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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 369

post #3681 of 10385
Mmmmmmm, gotta think of a name for my Slyvari Necro now :/
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The White Box
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post #3682 of 10385
Thread Starter 
Quote:
Originally Posted by Zen00 View Post

I never understood what was so wrong with the old camera system.

the distance was never an issue to me, but it resulted in a terrible FOV and that is actually physically sickening over time to some people. it was also a bit buggy at random though i never experienced that(random camera jerks). looks like the leak about first person mode was true. i'm glad they're addressing things and treating a beta like a beta(and in such a short time too for most things) instead of never fixing or admitting anything and putting out patch notes claiming to have fixed issues that are still broken.

i'm also glad the no one in the world will be plagued by horrible maintenance times 3 times a week since they're carrying over their way of patching/updating from guild wars.
post #3683 of 10385
Quote:
Originally Posted by Zen00 View Post

I never understood what was so wrong with the old camera system.

You can read about some of the problems in this post here. I think the biggest complaint would be the limited FOV and the inability to zoom out more. Lots of people (read: thousands) were getting motion sickness because of it.
post #3684 of 10385
Quote:
Originally Posted by DayoftheGreek View Post

I am going to fight tooth and nail to get into a high pop server for this game. I have played plenty of MMO's on low pop servers for the exact reasons you list and I always find it to be far more of a hindrance. It starts out nice because you have all this space to learn by yourself and plenty of mobs to take on alone, but then raiding becomes impossible because there just isn't enough people and the AH is pricey as hell because there just aren't enough high level farmers for the whole server.
Of course a lot of this doesn't apply to GW2 because it's not that type of MMO, but my biggest worry is that lack of population could hurt the game badly. I love how hard Anet has worked to make playing with strangers and awesome experience compared to other MMO's. And I'm pretty sure PVP (except WvW) is not server based anyway so it doesn't matter which server you pick. AH is cross server too. You can even play with your friends on other servers for free and with no hassle. The only major things your server choice influences is how many people you have for WvW and how many people you have for events. I think picking a low pop at launch will be great for avoiding zergs initially, but after launch and the population spreads out people will be few and far between. A high pop server will be a messy zerg at launch, but once the population spreads out things will be much more evenly populated outside of the popular zones.
Just some thoughts on the issue from someone who plays on a lot of low pops. Maybe it's just a case of the grass always being green on the other side, but I'm done with low pops.

I was on a low pop server last beta event, it was horrible. The other two worlds totally dominated us in the PVP, I think we owned like 10% or something, so we got none of the awesome bonuses from that. There was hardly ever anyone around for the dynamic events, which meant doing them alone. They're supposed to scale, but I found myself getting dominated on occasion (try wasp queen without a party and as a melee class).
post #3685 of 10385
Thread Starter 
^ yea, this is why they decreased server numbers and allowed for higher player count per server. it was more than doubled so it should be better. the WvW matchmaking broke as well, hopefully that's ironed out. btw they put up a new known issues post on the forums.
post #3686 of 10385
Thread Starter 
the beta is live, i'm at work so see you guys later today.
post #3687 of 10385
Quote:
Originally Posted by Taylorsci View Post

I was on a low pop server last beta event, it was horrible. The other two worlds totally dominated us in the PVP, I think we owned like 10% or something, so we got none of the awesome bonuses from that. There was hardly ever anyone around for the dynamic events, which meant doing them alone. They're supposed to scale, but I found myself getting dominated on occasion (try wasp queen without a party and as a melee class).

They scale but some are not meant to be soloable at all, like the wasp queen. Those events have a [group] tag at the start of its name.
post #3688 of 10385
If anyone else is unsatisfied with the current camera in GW2, please be sure to post in my suggestion thread so we can get the message out and received. They already implemented three of the suggestions found in my thread since last beta, so there's still hope for them to implement the rest thumb.gif
post #3689 of 10385
as much as i hate low pop, i also hate high pop (full). i honestly feel like even the initial low pop servers will become high pop ...very fast.

I've narrowed down to these 6 server:

• Blackgate (lowest pop..maybe too low - we'll see)
• Ehmry Bay (low/medium pop + good pvpers? they went 5-1 in beta #1)
• Sanctum of Rall (low/medium pop + anet fanbios + friendly/nicer players? + might become popular fast...http://wildboarinn.net/2012/07/18/my-gw2-home-sanctum-of-rall/)
• Stormbluff Isle (low/medium pop + might be geared toward oceanic players..not sure)
• Henge of Denravi (low/medium pop...from beta #1..not too many people signed up for it yet)
• Borlis Pass(low/medium pop)

Ill just watch how full these servers get – and which has a good pvp record in beta #3 once Anet publishes it. That should help me decide on release. at least that's my strategy (goal: find medium pop + good pvpers)...lol...and yeah maybe im over thinking this.
Edited by malikq86 - 7/20/12 at 12:00pm
reQuiem
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post #3690 of 10385
From the look of things, all of the servers will become high population but some will just have more than others. Sorrow's Furnace is no exception to this by any means and I don't think the EU nor the NA servers will be able to escape the onslaught of GW2 players. People will go wherever the server population lets them so eventually it'll all balance out to "a lot everywhere". Regardless, I made the guild here in Sorrow's Furnace so I'll start adding people from the old list if they wish starting tomorrow ( that way the people that do want to play are already in allowing me to add them)
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