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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 403

post #4021 of 10385
My guild and I will be playing on a server named after a guildmate who passed away last year. Here is a trailer video that our monarch put together for GW2 in his memory.
post #4022 of 10385
Quote:
Originally Posted by 47 Knucklehead View Post

My guild and I will be playing on a server named after a guildmate who passed away last year. Here is a trailer video that our monarch put together for GW2 in his memory.

HEY I was on that server for last BWE, was pretty nice!
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post #4023 of 10385
Quote:
Originally Posted by FLCLimax View Post

break the stun, blind the warrior when he charges, any type of daze or knock back will stop the combo. the build in question has no healing or utility to speak of...easy target. it's extremely over exaggerated how prevalent and potent it is.

I didn't say it was potent, i just said it was the highest burst damage in the game currently. And also, like i said, warrior is a terrible 1v1 class. Your strategy for dealing with this combo is really only relevant in a 1v1 situation. This combo is extremely strong when you have teammates rooting/stunning for you and also using other cc on the opposing enemies so they can't stop the combo. Only bad warriors use this combo straight off when the enemy still has cooldowns to stop it. But anyways, my point was that warriors are currently a very one-dimensional class and this combo is basically all they're good for right now. Aside from this, every other class brings more to a team than a warrior does in a 5v5. The only other ability that might justify a warrior in a 5v5 team right now is their resurrection banner (that also grants stability), that ability is also extremely strong.
post #4024 of 10385
Thread Starter 
it's a typical glass cannon build, and it's already useless in fights with near evenly matched players. also how are warriors forced to play like that?
post #4025 of 10385
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post #4026 of 10385
Quote:
Originally Posted by SeanPoe View Post

I didn't say it was potent, i just said it was the highest burst damage in the game currently. And also, like i said, warrior is a terrible 1v1 class. Your strategy for dealing with this combo is really only relevant in a 1v1 situation. This combo is extremely strong when you have teammates rooting/stunning for you and also using other cc on the opposing enemies so they can't stop the combo. Only bad warriors use this combo straight off when the enemy still has cooldowns to stop it. But anyways, my point was that warriors are currently a very one-dimensional class and this combo is basically all they're good for right now. Aside from this, every other class brings more to a team than a warrior does in a 5v5. The only other ability that might justify a warrior in a 5v5 team right now is their resurrection banner (that also grants stability), that ability is also extremely strong.

I think this conclusion comes mainly from the fact that there have only been 3 BWE's and nobody has enough time with the game to figure something out otherwise and organize a real team. The PVP envoirnment will slowly evolve as more and more players figure out how to actually play.

The warrior has access to a lot of stuns, knockdowns, combo finishers, and buffs (shouts+banners) with the potential for game changers like "I will avenge you!" and that stability banner which is HUGE. I think the warrior will be obviously less and less one-dimensional as the skill of the players improves. It's hard to be a solid team player on a disoranized team with no focus.
    
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post #4027 of 10385
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post #4028 of 10385
Quote:
Originally Posted by FLCLimax View Post


Thats SICK
things like this are what makes games great - they arent massively important for the game, the story or anything but the devs put SO much effort into them - kinda reminds me of the puzzles in Rift smile.gif
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post #4029 of 10385
Did anyone else feel like a lot of the melee classes lacked combo fields and finishers?
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post #4030 of 10385
"Melee" class is a bit vague considering you can melee on every class >_<. I assume you mean guardian/warrior and possibly thief? If so they have a lot of blast finishers. I'll use warrior & guardian as examples. The Warrior has at least ~28 combo finishers between whirl/leap/blast/projectile and Guardian has ~8(could be more after BWE 3). For combo fields Warrior has ~2 as opposed to the Guardian's ~12. Once again there could be minor number changes between such. So warriors have more finishers opposed to guardians having more fields which makes sense in essence of what each class is.


Source: GW2 wiki


Granted that didn't really answer your question much but it seems there's a decent balance between which class has more fields as opposed to finishers. I doubt each class is supposed to offer everything. One month from release so it's possible we'll see some refinement between them(even though main focus is on necro, thief and mesmer to polish up) via dev post.
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