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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 223

post #2221 of 10385
Quote:
Originally Posted by DayoftheGreek View Post

You do less damage because you have 4 attunements of versatility. Ele was my favorite class. Staff ele was amazing, tons of aoe damage and CRAZY speed with the air move like ride the lightning and swiftness. Dagger + Dagger was my pve setup and I thought I did tons of damage considering I still had four different sets of skills to pick from.

^ good point. I don't think i was switching enough. I will try switching more often in next beta.
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post #2222 of 10385
Quote:
Originally Posted by DayoftheGreek View Post

You do less damage because you have 4 attunements of versatility. Ele was my favorite class. Staff ele was amazing, tons of aoe damage and CRAZY speed with the air move like ride the lightning and swiftness. Dagger + Dagger was my pve setup and I thought I did tons of damage considering I still had four different sets of skills to pick from.

Yeah they are pretty fragile but I found that 2h staff + minion utility school helped their survivability.

Kind of worried/disappointed that all my weapon skills were learned by level 10 as a Ranger. I feel like ranger utility skills are kind of lacking (mostly signets/evades/stationary spirits) and I have to go 70 levels without any kind of new abilities essentially frown.gif
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post #2223 of 10385
no disrespect but am i the only person who felt that the elemental pvp 1v1 duel was um beyond silly and boring? of course my comments come from a WOW perspective and only played GW2 for a few hours total on several characters.

i wish Gw2 nothing but the best because someone has to destroy the WOW franchise. I also felt that as a new commer to MMOPGs they must of been so confused I found stuff confusing combat silly and annoying the health bar is just horrible and the target health bars are confusing compared to previous games like WOW and all the clones.

just sharing my 2 cents in hopes they can read and adjust some of this and of course i commented on all my other thoughts in game message to the beta client
post #2224 of 10385
Quote:
Originally Posted by nycste View Post

no disrespect but am i the only person who felt that the elemental pvp 1v1 duel was um beyond silly and boring? of course my comments come from a WOW perspective and only played GW2 for a few hours total on several characters.
i wish Gw2 nothing but the best because someone has to destroy the WOW franchise. I also felt that as a new commer to MMOPGs they must of been so confused I found stuff confusing combat silly and annoying the health bar is just horrible and the target health bars are confusing compared to previous games like WOW and all the clones.
just sharing my 2 cents in hopes they can read and adjust some of this and of course i commented on all my other thoughts in game message to the beta client

Can you explain more about what you mean? I don't know what elemental pvp 1v1 duels are. Two elementalists doing 1v1? Or the little minigame where two elementals fight each other?

I don't know what you mean about being a newcomer either. Arenanet made the first guild wars and the founder of the company was a lead developer from vanilla WOW. Some of the team worked on diablo as well. The first guild wars is only a borderline mmo (more like team online RPG) but it still is the second best selling MMO (again, if you call it that) of all time. Not exactly new comers here.

Again, I would like to hear more about what your problem with the health bars is. The player health bars seemed very accurate to me, and the enemy health bars are over the enemies heads and they display the health. Seems normal and functional to me.
    
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post #2225 of 10385
Quote:
Originally Posted by HometownHero View Post

Quote:
Originally Posted by DayoftheGreek View Post

You do less damage because you have 4 attunements of versatility. Ele was my favorite class. Staff ele was amazing, tons of aoe damage and CRAZY speed with the air move like ride the lightning and swiftness. Dagger + Dagger was my pve setup and I thought I did tons of damage considering I still had four different sets of skills to pick from.

Yeah they are pretty fragile but I found that 2h staff + minion utility school helped their survivability.

Kind of worried/disappointed that all my weapon skills were learned by level 10 as a Ranger. I feel like ranger utility skills are kind of lacking (mostly signets/evades/stationary spirits) and I have to go 70 levels without any kind of new abilities essentially frown.gif

I was wondering the same thing in general. That's been my worry the whole time and the reason I have been lamenting the demise of the 8 Skill Bar.


On an other note, OMG THE WARRIOR IS FREAKING BLAST!!!! I wish I had started him from the beginning.
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post #2226 of 10385
Quote:
Originally Posted by DayoftheGreek View Post

Can you explain more about what you mean? I don't know what elemental pvp 1v1 duels are. Two elementalists doing 1v1? Or the little minigame where two elementals fight each other?
I don't know what you mean about being a newcomer either. Arenanet made the first guild wars and the founder of the company was a lead developer from vanilla WOW. Some of the team worked on diablo as well. The first guild wars is only a borderline mmo (more like team online RPG) but it still is the second best selling MMO (again, if you call it that) of all time. Not exactly new comers here.
Again, I would like to hear more about what your problem with the health bars is. The player health bars seemed very accurate to me, and the enemy health bars are over the enemies heads and they display the health. Seems normal and functional to me.

sure thing, first off i was responding to the quoted youtube video linked earlier in this page i guess i failed to quote it hah.



1. I wish to adjust my comment on health bars I just cannot stand the default GW2 Beta and D3 Beta health bars I find the round health bubble to just be silly I am way to used to the styles of city of heroes/WOW/ any for that matter street fighter lol of the main character after re-watching that video the health bars on the enemy may not be ideal but they are clearly visible and I suppose they are ok but here is to hoping for mods for that.

2. "As a newcomer" implied newbs who are playing their first MMO or MMOPG or whatever this game is called as the newcomers because to be honest I felt very confused and not linear which is both good and bad i suppose but I consider it bad when you are only level 1-2-3 and open your map and see 15 options on where or what to do without any of them seeming to be important. at least that is how i witnessed it.

3. So i did not in any way mean Guild wars franchise is new or need to learn again that comment i said was directed at anyone new to guild wars (players) like myself even though I would consider myself a WOW/COH/etc expert sadly lol.

4. I posted in the last page or two as well with my quick summary of the game I just really wanted to respond solely to this video in particular and see how 1 sided it was and in my opinion silly, boring, think ot myself why the heck are mages regenning or healing so much in my eyes i do not consider mages to be healers instead just damage dealers and that is probably WOWs fault for teaching me that.

anywho, just sharing my experience and feelings on the topic, again i hope they make proper changes listen to everyones feedback and come out with a great game this fall or whatever its released.
post #2227 of 10385
^ i actually agree about the circle health bar...it isn't as efficient in pvp as a solid linear bar...

I still think GW1 was the best PvP game ever...even more so than GW2 (for now)...my opinion might change though. However, for me.. GW2 is the best MMO in general.
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post #2228 of 10385

Is anyone lagging on Mag?

 
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post #2229 of 10385
Quote:
Originally Posted by HometownHero View Post

Yeah they are pretty fragile but I found that 2h staff + minion utility school helped their survivability.
Kind of worried/disappointed that all my weapon skills were learned by level 10 as a Ranger. I feel like ranger utility skills are kind of lacking (mostly signets/evades/stationary spirits) and I have to go 70 levels without any kind of new abilities essentially frown.gif

I'm worried about the same. I think they need to introduce new weapon skills that you can learn and equip. The fact that i have all the weapon skills for guardian at lvl 20 is irritating IMO, sure it's fun but i would like to change it up.

I started a ranger and am only at lvl 4, but are there no preparations like incendiary arrows or anything like that? I saw that the short bow had a poison volley and wasn't too fond of it. I didn't get to the Longbow but i liked the ability of switching between marksmans shot, power shot, crippling shot, punishing shot, barage, etc. in the original GW.

Quote:
Originally Posted by grishkathefool View Post

I was wondering the same thing in general. That's been my worry the whole time and the reason I have been lamenting the demise of the 8 Skill Bar.
On an other note, OMG THE WARRIOR IS FREAKING BLAST!!!! I wish I had started him from the beginning.

8 limit skill bar never bothered me it's restricting the ability to fully customize it is what bothers me. That was one of my favorite parts of GW was gaining new skills (elite and normal) and mixing them based on the area. I could setup for spreading conditions, trapping, or focusing on one target and deal dmg and i always loved that.
Edited by Blackops_2 - 4/29/12 at 8:53pm
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post #2230 of 10385
Here's a video I captured before beta ended. This changed my mind on the entire game... so great!
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