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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 18

post #171 of 10385
Thread Starter 
more people need to see this.
post #172 of 10385
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anybody read the latest PC Gamer?

this is looking to be way better than TOR.
post #173 of 10385
TOR is just another grindy MMO plus light sabres. The graphics and design of that game seem like it was designed in 2004 or something.. It will be very popular, just as FFXIV was initially, due to it's huge cult following.

Guild Wars 2 on the other hand will out right just be better. Not an opinion, just fact. Unless of course you like the same old same old grindfest that every MMO to date has been.

I also think the community of GW1 and GW2 so far has been quite a bit different from the others. The game tends to draw a little bit more of a relaxed, mature, helpful demographic. Whereas the other games tend to draw in greedy, self-important, e-peeners that tend to make the game unplayable for anybody that isn't 14 years old, or a complete douchebag.

Granted those type of people exist in everygame.. just to a lesser extent I feel in the GW2 community so far.
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post #174 of 10385
And now to watch over 9000 hours of gameplay footage O.o
anyway, me and a couple of friends are really excited about GW2. We've all played WoW since vanilla but need something new now. I honestly think that the majority will stick to WoW, and the people who will be playing GW2 are the ones who needs something new and different. Which I think is gonna be good, less inexperienced young players who ruin the game for the rest of us. Well, one can only hope.
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post #175 of 10385
I had been waiting on TOR since the end of KotOR 2, several years ago. To put things into perspective, KotOR is my favorite game of all time. I only recently heard about GW2 and after exhaustively going through every piece of information on the upcoming game, I don't think it's any far cry to say that GW2 will indeed be better than TOR. Whether it's fatigue from waiting so long, the cartoony graphics, or the grindfest it appears to be, I think I'm becoming more and more excited about GW2.

Can't wait!
post #176 of 10385
I'll probably get both gw2 and TOR. What I hate about gw2 is they have decided to drastically reduce the amount of skills available in the game in order to prevent idiots from trying to use skills that don't jive together. (ie. having gash equipped w/o any skill that causes bleeding).

The endless skill combinations is what made gw so great IMO. If you weren't smart enough to read the skill descriptions and come up with a viable build, you're playing the wrong game! They have basically decided to cater to the lazy, and/or inept.

Also, I'm betting TOR will have more to offer in the story since I've never cared for the mediocre story-telling in gw.
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post #177 of 10385
Quote:
Originally Posted by ForNever View Post
I'll probably get both gw2 and TOR. What I hate about gw2 is they have decided to drastically reduce the amount of skills available in the game in order to prevent idiots from trying to use skills that don't jive together. (ie. having gash equipped w/o any skill that causes bleeding).

The endless skill combinations is what made gw so great IMO. If you weren't smart enough to read the skill descriptions and come up with a viable build, you're playing the wrong game! They have basically decided to cater to the lazy, and/or inept.

Also, I'm betting TOR will have more to offer in the story since I've never cared for the mediocre story-telling in gw.
there are still tons of cross class skills. An elementalist throws down a wall of fire, a warrior can run up and use whirlwind and it will throw fireballs out, or have a ranger fire his arrows through it to turn them into flaming arrows for more damage.

The endless skill combos were filled with crap ones, sure you could do them, but most were jack crap. So they have taken the time to put less skills in, but insure that every skill is incredibly useful.

They havent dumbed it down, they simply revised it, took out tons of skills that people wouldnt use, and are now allowing for diverse groups rather than having to focus on healing. Defeating enemies is now dependent on how good your group is and how good they work together, rather than how much healing you can put out.
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post #178 of 10385
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the reason for the skill changes and removal of multi-class characters is balance.

my only beef with he game is not being able to slot your own weapon skills(1-5).looks like the trait system offers up alot of variety though, enough that two characters with the same weapons and class still play somewhat differently.

so it won't be like woW where every mortal strike warrior plays the same, and looks the same because the best in slot gear is the same and can't be customized.

btw did you guys read about the dye system and other stuff like that?
post #179 of 10385
Quote:
Originally Posted by ForNever View Post
What I hate about gw2 is they have decided to drastically reduce the amount of skills available in the game in order to prevent idiots from trying to use skills that don't jive together.
It would appear that way. However, the way the weapon system works, there are much more skills you will use than just the 10 on the bar. Whenever you switch out weapons (which better players will do often, no matter the profession) you have 5 different skills that plop on your bar.

That plus certain other skills augment based on what weapons you switch in and out, and which you are using in which hand. ie. Skill 1 will have a one effect when having a dagger in the main hand and a pistol in the off hand, and a different effect when having a pistol in the main hand and a dagger in the off hand.
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post #180 of 10385
Quote:
Originally Posted by FLCLimax View Post
the reason for the skill changes and removal of multi-class characters is balance.

my only beef with he game is not being able to slot your own weapon skills(1-5).looks like the trait system offers up alot of variety though, enough that two characters with the same weapons and class still play somewhat differently.

so it won't be like woW where every mortal strike warrior plays the same, and looks the same because the best in slot gear is the same and can't be customized.

btw did you guys read about the dye system and other stuff like that?
in one of the vids on the first page, the dye system is briefly shown. Looks pretty forking sweet. Like 75+ colours and 3-4 colour slots for each item. Immona be a green and pink Charr Warrior !

also about being different from WoW, I just hope that you actually have to know how to play to be good, and not just have good gear.
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