Overclock.net › Forums › Video Games › PC Gaming › [Official] Guild Wars 2 Discussion, Video & Screenshot Thread
New Posts  All Forums:Forum Nav:

[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 45

post #441 of 10385
Quote:
Originally Posted by FLCLimax;14395310 



welp.

thats something to look forward to, especially the pvp, looking forward to seeing some videos.
post #442 of 10385
I MUST HAVE YOU MY LOVE

:v
Albino Sasquatch
(13 items)
 
  
CPUMotherboardGraphicsRAM
i5-760 @ 4.1ghz MSI H55-GD65 LGA 1156 MSI GTX580 @ 850/2000 1.1v 4GB DDR3 Ripjaws 
Hard DriveOSMonitorKeyboard
Kingston 64GB SSD/ 1 TB WD Win7 Ultimate x64 HannsG 28" LCD - 1200p Logitech G15 
PowerCaseMouse
TT Black Widow 850w White NZXT Phantom (modded) Cyborg R.A.T. 7 
  hide details  
Reply
Albino Sasquatch
(13 items)
 
  
CPUMotherboardGraphicsRAM
i5-760 @ 4.1ghz MSI H55-GD65 LGA 1156 MSI GTX580 @ 850/2000 1.1v 4GB DDR3 Ripjaws 
Hard DriveOSMonitorKeyboard
Kingston 64GB SSD/ 1 TB WD Win7 Ultimate x64 HannsG 28" LCD - 1200p Logitech G15 
PowerCaseMouse
TT Black Widow 850w White NZXT Phantom (modded) Cyborg R.A.T. 7 
  hide details  
Reply
post #443 of 10385
Thread Starter 
post #444 of 10385
Thread Starter 
sylvari11_blog_header.jpg
Kristen Perry on Designing and Redesigning the Sylvari
http://www.arena.net/blog/kristen-perry-on-designing-and-redesigning-the-sylvari
Quote:
Every race in Guild Wars 2 started with a simplified description—a way to describe the essence of the people in a sentence or less. The sylvari description was pared down to just three words: noble, beautiful, plant. In the past, our design iterations would always lean towards one or two of these descriptors, but in the end we really wanted to have a race that would represent all three characteristics clearly. I began to develop an alternate version of the race on my own at night, while preparing for our debut in gamescom 2010 by day.
I knew it was ultimately important to find the right balance between the beauty of the visuals and the mystic plant nature of the lore, but we also wanted to design a race that was unique to the Guild Wars world. So I began researching the perceptions and expectations surrounding the idea of plant people
Quote:
The new design, and in fact the new blog post, help underscore just what was missing. The lush, alive, and organic feeling of being a plant as you play sylvari.

Essentially Kristen Perry has redesigned the race to feel as though it has been grown rather than birthed. That they are plants rather than humans with plants growing on them. This new detailed work seems to far outshine the previous design, and as far as races go, it is very impressive.
Sylvari.png
Sylvari Week – That Which Blossoms Twice

http://crystallinelore.com/2011/08/blossoms/
Quote:
Anyone can talk, but it’s much harder to show. I’m sure I’m not the only one who feels relieved to see ArenaNet caring so much about their game because in the current sea of MMORPG failures we’re often left wounded, worried, and frustrated.

Right now however I get the sense that their world isn’t simply meant to be some industrial creation for profit, but a mystical realm that has existed for countless years. Rather than forging a “product”, it’s almost as if they’re simply attempting to recall the details of said realm for the benefit of those who have never been. If I can feel that way about a video game then someone is doing something right.
post #445 of 10385
My investment
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 4770K ASRock Z87 Killer GeForce GTX 660 Ti 16384 MBytes Patriot Memory 
Hard DriveCoolingOSMonitor
112GB KINGSTON SH103S3120G (SSD)  Crosair H60 Windows 8.1 Pro 64-bit DELL ST2421L 
KeyboardPowerMouseMouse Pad
G105 CX600 SteelSeries Diablo 3 mouse Modtek EnviroMouse Pad  
Audio
Logitech G930 Headset 
  hide details  
Reply
My investment
(13 items)
 
  
CPUMotherboardGraphicsRAM
Intel Core i7 4770K ASRock Z87 Killer GeForce GTX 660 Ti 16384 MBytes Patriot Memory 
Hard DriveCoolingOSMonitor
112GB KINGSTON SH103S3120G (SSD)  Crosair H60 Windows 8.1 Pro 64-bit DELL ST2421L 
KeyboardPowerMouseMouse Pad
G105 CX600 SteelSeries Diablo 3 mouse Modtek EnviroMouse Pad  
Audio
Logitech G930 Headset 
  hide details  
Reply
post #446 of 10385
Thread Starter 
Yes
post #447 of 10385
This game is going to ruin my life.
   
Office Special
(8 items)
 
CPUMotherboardGraphicsRAM
Intel Core i7-4790K Gigabyte Z97MX - Gaming 5 Gigabyte GeForce GTX 970 G1 Gaming Corsair Vengeance 8GB 1600MHz 
Hard DriveCoolingOSMonitor
Samsung 840 EVO 120GB Corsair H50 Windows 8.1 64-bit ASUS VH238H 
KeyboardPowerCaseMouse
SteelSeries 6G Corsair Professional HX650W Fractal Design Define Mini SteelSeries Ikari Laser 
CPUMotherboardGraphicsRAM
Intel Core i5-2410M Lenovo NVIDIA GeForce GT 555M 1GB GDDR5 Samsung 8GB 1333MHz CL9 
Hard DriveOptical DriveCoolingOS
RunCore 30GB mSATA SSD + Western Digital Caviar... LG BD-ROM / DVD RW Cooler Master NotePal U2 Windows 7 Home Premium 
MonitorPowerCase
15.6" 1366x768 Delta 120W IdeaPad Y570 
  hide details  
Reply
   
Office Special
(8 items)
 
CPUMotherboardGraphicsRAM
Intel Core i7-4790K Gigabyte Z97MX - Gaming 5 Gigabyte GeForce GTX 970 G1 Gaming Corsair Vengeance 8GB 1600MHz 
Hard DriveCoolingOSMonitor
Samsung 840 EVO 120GB Corsair H50 Windows 8.1 64-bit ASUS VH238H 
KeyboardPowerCaseMouse
SteelSeries 6G Corsair Professional HX650W Fractal Design Define Mini SteelSeries Ikari Laser 
CPUMotherboardGraphicsRAM
Intel Core i5-2410M Lenovo NVIDIA GeForce GT 555M 1GB GDDR5 Samsung 8GB 1333MHz CL9 
Hard DriveOptical DriveCoolingOS
RunCore 30GB mSATA SSD + Western Digital Caviar... LG BD-ROM / DVD RW Cooler Master NotePal U2 Windows 7 Home Premium 
MonitorPowerCase
15.6" 1366x768 Delta 120W IdeaPad Y570 
  hide details  
Reply
post #448 of 10385
I can't believe that I'm actually attending Gamescom this year. bigeyedsmiley.png
Been following Guild Wars 2 for quite a while now so I'm excited to finally try some PvP. biggrin.gif
The Beast
(14 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k @ 4.8GHz (1.40v) ASUS P8P67-M PRO Sapphire HD 6950 2GB 8GB Ripjaws-X 1600Mhz 
Hard DriveOSMonitorKeyboard
Samsung SpinPoint 500GB @ 7200RPM Windows 7 Ultimate x64 Dell 24" UltraSharp U2412M IPS Steelseries 7G 
PowerCaseMouseMouse Pad
Corsair HX 850W Xion (white) Steelseries Xai Steelseries 9HD 
Audio
Sennheiser HD 650 w/ Fiio E7+E9 
  hide details  
Reply
The Beast
(14 items)
 
  
CPUMotherboardGraphicsRAM
i5 2500k @ 4.8GHz (1.40v) ASUS P8P67-M PRO Sapphire HD 6950 2GB 8GB Ripjaws-X 1600Mhz 
Hard DriveOSMonitorKeyboard
Samsung SpinPoint 500GB @ 7200RPM Windows 7 Ultimate x64 Dell 24" UltraSharp U2412M IPS Steelseries 7G 
PowerCaseMouseMouse Pad
Corsair HX 850W Xion (white) Steelseries Xai Steelseries 9HD 
Audio
Sennheiser HD 650 w/ Fiio E7+E9 
  hide details  
Reply
post #449 of 10385
Thread Starter 
Quote:
As a company, we like to say that we iterate on our game—a lot. There are three different ways that we can make changes: we can remove things, we can change things, and we can add things. Luckily for anyone playing the demo a second, third or twentieth time, we have done all three of these things to many aspects of the game.
For me, the best part of these demos is how they let players see the iterative process. From PAX East and the introduction of thief, to Comic-Con where we tried an initiative system with cheaper costs and slower regeneration, and to gamescom where the thief will use the original numbers once again. I’m sure that people are theory-crafting on which is better. Thankfully we don’t have to theorize; we can play it and see for ourselves. The slower-regen idea seemed so good on paper, but in practice the original design was just more fun. As we roll into this next demo season, there are a few major changes that we thought we should tell you about, and without further ado, here they are.
Energy
Quote:
Skills no longer cost energy. This means energy potions are also gone. (Sorry to everyone who so vehemently helped us defend their existence.) In place of the energy-potion button is a new dodge button. This allows players to use the mouse to dodge and lets players bind dodge to a single keystroke. If you are moving in a direction, the dodge will take that into account and dodge in that direction. If you are not moving, you will dodge backward. Dodging now also evades attacks, making it a more effective and understandable way to avoid big creature attacks or to get out of AoE spells. Dodging is limited by energy, which regenerates over time.
We have a new long-term replacement for the other benefits that energy potions provided to our system, but since it is not in the game yet, we aren’t talking about it.
Skill Acquisition
Quote:
The acquisition of skills is changing. Why? Because it wasn’t helping teach people the game, it didn’t fit with how skills actually worked, and it didn’t carry over the fun collection element that made the original Guild Wars unique.
A weapon’s skills are now learned by fighting with that weapon. Because weapon skills are tied to weapon use, there is no reason to visit a trainer and make choices about which ones to unlock. Instead, it makes more sense to learn how to use the weapon by, you know, actually using it.
Non-weapon skills are learned in a different way. The second half of the bar will be unlocked using a collection mechanic similar to Guild Wars. We want players to make fun choices about how they build their character, so the new systems will help promote this. Along with this, the player progression of traits, attribute-point spending, and skill tiers have been updated as well, but the final implementation is not a part of this build either. For this demo, the trait panel is disabled, and when the new system is ready, we will explain how it works.
Humans, Charr, Norn, Asura, and Sylvari, Oh My!
Quote:
All of these races are now playable, and the demo content features the human, norn, and charr starting area, as well as a high-level zone where players can experience playing as an asura or sylvari. Here’s a bit of perspective from some of the content designers who worked on these areas.
Charr Personal Story
Quote:
“This is the first time you’ll be seeing the story from the charr perspective. Given the charr’s antagonist role in the past, we took great care to craft a starter experience that will showcase the role of the charr in modern Tyria, focusing on what charr do best: war.
Depending on the legion you join, you’ll end up leading an elite squad of charr warriors, stalking traitors through the alleys of the Black Citadel or manning a gigantic ghost-busting cannon. Expect plenty of battlefield heroics. Folks that are already fans of the charr have nothing to worry about. We hope that through the story, you’ll see what drives the charr. But this isn’t about humanizing them; they’re still every bit as fearsome and bloodthirsty as you remember.” –Theo Nguyen, Game Designer
Plains of Ashford
Quote:
“We are excited to show off the charr starter area, the Plains of Ashford, for the first time. You’ll get to experience the fight against the Flame Legion firsthand, and if you are really skilled, you may even get to fight against the ancient Ascalonians. The Plains of Ashford is a dangerous place, which suits the charr just fine, and it’s a great testing ground for the changes we’ve made to all the classes, and for the feel of the game in general. If you get some time with the game, you’ll also get to try out our newly prolific karma vendors. You can find them scattered throughout the starter area of the charr, and it’s our hope that they’ll add some depth to the dynamic event system, providing tangible rewards for playing through as many events as you can. Most importantly, you’ll get to experience our game from a new perspective, that of the ferocious and sometimes savage charr.” –Devon Carver, Game Designer
Sparkfly Fen
Quote:
“Blazeridge Steppes set a high bar for our high-level demo content last year, giving players a completely fleshed out map to explore, and ending with an epic battle against the dragon lieutenant, the Shatterer. This year, we aim to bring even more to the table by allowing both asura and sylvari the chance to explore the high-level area of Sparkfly Fen. Without giving away too much, let’s just say that players who experienced our previous demos will not be disappointed. Be sure to keep your eyes open for a special demo opportunity.” –Justin Biller, Game Designer
Big, Giant Bosses
Quote:
All of the big, giant bosses have improved; from better cameras to view them to new things we can do with their skills, we have tried to make fighting them a more epic and spectacular experience. Even if you’ve already tried the starter bosses, you will want to give them a second look. There are also some surprise giant events that take place in the high-level area to look out for.
Character Customization
Character-Customization-600x375.jpg
Quote:
You can now try out our character customization. We have technology to adjust body types, allowing for stocky, skinny, and muscular characters. Each race has its own unique set of options, including charr horns, norn tattoos, and asura ears. There is a large variety of faces and hairstyles, and you can even customize facial features, including five sliders just for your human character’s nose!
Although not every option in every category is available in the demo yet, you should be able to get a good idea of what will be possible by playing around with it.
post #450 of 10385
Thread Starter 
Skill Improvements
Quote:
Almost every weapon for every profession has changed in some way or another. If you think you knew what a warrior did with a mace, think again. Rest assured, there is a good chance they will change again before the next time players try the game. Here are some new “weapons” that you might not have seen before:
Ranger greatsword – The ranger’s AoE melee weapon full of chopping, leaping, kicking, evading, and bashing.
Warrior hammer – Get ready to knock some folks around with this heavy hitter.
Guardian hammer – A hybrid damage-and-support weapon that helps to control an area.
Guardian greatsword – Unleash a combination of magic and melee with a massive two-handed blade.
Elementalist earth attunement – The heavy-duty elementalist attunement with Earthquake, Sandstorm, and a host of good defensive abilities.
PvP
Quote:
Structured PvP is here, and it’s ready for players to try out on the show floor. We’re introducing our first map, the Battle of Kyhlo, a conquest map with siege weapons and destructible environments.
Don’t Panic!
Quote:
Ranger lovers, I apologize, but you will have to wait a little bit longer to get your pet love. I assure you it is coming, though.
Underwater thieves, we didn’t forget about you, either. You will be able to steal underwater, just not in this current demo.
So why do we do all of this? We do it to improve upon all aspects of the game that we feel need it. We’re always focusing on making our combat more visceral, our events more dynamic, and our stories more personal. How long will we keep doing this? Until it is ready—and then some.
VigilCastle-600x386.jpg
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] Guild Wars 2 Discussion, Video & Screenshot Thread