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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 40

post #391 of 10385
Quote:
Originally Posted by grishkathefool View Post
Black powder weaponry took a very long time to produce a hand held unit. It took more than 300 years for real Humans to go from a black powder propelled, hand held, projectile weapon to the Gatling Gun of the late 19th Century. GW2 is how far removed from the first game, which didn't have canons or anything like them? Why even bring guns into the game?

And why would the Charr be technologically advanced? Their weapons are made of bone and wood in GW. It would make more sense for the Asura to have exclusive use of guns.

But whatever. Maybe I am just a little miffed that guns are present in a Sword and Magic Fantasy game. Maybe I am a little concerned that a change like this is made, which, in my mind, brings GW to a more WoW like stance? As for not following the game, that's just not possible. I can try, though, to rein in my opinions if they bother everyone else.
I agree.

Although I don't mind the guns in the game, it's the other explosives that don't seem to gel well with the rest of the professions. The engineer seems to be 95% AoE based, which may look OK on paper, but it will translate into 20 engineers plopping down 100 turrets, having 20-40 land mines setup, and lobbing grenades of all kinds like a squad of 4 assaults in BFBC2 sitting on 4 ammo boxes.

How long before that becomes annoying?

But I'm reserving my contempt until we see more gameplay from an engineer. The way Eric Flanuum (I think it was him) put it, he said that the Engineer wasn't THAT offensive, instead it relied more on crowd control and support.

But to me it seems like a spirit spammer ritualist with the TF2 medic healing gun.
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post #392 of 10385
Thread Starter 

assumptions about gameplay balance don't make any sense. i can already picture an Eng with bombs and turrets being countered by a guardian or warrior with any king of stability shout/trait and healing signet/resolve. their damage will obviously be balanced, so there's almost nothing to call ridiculous until proven otherwise. these skill videos are exaggerated, i trust you all know this.

pre-gamescom test footage, you don't see anyone in the demos hitting for 10-12k though eh?

post #393 of 10385
Quote:
Originally Posted by FLCLimax View Post
assumptions about gameplay balance don't make any sense. i can already picture an Eng with bombs and turrets being countered by a guardian or warrior with any king of stability shout/trait and healing signet/resolve. their damage will obviously be balanced, so there's almost nothing to call ridiculous until proven otherwise. these skill videos are exaggerated, i trust you all know this.

pre-gamescom test footage, you don't see anyone in the demos hitting for 10-12k though eh?

http://www.youtube.com/watch?v=ZIUshHdLzz8
lul. you didnt play guild wars i see.
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post #394 of 10385

Now I remember why the engineer reveal felt like deja vu to me...



The funny thing is, this video isn't that far off.

I wonder if the Engi will get predator missiles and air strikes for elite skills.
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post #395 of 10385
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gunship maybe?

post #396 of 10385
Thread Starter 
Gamebreaker.TV This Week In MMO

in this video they talk about the Engineer QQ and some other things not related to GW2.

http://www.gamebreaker.tv/this-week-...-48-divesting/
post #397 of 10385
The GW2 talk starts at about 17:45.
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http://drewciferianisms.blogspot.com...big-thing.html
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