.


(If I understand the microtransactions article right) I am however, concerned about the microtransactions creating insane prices on some things where it's almost necessary for players to purchase them with real money rather than in-game money. But then again, it will only matter for your looks, not your stats.
post #1194 of 10385
Quote:
Originally Posted by HarrisLam View Post

rad the article.
All that is described there is fine and good but ehh......when they say that the gold <-> gems trading system can avoid the real money trading companies. Well, just how does it do that? I don't see how the RMT companies can't farm and sell off like they used to
I didn't read much, what's the suggested skill system for GW2?
but whatever it is, every game needs some getting used to in the beginning, even sequels as similar to original as starcraft 2. If it plays too similarly to the original, it risks being called a reskin and the issue will become a burden for the new game

I think that it'll reduce the third party sellers due to the safety and convenience offered by the gem system. You don't risk getting your account banned, you know that the payment is safe, it's quick and easy to buy the gems, and you aren't supporting botting / account hacking.

IMO it's a good middle ground between a fully fake currency market and a full real money AH like Diablo 3 has. The natural market forces will balance out the gem prices, and they will most likely be the new ectos when it comes to large transactions.
Edited by AtomicFrost - 3/20/12 at 10:32pm
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post #1195 of 10385
Quote:
Originally Posted by AtomicFrost View Post

I think that it'll reduce the third party sellers due to the safety and convenience offered by the gem system. You don't risk getting your account banned, you know that the payment is safe, it's quick and easy to buy the gems, and you aren't supporting botting / account hacking.
IMO it's a good middle ground between a fully fake currency market and a full real money AH like Diablo 3 has. The natural market forces will balance out the gem prices, and they will most likely be the new ectos when it comes to large transactions.

i know

So ideally, in past games where there are only in-game currency, these RMT companies earn money by selling gold. Right now they use a Gem system so gems can only be provided by GW2 system and so RMT can't profit from it?

well, at least the RMT companies can't charge gold for an amount as much as the equivalent of gems sold by the system, that's for sure. But is it not profitable? I don't know


and also,
Inflation will burst that ideal trade bubble

You can quote me on that. They better set a max limit on how much in-game gold can 1 gem cost too, cuz as soon as the players get a decent amount of gold, the value of gems will shoot up. Gold is infinite in amount and can be earned in game, not the case for the gems. Once everybody gets some gold, the money-spending-players dont have demand for gold anymore so they won't sell their gems out, supply of gems drop drastically PLUS demand increases as more players can afford them a while after launch = crazy inflation
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post #1196 of 10385
Quote:
Originally Posted by Cha0s89 View Post

From how I understand so far, I think that the crafting system is going to be great. I love how they're staying with the capped gear and you aren't going to have to grind away for days to get that "best in slot" item or trying to get into a dungeon and not having enough of the latest gear to get in. Having the ability to craft more or less rare skins is going to be awesome. Those who care about how they look can look good while still having maxed gear, then those who could care less about their look and only how they perform will also be in maxed gear. 2cents.gif

Although it isn't fun to have to farm the same dungeons over and over to get gear, I do still like gear progression. Once you reach max lvl and get your gear what incentive will there be to go to dungeons? I'm guessing there will be guild rewards (or something else??) still but I like new shineys from dungeon crawling, I enjoy PvE as much as PvP.
Quote:
Originally Posted by HarrisLam View Post

i know
So ideally, in past games where there are only in-game currency, these RMT companies earn money by selling gold. Right now they use a Gem system so gems can only be provided by GW2 system and so RMT can't profit from it?
well, at least the RMT companies can't charge gold for an amount as much as the equivalent of gems sold by the system, that's for sure. But is it not profitable? I don't know

I understand their thinking that since people can buy gems through arena.net (which makes it so you can basically buy gold through trading) it will limit the profitability from farming gold for RMT. Why pay someone 5 bucks for 1000 gold when you can spend that 5 bucks on a gem and get 1000 gold without any chance of being banned, makes sense.

BUT

In reality there will still incentive (albeit less) for farming bots and hacking accounts, if they can sell gems (ie gold) for cheaper than arena.net does, then there will be people who will be willing to buy from them. I guess only time will tell how well this works but it's definitely a step in the right direction.
Quote:
Originally Posted by HarrisLam View Post

and also,
Inflation will burst that ideal trade bubble
You can quote me on that. They better set a max limit on how much in-game gold can 1 gem cost too, cuz as soon as the players get a decent amount of gold, the value of gems will shoot up. Gold is infinite in amount and can be earned in game, not the case for the gems. Once everybody gets some gold, the money-spending-players dont have demand for gold anymore so they won't sell their gems out, supply of gems drop drastically PLUS demand increases as more players can afford them a while after launch = crazy inflation

This could definitely be a problem down the road, I guess it all depends on what kind of money sinks they introduce into the game and how often they come out with new stuff to buy via gems.
post #1197 of 10385
Quote:
Originally Posted by Lokster1 View Post

In reality there will still incentive (albeit less) for farming bots and hacking accounts, if they can sell gems (ie gold) for cheaper than arena.net does, then there will be people who will be willing to buy from them. I guess only time will tell how well this works but it's definitely a step in the right direction.

ya, basically what I was saying there

Quote:
Originally Posted by Lokster1 View Post

This could definitely be a problem down the road, I guess it all depends on what kind of money sinks they introduce into the game and how often they come out with new stuff to buy via gems.

a nice solution would be to make some cosmetic items(of equal quality) that cost in-game gold instead of gems along side the ones that cost gems, and make them expensive. So then there will be demand for gold from time to time.

If the game can somehow keep people spending their gold, inflation especially when dealing with gem trading could be less of a problem. (However, the lower the inflation gets, the more profitable it is to gold-farm)
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post #1198 of 10385
Apparently they're still sending out invites, friend of mine just got his today.
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post #1199 of 10385
Quote:
Originally Posted by Bastyn99 View Post

Apparently they're still sending out invites, friend of mine just got his today.

O know, he's already breaking the NDA =P

I will assume they are sending out invite until I see an official post saying they are done with sending them out *still holding out hope*
post #1200 of 10385
I really hope that the gear and items in GW2 isn't like GW1. I hated the fact that i would grind and grind and farm and dungeon crawl for the same stats item that i already have. Just looks different. I hope that GW2 has a Common, Uncommon, Rare, and Ultra Rare Gear system and that its just not skins again. I want to be able to Do a Dungeon 20 time just to complete a weapon set that is Rare that just doesn't look different then the Common one that i found off a Kolbolt.
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