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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 38

post #371 of 10385
Thread Starter 
Rock Paper Shotgun interview: http://www.rockpapershotgun.com/2011...ts/#more-59728

Quote:
Hello! I recently had a sit’n'chat with ArenaNet’s Martin Kerstein in search of deeper detail about Guild Wars 2, an MMO for which we seem to have been waiting forever. Most of that chat was firing questions from RPS readers at him, which I’ll be posting on the morrow (that’s how people in fantasy games speak, you see. They’d never say ‘tomorrow’), but my own probing about Guild Wars 2′s oft-repeated promise that it’s escaped the usual MMO treadmill of questing and grinding bears a standalone post. Will this really be the long-promised MMO rapture, the online world that’s free from the increasing irritatingly traditions of this oft-static genre? Let’s find out…
MMOrgue talks about the game: http://www.jupiterbroadcasting.com/8...tor-mmorgue-1/ <-- Video.

Quote:
Guild Wars 2: Why You Should Care

There is a video floating around the internet, made by ArenaNet. They call it their MMO manifesto, and within this short video they outline a number of reasons that their next product – Guild Wars 2 – is going to revolutionize the way that MMOs are perceived, and played.
NCsoft hints at "Huge" presence at Gamescom: http://www.vg247.com/2011/05/17/ncso...scom-presence/

Quote:
“We’ll have a major presence at gamescom this year where we plan on stealing a few headlines.”

NCsoft is currently working on Guild Wars 2 for an unspecified release, and has thus far kept any further major projects in the dark.

Edited by FLCLimax - 5/18/11 at 7:19pm
post #372 of 10385
A short quote for each article posted would be appreciated. Following the game. Thanks for the effort.
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post #373 of 10385
Thread Starter 
new class = Engineer?

http://webcache.googleusercontent.co...le.com#4237077


probably fake. link leads nowhere and this would be the 7th profession, not the sixth.
Edited by FLCLimax - 5/19/11 at 3:49am
post #374 of 10385
Thread Starter 
http://www.rockpapershotgun.com/2011...-fanquisition/

Fanquisition from RPS.

Quote:
Yesterday I posted an interview with ArenaNet community manager Martin Kerstein about how Guild War 2′s planning to do away with traditional questing and grinding, which was something we hadn’t fully documented on RPS before. But you don’t want my stupid questions, do you? You want your own stupid/excellent questions. That’s why I posed a whole bunch of them, gleaned via the Twitters, at Kerstein when I met up with him. Covered: hats, cats, crafting, pirates, centaurs, PvP, difficulty, failure and whether this is a more or less tactical game than its predecessor.
article about the art in GW2

http://kotaku.com/5803402/guild-wars...just-beautiful

Quote:
I usually don't play MMOs. Never played Guild Wars, may never play its upcoming sequel either. But boy, I could look at this concept art for Guild Wars 2 all day long.
These are all the work of artist Levi Hopkins, who has been toiling away on the series and its various campaigns for a while now, having worked various jobs like Prototype Lead, Environment Art Lead and 3d Artist.



















Edited by FLCLimax - 5/19/11 at 4:59am
post #375 of 10385
Quote:
Squidinabox: Will we be able to jump?
Icarus_Tyler: Can we again choose between several cats as companions?
Aliceandstuff: Are there hats? I do so hope there are hats
ErikRobson: I’m interested in hearing about their changes to the class trinity…

What a bunch of stupid questions. The last one should be obvious to anybody that has taken 45 seconds or more to read info about the game.

I did like the talk about the different game modes within the 5v5 PvP model. It's a shame it only exists in 5v5 and not 10v10 or 20v20. I hate having to organize 4 other people to play at the same time. And with such a small team size with randoms, it greatly increases your chances of being paired up with, and having to carry severely noobish people, or afkers/leechers.
Edited by Backfat - 5/19/11 at 5:05am
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post #376 of 10385
Thread Starter 
Explosive seventh class, the Engineer:

http://massively.joystiq.com/2011/05...-the-engineer/

Quote:
Guild Wars and Guild Wars 2 fans, did you love the Commando class? Were you disappointed that it was all an elaborate joke? Did you love the idea of detonating bombs, flinging grenades, and setting mines in Guild Wars 2?

Well, this is going to be a good day for you, because ArenaNet has announced the seventh profession: the Engineer. While it's not the Commando class per se, the Engineer is described as "a master of mechanical mayhem" and looks to be the class that will fulfill all of your most explosive gameplay wishes.

Ready to check it out in depth? We've got five skill videos right in a row and a rundown of the Engineer's abilities, so follow along after the jump and let's take a look!
main site link: http://www.guildwars2.com/en/the-gam...ions/engineer/







Wartower Interview:

http://www.wartower.de/artikel/artikel.php?id=562
Edited by FLCLimax - 5/19/11 at 6:59am
post #377 of 10385
Thread Starter 
Strategy Informer Engineer interview

http://www.strategyinformer.com/pc/g...interview.html

Quote:
One of the unique things about him is that while most professions have two weapon sets that they swap between the engineer has a single weapon set but he has access to kits which when activated modify his weapon skills. For example, if he adds the grenade kit to his skill bar and clicks that he’ll swap out his weapon skills out for thrown, poison and flashbang grenades. He can be one of the more complex and versatile professions that we have.
post #378 of 10385
Ok engineer looks quite cool
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post #379 of 10385
Quote:
Originally Posted by DeviousAddict View Post
Ok engineer looks quite cool
I disagree entirely. I don't see the link from the original story that would create an Engineer class. I mean, I can see how the Assassin could evolve into the Thief and the Paragon to the Guardian, but an Engineer?

I also think that it would be much cooler if Engineers, as they are now found in several games, actually had animations for constructing things that looked like they were doing so. Instead of some silly static animation like in TF2 and Brink, or the item simply appearing, as it did in the GW2 video.

Finally, that turret looked like something from Warcraft, not Guild Wars. And, wouldn't it be more cool / awesome if you had to hand crank it, instead of it being magically automated? Say, the faster you spin your mouse wheel, the faster the rounds come out?

Anyway, that's just my two cents, and in today's economy, they don't buy much. I should trust that Anet wouldn't ruin the game before it even launched. Besides, they do have a good history of buffing/nerfing classes as we grow.

Who knows, maybe the Engineer will rock...
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post #380 of 10385
I thought I would be much more excited for this reveal, but I'm not. I guess I don't like the idea of 'nade spam in an MMORPG lol.. The last thing this game needed was claymores and stun grenades.

Who knows, I may warm up to the class when we find out more of it's abilities and how the mechanics of the class actually work.

That makes it an almost certainty the last class revealed will be the mesmer.
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