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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 243

post #2421 of 10385
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there were probably about 200-300k people playing. i was on sorrow's furnace which was full immediately.
post #2422 of 10385
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Originally Posted by FLCLimax View Post

there were probably about 200-300k people playing. i was on sorrow's furnace which was full immediately.

ya ya, I was on Sorrows Furnace! We pwnd pvp all day long!

Was super fun and crowded as a mother
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post #2423 of 10385
I'm think I am leaning toward less populated servers.....I don't like being crowded. (>.<)
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post #2424 of 10385
I tried Sorrow's Furnace and Darkhaven, but ended up in Maguuma. The first two weren't full quite yet when I was trying to join, but were getting so many players all at once I couldn't get a connection in.
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post #2425 of 10385
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keep in mind that when the game comes out you won't be artificially herded into the same few zones.
post #2426 of 10385
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post #2427 of 10385
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http://www.gamebreaker.tv/video-game-shows/guild-wars-video/guildcast-guild-wars-show/bigfoot-spotted-in-nyc-not-really-its-the-end-of-the-first-guild-wars-2-beta/

interesting quote:
Quote:
"every MMO that i played in recent times, the conversation in the chat is usually about another game. guild wars was one of the first i've played in a really long time where the conversation was 95% about guild wars".

so true.
Edited by FLCLimax - 5/2/12 at 9:08pm
post #2428 of 10385
Quote:
Originally Posted by FLCLimax View Post

http://www.gamebreaker.tv/video-game-shows/guild-wars-video/guildcast-guild-wars-show/bigfoot-spotted-in-nyc-not-really-its-the-end-of-the-first-guild-wars-2-beta/

interesting quote:
Quote:
"every MMO that i played in recent times, the conversation in the chat is usually about another game. guild wars was one of the first i've played in a really long time where the conversation was 95% about guild wars".

so true.

QFT

Sent from my DROIDX
post #2429 of 10385
Quote:
Originally Posted by malikq86 View Post

I'm think I am leaning toward less populated servers.....I don't like being crowded. (>.<)

are ya kidding me, the games designed around highly populated servers, on sorrow you could portal or walk to most of the different areas and catch an event thumb.gif it was great.

as a matter of fact i hope anet doesnt pull the omg we need more servers cause of initial hype and have all those servers go dead after a month and have to merge... that sucks, seen that in SOOO many games, it ruins it, i say take the effort to get the servers stable when over crowded and leave em that way.
 
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post #2430 of 10385
It's more than just stability. They're going to have to deal with balance issues as well if server populations are too high. Since dynamic events aren't instanced it means the entire server could jump in all at once. I saw some dynamic events get rendered boring by being completely overwhelmed by numbers. It felt like the entire server was doing the same event at the same time all together. That same event was much more entertaining 30 minutes later with only 15 people.
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