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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 32

post #311 of 10385
Quote:
Originally Posted by r34p3rex View Post
*wishes beta was here already*
Ain't it the truth.
    
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post #312 of 10385
http://guildwars2.cz/otazky-odpovedi...ildwars2-cz/2/
Quote:
In the book, Ghosts of Ascalon, crypts underneath Divinity’s Reach were mentioned. Can players visit them as a dungeon for example?

Eric: When we first started creating our world, one of the things that was very important to us was creating a lot of areas for future expansion. We have a rough plan for what takes place in all of these areas so we can hint at them and include them in the lore. The catacombs below Divinity’s Reach are one of those places. You won’t be exploring them in the initial release, but you certainly will sometime in the future.
Future content, Yay!

Quote:

We have heard there will be day/night cycle and changing weather in Guild Wars 2. Will this have any impact on the world, player, or skills?

Eric: The day/night and weather cycles can have a tremendous impact on the world through dynamic events. Certain events are only available during certain times of day. In many places in the world, the basic spawns will also change depending on whether it is day or night. Some events also take weather into account—a few of them actually allow players to alter the weather depending on how the event chain progresses.
Some special items will take day/night into account, granting different abilities and even changing appearance depending on the day/night cycle. As far as skills go, time of day and weather will have no impact.

I didn't even know there was a day/night cycle or weather in the game! This is awesome! I mean I've seen video of the demo where some places were at night, but it didn't really click in my head that there would be a time cycle.

Quote:
Normal skills will be available at skill trainers. Is this valid for elite and racial skills as well, or will they have to be captured (or obtained in some other way) like we have seen in Guild Wars? Are elite and racial skills available from the very beginning of the game?

Eric: The current plan calls for some racial skills to be available from the beginning of the game and for elite skills to be available starting at level 30. As far as how racial and elite skills are made available, this is something that we are currently iterating on. We’ll talk about this more when we have something finalized.
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post #313 of 10385
is there an mmo that doesnt have a day/night cycle.

there will be weapons that glow in the night/day. depending on the magic in them also.
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post #314 of 10385
I have said it before and I will say it again, the two things that Guild Wars did Right, in my opinion, were Crafting and Friends.

I don't know about you all, but I don't have enough time to grind out Crafting. The way that Anet handled it in GW was splendiferous. Please ANET let it be that way again.

I think it's absurd that in some MMOs you have to create Friends list PER toon. Please ANET keep the Universal Friends list.

I am only saying this AGAIN, because as GW2 draws closer, I become more nervous.
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post #315 of 10385
Quote:
Originally Posted by grishkathefool View Post
I have said it before and I will say it again, the two things that Guild Wars did Right, in my opinion, were Crafting and Friends.

I don't know about you all, but I don't have enough time to grind out Crafting. The way that Anet handled it in GW was splendiferous. Please ANET let it be that way again.

I think it's absurd that in some MMOs you have to create Friends list PER toon. Please ANET keep the Universal Friends list.

I am only saying this AGAIN, because as GW2 draws closer, I become more nervous.
if those are the only 2 things GW did right, why would you even care about the sequel.
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post #316 of 10385
Friend of mine showed me a review video on 10 reasons why GW2 is going to be epic, and it does look epic.

Can't wait for beta, any word on when it's going to be?
post #317 of 10385
Quote:
Originally Posted by Vhati View Post
if those are the only 2 things GW did right, why would you even care about the sequel.
I have played GW since June 2005. I am sorry that my statement inadequately transmitted my feelings.

I LOVE GW. Although I am tired of title grinding and haven't logged on in a few weeks.

I was upset that some of the things that ANET said they were going to do through the years didn't happen. Oh well.

What I meant was that compared to the other MMOs I play/ed, the way GW handled Crafting and Friends were superior.

I could probably talk about a hundred other things that I loved about GW, too, but those two issues are ones that are overlooked, but, I feel, important.
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post #318 of 10385
Thread Starter 
there are a few articles about the crafting, and a video showing crafting at PAX. i will dig them up in a few.
post #319 of 10385
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post #320 of 10385
Thanks for the Vid.

Looks like a hybrid of Grind Crafting and GW Style Augmentation of Armor. Maybe it won't be too bad.

I just thought that the method in the first GW was awesome. All you had to do was farm or purchase materials and then pay a Crafter. NO GRIND.
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