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post #4011 of 10385
Quote:
Originally Posted by Ollii View Post

if you actually did some research about their lore you know that sylvari tend to copy cat humans...mind...'tend to', they aren't humans for 100%. Nothing lazy about it, it's just one of their ways.

Beat me to it, I personally love everything about the Sylvari except the faces, couldn't find one I really liked during beta.
post #4012 of 10385
Quote:
Originally Posted by exzacklyright View Post

So I tried all the classes and all the skills in PVP MODE. These are my favorite so far in order of my favorite! Now to decide on a race!!
1. Guardian / Thief
2. Elementalist
3. Warrior / Necro
4. Engineer
5. Ranger

What about the Meser? I have been interested to hear how Mesers performed in PvP (since I was too busy to pvp with them). Something about using a build centered around confusion and calling it the Stop Hitting Yourself or Slap Your Self build interested me tongue.gif.
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post #4013 of 10385
Quote:
Originally Posted by Myrtl View Post

What about the Meser? I have been interested to hear how Mesers performed in PvP (since I was too busy to pvp with them). Something about using a build centered around confusion and calling it the Stop Hitting Yourself or Slap Your Self build interested me tongue.gif.

I tried the Mesmer, but found it too be kinda lacking damage wise. Sure it had the utility which might be good for WvWvW but for Battlegrounds i dont think it will do that well. It relies on the illusions and clones too much for the damage. The group teleport and invisibility spells are pretty cool again think thats more aimed for WvWvW as i doubt you could have 1 portal at 1 base and another portal at a different base and go between them in the Battleground matches

For me in PvP it was ( i ddint get time to play thief) :

1. Engineer
2. Elemental
3. Guardian
4. Necro
5. Mesmer
6. Ranger
7. Warrior
Edited by ArmageddonAsh - 7/25/12 at 7:40am
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post #4014 of 10385
Thread Starter 

post #4015 of 10385
Warrior not getting much PvP love?
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post #4016 of 10385
where do you find these videos...i can search Youtube all day and find nothing rolleyes.gif
post #4017 of 10385
Might have already been posted but, Keg Brawl: (looks awesome, lol)


Class/Race poll: http://www.reddit.com/r/Guildwars2/comments/x3cmj/classrace_poll/ (click google docs link)

Guild Database: http://www.reddit.com/r/Guildwars2/comments/x2i8d/gw2guildsorg_database_of_guilds_and_their_home/
(http://www.gw2guilds.org/)
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post #4018 of 10385
Quote:
Originally Posted by Blackops_2 View Post

Warrior not getting much PvP love?

Warriors have by far the highest spike damage in PvP right now. Bullrush --> Frenzy --> Hundred blades ---> weapon swap to axe/shield ---> eviscerate ---> will do 70-100% of a players hp depending on class/gear/spec in 3 seconds. Warriors are much better in group fights with competent teammates, they aren't a very strong 1v1 class. I still would like to see nerfs to hundred blades and eviscerate but warriors should be given some strong mobility buffs, perhaps a reduction on the bullrush and stability cooldowns, perhaps another group buff, and damage buffs to sword/mace/longbow abilities and hundred blades should be made usable while moving but with a 50% movement reduction. I just think it's extremely cheesy how warriors are forced to play right now.
post #4019 of 10385
Thread Starter 
Quote:
Originally Posted by Blackops_2 View Post

Warrior not getting much PvP love?


the most by far actually.
post #4020 of 10385
Thread Starter 
Quote:
Originally Posted by SeanPoe View Post

Quote:
Originally Posted by Blackops_2 View Post

Warrior not getting much PvP love?

Warriors have by far the highest spike damage in PvP right now. Bullrush --> Frenzy --> Hundred blades ---> weapon swap to axe/shield ---> eviscerate ---> will do 70-100% of a players hp depending on class/gear/spec in 3 seconds. Warriors are much better in group fights with competent teammates, they aren't a very strong 1v1 class. I still would like to see nerfs to hundred blades and eviscerate but warriors should be given some strong mobility buffs, perhaps a reduction on the bullrush and stability cooldowns, perhaps another group buff, and damage buffs to sword/mace/longbow abilities and hundred blades should be made usable while moving but with a 50% movement reduction. I just think it's extremely cheesy how warriors are forced to play right now.


break the stun, blind the warrior when he charges, any type of daze or knock back will stop the combo. the build in question has no healing or utility to speak of...easy target. it's extremely over exaggerated how prevalent and potent it is.
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