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post #191 of 10385
I am looking forward to both TOR and GW2.

My baseless prediction for the release of GW2 Q1 2012.
    
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post #192 of 10385
Quote:
Originally Posted by FLCLimax View Post
not my fault that TOR looks worse every time it's previewed.

also, that is a lie what you said. TOR is ful of those fetch quests. not only that, but Bioware themselves ALWAYS said that innovating is a stupid idea, and they will follow to the letter the rules that WoW set. it is nothing new at all.

it is literally WoW with a SW skin pack and better voice overs. this must sound like some sort of attack, but people expecting TOR to be really big are really in for it.

on the other hand GW is hated, but established. the issues that people had with the game are all gone, in addition to it not being a WoW clone.

i have had this talk so many times, look at how the RIFT hype is wearing off and now the silence has set in.

GW2 is shaping up to be amazing, and it's getting love from everywhere. TOR is going to be another "like WoW but no WoW". i'm not even in the camp that bashes WoW, it's a damn good game but after all these years i'm done with it and anything that seeks to clone it.
No, you're in the GW2 fanboy camp. I'm excited for both games, and it seems to me like both will be somewhat innovative and successful. I just want to know for an arguments sake, what looks so bad about TOR? I haven't really seen anything from GW2 that I have particularly liked, but that doesn't mean I'm going to bash it senselessly before it is even released.

TOR is the first MMO to be based on storyline. The environments are supposedly massive, the classes are versatile and cater to any playstyle, and knowing BW, it'll be a game that runs smoothly right from launch. Just because it's based on the trinity, does not make the game grindy. That holds no relevance on the subject. Sure, they have a tank, a healer, and support/DPS roles, but they're is a major spin on them that you're not willing to mention, or are completely unaware about. Healers can still DPS in their respective roles, ranged DPS can heal, and the tanks are extremely flexible in their roles. It's absolutely not like WoW in the terms that classes have set roles in which you HAVE to play. The skeleton maybe similar in terms of mechanics, but it is far from being a WoW clone.
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post #193 of 10385
Quote:
Originally Posted by bovice163 View Post
No, you're in the GW2 fanboy camp. I'm excited for both games, and it seems to me like both will be somewhat innovative and successful. I just want to know for an arguments sake, what looks so bad about TOR? I haven't really seen anything from GW2 that I have particularly liked, but that doesn't mean I'm going to bash it senselessly before it is even released.

TOR is the first MMO to be based on storyline. The environments are supposedly massive, the classes are versatile and cater to any playstyle, and knowing BW, it'll be a game that runs smoothly right from launch. Just because it's based on the trinity, does not make the game grindy. That holds no relevance on the subject. Sure, they have a tank, a healer, and support/DPS roles, but they're is a major spin on them that you're not willing to mention, or are completely unaware about. Healers can still DPS in their respective roles, ranged DPS can heal, and the tanks are extremely flexible in their roles. It's absolutely not like WoW in the terms that classes have set roles in which you HAVE to play. The skeleton maybe similar in terms of mechanics, but it is far from being a WoW clone.
says the obvious tor fanboy.

As an MMO and RPG and KOTOR fan. I thnk TOR looks like garbage. Its basically an online version of clone wars. Wth is a big bad sith killing 15 villages for a quest. No, TOR is not the first mmo with a storyline, they all have a storyline, but if you want to talk about a voiced story line, then look at age of conan. Or the original Guild war games, they were story driven. Take your fanboism and hit the road if you cant back up your story with facts.

The game is about as generic as it can get, full of cliches, they wont be doing a full on deep story like you have seen from other bioware releases, the dialogue and footage released for TOR proves that.

Everytime Bioware has released new info, or footage, i have been disappointed and push further away from the game.
Edited by Vhati - 4/21/11 at 9:42am
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post #194 of 10385
Quote:
Originally Posted by Genjimaru View Post
I am looking forward to both TOR and GW2.

My baseless prediction for the release of GW2 Q1 2012.
I remember last fall when so many people were saying ohh it'll come out soon wah wah.. probably Q1 2011. I was one of the few that could connect the dots and realize how slow they were releasing professions and other information about the game. There would be no way it'll release any sooner than Q4 this year.

As a consumer I want this game today. As a gamer I want this game when it's completely polished and as good as it can get. I am a huge fan of Arenanet, NCSoft and their game development philosophy. If other developers and publishers followed their lead, we would have a lot better games than we have crapped out to make a quick buck today.

TLDR: I agree, probably Dec 2011 - March 2012
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post #195 of 10385
I'm a BW fanboy, not necessarily just TOR. I just think it's funny how you guys say it's going to be garbage, yet you haven't even played 1 minute of the game. I'm not overly impressed by GW2, but again, I'm not sitting here huffing and puffing about how it's going to flop.
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post #196 of 10385
Well, I'm of the opinion that storytelling through gameplay is superior to storytelling through cutscenes. Cutscenes are cool and all, but to me they should augment the storytelling...fill in the finer details. I worry that BW's MMO wont be able to cover up the kill/fetch/escort stuff well enough, because most RPG quests feature kill/fetch stuff, but its by covering it up with storyline usually told through gameplay, with cinematics dotted about that it covers it up. Like, you may be told you need this artifact to heal some dude, and you go. Stuff hits the fan, and the artifact is stolen, and you go after the robbers to get the artifact. The MMO style of doing this is usually X has stolen Y, kill X and loot Y and bring it back. I want ambushes, sudden stuff happening during quests. That's what I worry about.

Guild wars 2 seemingly offers that with DE's. I'm not being told the town is being harassed, I can see it. I'm not told that a crazy ass dragon has landed and is now marching towards a city, i can see it, or i hear about it and get my ass down there. Each event has failure and sucess branches, so I can stick with one event for a few hours and watch it develop and progress. However, the same problem applies - how blatant the feeling of "I'm just doing this to level up" is a factor; that is, I shouldn't really be thinking that at all. I should be wanting to finish a chain to see what happens.

The classes versatility argument is lost on me after Rift (damn rift). TOR looks closer to WoW style combat than GW2 in my opinion. In GW2 PvP, I can see dodging etc becoming core to success. If it follows GW's trend, it will not be gear based. TOR seems to go with a more traditional approach to combat, which probably gives it a higher chance of being gear based. Its difficult to do skill-based pvp in the traditional setup without non-targeted skills (some) and dodging that every class is built and balanced around. The cover system may help things a bit, but then again, I don't really want everyone hiding behind cover constantly either. I think GW2's trinity is still there, just changed. Support, Control, and DPS. I feel these are all closer linked than healing, tanking and dps though, so it wont feel as if you need to go shout LF healer.

EDIT: Vhati's goddamn right when he says GW 1 had storyline. Just because its in a box and not a cutscene, doesnt make it any less storyline.

Also, Bioware fanboy? Hell. The only dev ill be a fanboy of is Valve. Still haven't dropped the ball for me. DA2 unimpressed me, and DA1 managed to get an "ok" from me. The fact that James Ohlen (lead designer of DA if I remember..might not be) is back at TOR, leading the project does not..excite me.
Edited by Perdition64 - 4/21/11 at 9:53am
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post #197 of 10385
Thread Starter 








post #198 of 10385
Thread Starter 
http://furiousfanboys.com/2011/02/bi...s-a-wow-clone/

“It is a touchstone. It has established standards, it’s established how you play an MMO. Every MMO that comes out, I play and look at it. And if they break any of the WoW rules, in my book that’s pretty dumb”


your move *******s.
post #199 of 10385
Thread Starter 
Guild Wars 2 takes home best in it's category at Gamesom and PAX since it was shown(over TERA, RIFT, Cataclysm and SWTOR) and the majority of gaming websites/magazines.
post #200 of 10385
i just cannot stand games anymore , i think thats my issue,

I play Vindictus now, but GW2 looks nice.

I sort of liked the first one, but hated it after the first 5 quests.
Hated every aspect of the PvP and back then decided it was mroe worth while to pay 13 a month for Dark age of Camelot
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