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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 224

post #2231 of 10385
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the beta isn't over for another 2 hours.
post #2232 of 10385
Quote:
Originally Posted by FLCLimax View Post

the beta isn't over for another 2 hours.

Oh, 12 PST, not 12 EST tongue.gif
post #2233 of 10385
I see the posts from WoW players saying the game was confusing and I don't know what they mean. I can't help but think that maybe it's frustration at GW2 not being WoW. ToR might have been easy to jump into from WoW because it was basically a Star Wars expansion pack for WoW. As someone who does not play MMORPG's I found the entire system incredibly intuitive and easy to learn. Which again just makes me think that confusion is just an expectation of more WoW.
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post #2234 of 10385
Quote:
Originally Posted by a pet rock View Post

I see the posts from WoW players saying the game was confusing and I don't know what they mean. I can't help but think that maybe it's frustration at GW2 not being WoW. ToR might have been easy to jump into from WoW because it was basically a Star Wars expansion pack for WoW. As someone who does not play MMORPG's I found the entire system incredibly intuitive and easy to learn. Which again just makes me think that confusion is just an expectation of more WoW.

Playing games for the past 15+ years of my life many more then most on this very forum has taught me many things one of which is that something new is always welcome. Being stuck in a WOWish mindset for the past 7years on and off defiantly tends to mold the rock ever so slightly. Erosion takes time that's why your pet rock can lead the way he is unharmed and ready to roll where as I am slightly off tilt and hang to the left on my narrow passage. This post might make no sense but I highly enjoyed it nonetheless. To arms my friends for winter is near run swift and now do not stand still to shed one tear.

THE END ?


Quote:
Originally Posted by Fullmetalaj0 View Post

I dont think the game is complex enough...i mean 9/10 things i fight I can just auto attack and win.

Giving breath the power to run does this make things more fun or instead keep you simply and soon to be done.

Simple is nice fancy is dandy but I want all the above because I love candy.

all aside having super auto attacks is not cool, I am not sure if Mr T is on the beta but please we are not all foolz.
Edited by nycste - 4/29/12 at 10:57pm
post #2235 of 10385
I dont think the game is complex enough...i mean 9/10 things i fight I can just auto attack and win.
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post #2236 of 10385
Quote:
Originally Posted by Fullmetalaj0 View Post

I dont think the game is complex enough...i mean 9/10 things i fight I can just auto attack and win.

When it's just one-on-one PvE yes. Yes, you'll be able to get away with that. And then sit there and wait for the auto-heal and then curb-stomp the next lonely mob you find. The point of having the powerful auto-attack is it doesn't force you to rely on your 2-5 for damage. Those skills are supposed to be used tactically and not spammed. When you run through some of the harder personal story quests, trying to tank and only use auto-attack that'll wipe you faster than a swiffer. The point is that you shouldn't use your massive AoE attack with a 25sec cooldown just because it does more damage to a single target. You should be using it for the massive AoE and hitting as many people as possible. The warrior greatsword has a line attack that is about the same damage as an auto-attack. It's mediocre against only one target, but when you see a group of enemies charging down a hallway you suddenly did a whole lot more damage than an auto-attack. When things get harder, it's that knowledge of the skills that'll keep you alive. Or less dead when you still wipe.

Which brings me to my biggest gripe about the game. The difficulty of PvE is not consistent. I understand the dynamic events are new and challenging to tweak perfectly, but man sometimes it was just obnoxious. There were times with my norn defending the bear shrine, we must've had the entire server right there all fighting together. It was mindlessly easy. I tried doing that same encounter later with only 3-5 people and everybody wiped at least 5 times. Even if we got there together, three sons of svanir would just all shoot the closest person at the same time and immediately drop him. And that would proceed until all of us were defeated over the course of 5 seconds. Even worse, with the guardian's lack of offensive range (even with a staff it's very short) I could not do a single thing about it. It's flexibility is nice and it's amazing when it works, but those times it doesn't work it gets really really really obnoxious really fast. Felt like the game just wanted to have its way with me and made sure it did.
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post #2237 of 10385
I only got to play for about 2 hours, but I enjoyed what I was able to get.
Damn work and 12+ hour shifts.
I haven't really been reading much on GW2 news, are there any announcements for more weekends? Hopefully, get some more game time if so.

A little worried about the lack of skill customization from what I've seen so far. Would be nice if the 1-5 weapon skills had some variation per weapon as well.
Maybe I just didn't play enough to see it, but is there going to be much difference in the 1-5 skills as you level up?
Hard to give a real good opinion since I barely got to brush the surface.

Just played a Warrior this time, I usually go with some sort of ranged fighter(Magic or conventional), the combat was pretty fun. Used Sword, Hammer, Greatsword, Mace, didn't get a chance for rifle or long bow. Will probably try mage-type next time.

Hopefully they roll out another beta weekend soon.
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post #2238 of 10385
wow that was the lamest close to beta i have ever been a part of
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post #2239 of 10385
Quote:
Originally Posted by gmpotu View Post

wow that was the lamest close to beta i have ever been a part of


I agree! I was expecting some big boss mad.gif
post #2240 of 10385
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Ah, the end. great game, my world was victorious again in WvW. good times.
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