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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 241

post #2401 of 10385
Quote:
Originally Posted by mrsmiles View Post

@malikq86
how is soloing in PvE with an elementalist impossible? i seemed to not have many issues with the one i made.

I found if had to go against mobs that were like 2 or 3 levels above me...it was really hard...either barely lived ( kitted my @$$ off) or died. Funny thing is...I sometimes found multiple mobs (same level as me) were easier than solo higher level single mobs..lol. With the ranger..it was a joke...I could easily kill 3 levels above me. That bear can tank like no other. #easymode

But than again..I could just suck. biggrin.gif

#learn2play

O god someone please help me..I need to stop using hash tags for no reason...
Edited by malikq86 - 5/2/12 at 2:34pm
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post #2402 of 10385
So the Ele is really powerful, it sounds like. In GW1 there was the Mesmer to counter Ele in combat. I didn't mess much with Mesmer during the BWE. Will they be able do the same?
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post #2403 of 10385
Really considering the collectors edition since I missed out on the D3 collectors.

I have a spot on my desk for the statue and everything...

Someone talk me out of it...
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post #2404 of 10385
Quote:
Originally Posted by grishkathefool View Post

So the Ele is really powerful, it sounds like. In GW1 there was the Mesmer to counter Ele in combat. I didn't mess much with Mesmer during the BWE. Will they be able do the same?

In GW1 Mesmer was amazing..it basically could screw anyone up...blackout skills from any class..and yeah it had a TON of spell interrupts...so it was a perfect counter to powerful elems. In GW2 they are different...and as far as I can tell...there doesn't seem to be caste times/interrupts in GW2...I could be wrong.

I miss interrupts from GW1....they created a very deep and strong element in PvP....
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post #2405 of 10385
Looking at the Mesmer Skill List, I only find one skill that can cause an Interrupt and only because it applies Daze to the Target. There are a few other skills that apply a random condition to the target, but it's nothing like the Counter Caster Class it was in GW1. It seems to be mainly a DPS/Boon type class now.

Edit:

Looking closer, it seems like there are a few skills that Push or Knockback the Target. Apparently this serves as an Interrupt too. Anet did this on purpose too, apparently.
Quote:
Interrupts as they existed in Guild Wars (see here) will not be as prevalent in Guild Wars 2 because of their dependence on low network latency to be used effectively.

I think that's bologna. So now we get to just stand there an get abused by Ele bosses.
Edited by grishkathefool - 5/2/12 at 3:00pm
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post #2406 of 10385
Quote:
Originally Posted by Blackops_2 View Post

Possibly lol. It's just going to take me a while to get used to that fact. Coming from GW1, which gaining new skills and armor was my favorite thing about the game, along with testing builds. It's hard for me to not see it getting repetitive. I just want a selection for each weapon doesn't have to be huge, just more. All in all i might be upset about that one downer (IMO) but i'm still stoked for the game, i mean hell i was studying for finals and still put 20+ hours in lmao. It's that fun and i can't wait. Rolling Asura all the way too assuming they put them in the next BWE.
On a side note i hope they release the soundtrack of GW2 for purchase it's great IMO.

my guild wars 2 collectors edition comes with a soundtrack cd thumb.gif
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post #2407 of 10385
Quote:
Originally Posted by grishkathefool View Post

I think that's bologna. So now we get to just stand there an get abused by Ele bosses.

but i'm pretty sure they put in more effects that are similar.
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post #2408 of 10385
Quote:
Originally Posted by grishkathefool View Post

Looking at the Mesmer Skill List, I only find one skill that can cause an Interrupt and only because it applies Daze to the Target. There are a few other skills that apply a random condition to the target, but it's nothing like the Counter Caster Class it was in GW1. It seems to be mainly a DPS/Boon type class now.
Edit:
Looking closer, it seems like there are a few skills that Push or Knockback the Target. Apparently this serves as an Interrupt too. Anet did this on purpose too, apparently.
Quote:
Interrupts as they existed in Guild Wars (see here) will not be as prevalent in Guild Wars 2 because of their dependence on low network latency to be used effectively.
I think that's bologna. So now we get to just stand there an get abused by Ele bosses.

Elem in gw2 is in no way as powerful as elem in gw1 as far as single target damage goes. Elem were much more like glass cannon in gw1..in gw2 they dont feel as nukey. I feel like the other professions are all quite on par or better with dps tbh. Ranger n warrior should be a bigger concern. Gaurdians probably could use a little help. Idk..to early to tell.
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post #2409 of 10385
Thread Starter 
people saying warriors are weak are stupid.

Edited by FLCLimax - 5/2/12 at 5:27pm
post #2410 of 10385
Thread Starter 
http://www.pcgamer.com/2012/04/28/guild-wars-2-designer-talks-post-launch-content-and-getting-the-community-to-play-together/
Quote:
“We have a live team of designers and artists and gameplay programmers who are going to be flying over the game constantly, dropping content everywhere” Johanson says. “Our goal is that every time you make a new character, you might go back through a map that you played six months ago and you’re going to find completely different content.” New content, he says, will be spread across the whole game rather than concentrated in specific areas. As this happens, the events already in place will be altered to accommodate it.

“You run around Queensdale, the human starter area, and maybe the Brood Mother shows up every X minutes,” Johanson continues. “We’re going to put another event that can happen there, and then slow down how often the Brood Mother happens. Not only are there new events happening, but everything you’ve seen before starts happening less often. The world gets larger and larger. Three years from now, if someone makes a brand new character in the game, a place that has 100 events in it might have 300 by then.
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