Overclock.net › Forums › Video Games › PC Gaming › [Official] Guild Wars 2 Discussion, Video & Screenshot Thread
New Posts  All Forums:Forum Nav:

[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 46

post #451 of 10385
Great stuff, thanks for posting it!
Dynamix
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7-860 Gigabyte GA-P55A-UD4P Radeon 7970 Corsair Domintor Twins + Other = 16 Gb 
Hard DriveHard DriveOptical DriveCooling
WD Caviar Black, 500gb OCZ Solid 3 Sony Optiarc Corsair H50 
OSMonitorKeyboardPower
Windows 7 Ultimate Samsung P2570HD + Other Logitech G110 Corsair 750W HX 
CaseMouse
Antec p183 Logitech MX Revolution 
  hide details  
Reply
Dynamix
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7-860 Gigabyte GA-P55A-UD4P Radeon 7970 Corsair Domintor Twins + Other = 16 Gb 
Hard DriveHard DriveOptical DriveCooling
WD Caviar Black, 500gb OCZ Solid 3 Sony Optiarc Corsair H50 
OSMonitorKeyboardPower
Windows 7 Ultimate Samsung P2570HD + Other Logitech G110 Corsair 750W HX 
CaseMouse
Antec p183 Logitech MX Revolution 
  hide details  
Reply
post #452 of 10385
Quote:
A weapon’s skills are now learned by fighting with that weapon. Because weapon skills are tied to weapon use, there is no reason to visit a trainer and make choices about which ones to unlock. Instead, it makes more sense to learn how to use the weapon by, you know, actually using it.
This method of skill progression has a mixed past, if I recall correctly. Games that have tried this in the past have faced grind problems and exploits. Something like this: if you want to max out a sword, just swing it at a tree a couple thousand times.

However, I have enough faith in Anet/NCSoft to think that they might have a fix for that complaint.
Pro Tem
(15 items)
 
  
CPUMotherboardGraphicsGraphics
i5 25oo MSI P67A-GD65 B3 MSi GTX56oTX-Ti Asus Direct CUii GTX56o Ti 
RAMHard DriveOptical DriveCooling
CORSAIR XMS3 8GB C3oo 128GB / 2x5ooGB WDGreen / 1.5TB SG LG DvD Burner Hyper 212+ 
OSMonitorPowerCase
Win7 HP 64 AcerH233H / Acer X2o3H Antec 75oW Raidmax Smilodon Extreme fan mod 
  hide details  
Reply
Pro Tem
(15 items)
 
  
CPUMotherboardGraphicsGraphics
i5 25oo MSI P67A-GD65 B3 MSi GTX56oTX-Ti Asus Direct CUii GTX56o Ti 
RAMHard DriveOptical DriveCooling
CORSAIR XMS3 8GB C3oo 128GB / 2x5ooGB WDGreen / 1.5TB SG LG DvD Burner Hyper 212+ 
OSMonitorPowerCase
Win7 HP 64 AcerH233H / Acer X2o3H Antec 75oW Raidmax Smilodon Extreme fan mod 
  hide details  
Reply
post #453 of 10385
Love the changes.

Just to clarify the new weapon skills, one of the devs posted this:
Quote:
People will be able to experience this at the demo but I thought I'd come in here and clarify the skill learning issue. Learning weapon skills is not intended to be a long arduous process. It is supposed to be a short process that helps players learn their weapons more effectively. For example, you learn your second skill after killing ten foes which happens very quickly (usually before you exit the tutorial). The number required increases slightly as you learn skills but should never become grindy. Once you learn all the skills on a weapon you are done and don't have to keep using a weapon to "skill it up".
I was worried it would be annoying to learn new skills since I want to use TONS of weapons (warrior!) but it looks like its a very quick process that should be pretty natural.
    
CPUMotherboardGraphicsRAM
i7-2600k 4.5GHz @ 1.32V Asus P8P67 Pro EVGA GTX 580 Mushkin 2133 9-10-9-24 
Hard DriveHard DriveCoolingOS
Samsung 840  WD Black Silver Arrow Windows 7 
MonitorKeyboardPowerCase
Dell U2211H Rosewill RK-9000BR Seasonic X750 HAF X 
MouseAudio
Razer Lachesis Grado HF2 
  hide details  
Reply
    
CPUMotherboardGraphicsRAM
i7-2600k 4.5GHz @ 1.32V Asus P8P67 Pro EVGA GTX 580 Mushkin 2133 9-10-9-24 
Hard DriveHard DriveCoolingOS
Samsung 840  WD Black Silver Arrow Windows 7 
MonitorKeyboardPowerCase
Dell U2211H Rosewill RK-9000BR Seasonic X750 HAF X 
MouseAudio
Razer Lachesis Grado HF2 
  hide details  
Reply
post #454 of 10385
That's a relief, I hate grinding for gameplay.

The only grinding I agree with is trophy grinding, which is optional and not necessary to enjoy your game.
Dynamix
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7-860 Gigabyte GA-P55A-UD4P Radeon 7970 Corsair Domintor Twins + Other = 16 Gb 
Hard DriveHard DriveOptical DriveCooling
WD Caviar Black, 500gb OCZ Solid 3 Sony Optiarc Corsair H50 
OSMonitorKeyboardPower
Windows 7 Ultimate Samsung P2570HD + Other Logitech G110 Corsair 750W HX 
CaseMouse
Antec p183 Logitech MX Revolution 
  hide details  
Reply
Dynamix
(15 items)
 
  
CPUMotherboardGraphicsRAM
i7-860 Gigabyte GA-P55A-UD4P Radeon 7970 Corsair Domintor Twins + Other = 16 Gb 
Hard DriveHard DriveOptical DriveCooling
WD Caviar Black, 500gb OCZ Solid 3 Sony Optiarc Corsair H50 
OSMonitorKeyboardPower
Windows 7 Ultimate Samsung P2570HD + Other Logitech G110 Corsair 750W HX 
CaseMouse
Antec p183 Logitech MX Revolution 
  hide details  
Reply
post #455 of 10385
Thread Starter 
Quote:
Originally Posted by grishkathefool View Post
This method of skill progression has a mixed past, if I recall correctly. Games that have tried this in the past have faced grind problems and exploits. Something like this: if you want to max out a sword, just swing it at a tree a couple thousand times.

However, I have enough faith in Anet/NCSoft to think that they might have a fix for that complaint.
it's not as bad as it sounds.
post #456 of 10385
Quote:
Originally Posted by DayoftheGreek View Post
Love the changes.

Just to clarify the new weapon skills, one of the devs posted this:


I was worried it would be annoying to learn new skills since I want to use TONS of weapons (warrior!) but it looks like its a very quick process that should be pretty natural.
Quote:
Originally Posted by FLCLimax View Post
it's not as bad as it sounds.
Awesome. I am relieved. You know, Climax, how worried I am about this. God, what a loser I am, to have so much emotion invested in this launch...
Pro Tem
(15 items)
 
  
CPUMotherboardGraphicsGraphics
i5 25oo MSI P67A-GD65 B3 MSi GTX56oTX-Ti Asus Direct CUii GTX56o Ti 
RAMHard DriveOptical DriveCooling
CORSAIR XMS3 8GB C3oo 128GB / 2x5ooGB WDGreen / 1.5TB SG LG DvD Burner Hyper 212+ 
OSMonitorPowerCase
Win7 HP 64 AcerH233H / Acer X2o3H Antec 75oW Raidmax Smilodon Extreme fan mod 
  hide details  
Reply
Pro Tem
(15 items)
 
  
CPUMotherboardGraphicsGraphics
i5 25oo MSI P67A-GD65 B3 MSi GTX56oTX-Ti Asus Direct CUii GTX56o Ti 
RAMHard DriveOptical DriveCooling
CORSAIR XMS3 8GB C3oo 128GB / 2x5ooGB WDGreen / 1.5TB SG LG DvD Burner Hyper 212+ 
OSMonitorPowerCase
Win7 HP 64 AcerH233H / Acer X2o3H Antec 75oW Raidmax Smilodon Extreme fan mod 
  hide details  
Reply
post #457 of 10385
Thread Starter 
i feel kinda bad now, lol.
post #458 of 10385
Thread Starter 
The Battle of Khylo – Jonathan Sharp on PvP

Quote:
Earlier this week Jon Peters talked about the core structure of PvP in Guild Wars 2. Today, I’d like to talk about the first map we’ll be revealing, the Battle of Kyhlo—a map you can play at the upcoming PAX and gamescom shows. Let’s break down the map, some general tactics and strategy, and how each class can help their team.
Key Map Locations

Capture points

- Both teams will fight to control the 3 capture points:
- The Windmill in the north
- The Clocktower in the middle
- The Mansion in the south

Every two seconds, each team will be awarded one point for every capture point under their control. By keeping control of these areas—and preventing your opponents from taking them—you will increase your score while denying the other team points. The game will end when a team reaches 500 points.


Team bases

The red team will spawn in the west base, and the blue team will spawn in the east base. This is where you will begin the game and—if you aren’t resurrected by an ally—where you will respawn after being killed.

Trebuchet

All PvP maps in Guild Wars 2 will feature what we call “secondary mechanics.†For the Battle of Kyhlo, the secondary mechanic is the trebuchet. Each team will have a treb that can be used to bombard enemies anywhere on the map—including the three capture points. The trebuchet attacks will cover a lot of ground and knock enemies back, so learning to use them well can be instrumental in winning a game. Each team’s treb can be destroyed by the opposition, and when this happens, a repair kit for the corresponding trebuchet will spawn.

Repair kits

If your team’s treb is destroyed, you can retrieve the repair kit, carry it back to the trebuchet, and use it to get the weapon working again. You can’t destroy or interact with the other team’s repair kit, but you’ll want to harass any foes carrying a repair kit back to their trebuchet. Weapons and skills are disabled for any player carrying a repair kit, so you’ll also want to protect the person carrying your team’s repair kit.

Importance of the Trebuchet

The power of artillery

The trebuchet has a huge area of damage and it also knocks back. It can be used to interrupt enemies trying to finish off your allies, or resurrect their teammates. The trebuchet can easily turn the tide of a fight where your allies are outnumbered.

Trebuchet control

You want to destroy your enemy’s trebuchet and protect your own. If either is destroyed, a corresponding repair kit will spawn, and they will need to get this bundle in the map, and then bring it back to the destroyed trebuchet. Be sure to escort your repair kit back to the treb if the enemy is stalking your trebuchet man, or be sure to keep them from repairing their own treb.


Map Strategy

Choke points

There are many gates and narrow passages throughout the map. If you have a character with strong area-of-effect skills, try to catch multiple enemies in these choke points. It will increase your effectiveness and ensure you’re getting more bang for your buck.

Line of Sight

Try to hide from enemies by breaking the line of sight. You can use structures to your advantage by hiding behind them, and by staying behind walls when sneaking up on an enemy. This is particularly useful when you’re trying to assault a capture point: Instead of heading directly into the area, approach it stealthily and you may catch your enemy off guard.

Destructible objects

There are many buildings and props that can be blown up. The major props (buildings and massive water pipes) can only be destroyed with trebuchet shots, but smaller props, such as barrels and crates, can be blown up with player skills. Paths that were closed at the beginning of the game may open up through the course of a match, so always be on the lookout for new shortcuts.

Mobility

Some skills will give you a boon called swiftness, which temporarily increases your base movement speed. Other skills allow you to leap forward, and these can be used to help you move quickly through the map.

Flanking

Be sure that you don’t run into a 1v2 or 1v3 just because the enemy is holding a capture point you want to take. Instead, back off and go to another point, or wait for backup to arrive before advancing. Try to flank your enemies when they have a superior position, and be sure to press the advantage when you have them outnumbered at a certain location.


Professions

Now that we’ve covered some general tactics for the map, let’s break down each of the classes and look at how they can use their unique skill sets to best help their team achieve victory.

Warrior

Warriors are great at assaulting capture points and enduring long battles. They want to build adrenaline during a fight and then use it to explode for great effect. By using a shield, they can prolong their survivability in a fight, and they can also bring many utility skills that help them to remove conditions and absorb damage. Conversely, warriors can focus on offense by choosing to dual wield and bringing utility skills that augment their damage output.
Pro tip: You can combine the utility skills Fear Me and Bull’s Charge to fear someone away from you and then charge them from behind, knocking them down!

Guardian

Guardians excel at helping allies—especially in tight spaces—and holding positions against enemies. Guardians have many defensive skills which allow them to slow down the rate at which they take damage, and others that allow them to deflect or reflect projectiles. While you can roam throughout the map looking for enemies, it’s usually best to choose a position and help your allies at that location as your defensive prowess comes at the cost of mobility.
Pro tip: In a heated battle, you can activate your virtues, giving yourself and nearby allies aegis, burning, and regeneration. You can then recharge your virtues by using the utility skill Meditate.

Thief

Thieves can dish out a lot of single-target damage, but they don’t like to get caught in huge fights. Instead, they love to be stealthy, sneaking around the map and looking for enemies moving from one location to another. By using stealth skills, the thief is able to harass and skirmish with his foes without having to commit entirely to a fight: he can jump into an enemy team, pick off a key or injured target, and get away without taking damage. But be advised: The thief is not as durable as some of the other classes, so prolonged fights can be risky.
Pro tip: You can use the healing skill Withdraw and the utility skill Roll for Initiative to move around the map by quickly turning your camera around and “retreating†in the direction you want to travel. But don’t try this if you easily get motion sickness!

Engineer

The engineer has a couple of area-of-effect bundles that allow for great damage against multiple enemies. The engineer loves to set up at a capture point with mines and turrets, making the most of these gadgets. With the mine kit and a bit of preparation time, you can set up a strong defense at any control point. When you’re on the offensive, try using the grenade bundle. All of your grenades have an area of effect, so with careful placement, you can deal with multiple enemies at once.
Pro tip: Use Smelling Salts to help allies revive faster. You can also use it just before you go down to quickly revive yourself! Self-administered CPR, anyone?


Ranger

Rangers excel at long-range damage, and are able to skirmish with enemies using their mid-range weapons. Having a pet allows the ranger to excel in 1v1 fights, as the pet can help the ranger rally if they go down. The ranger is also able to control capture points and choke points by putting traps in these key areas, and catching enemies as they hit the traps. Rangers can turn fights to their advantage by luring foes into their traps.
Pro tip: You can have multiple buffs on you at once that help you stack damage. Use the utility skills Sharpening Stone and Lightning Reflexes to quickly dish out a lot of damage. But beware: If someone is blocking or reflecting attacks back at you, you’ll need to wait until they are vulnerable again to do this or you will be one sad panda.

Elementalist

The elementalist is very versatile and is able to flow in and out of different attunements in order to adjust to the battlefield. While they are somewhat squishy, they can use many skills to protect themselves and their allies, reflect projectiles, and hinder their opponents’ plans. They are at their best when helping an ally hold an area or assault a capture point, and they are good in 1v1 fights. They are somewhat weak in large battles, however, so be careful when trying to hold a point against multiple foes as an elementalist.
Pro tip: You can start the cast for the earth skill Churning Earth and then use the utility skill Lightning Flash to quickly close the distance to your target. If you time it right, it’s a great combo!

Necromancer

The necromancer is able to outlast and defeat foes through attrition if they have time to build up life force. Doing so allows you to use the Death Shroud mechanic to prolong your life in battle. But beware: If you do not have a lot of life force, you will be squishy. Try to bring main-hand weapons and utility skills that help you increase your life force.
Pro tip: Use the skill Dark Pact on the main-hand dagger and the utility skill Well of Darkness together, and your opponent will be immobilized inside of a blinding well for 3 seconds. Just make sure you immobilize them inside the well.

Come play at PAX and gamescom!

If you get a chance to attend PAX or gamescom, come and play Guild Wars 2 PvP. Pew-pew the opposition. Crush those enemies. Hear the lamentation of the pwned. If you see us on the show floor, come and talk to us— we’d love to hear your thoughts about this brand-new map for Guild Wars 2 PvP.
See you there!

post #459 of 10385
Thread Starter 

Quote:
Guild Wars has a rich tradition of both pickup and competitive PvP, featuring formats played with varying degrees of organization. It has a variety of places for players to scratch their PvP itch: from Heroes' Ascent and Random Arena to Alliance Battles and GvG. I know it has taken us a while to reveal it, but rest assured, that heritage lives on in Guild Wars 2 where our goal is to create the best MMO PvP experience.

For Guild Wars 2, we wanted to organize the PvP formats more clearly and simply. For pickup play, we've created a single place where all pickup players can play. It's a server browser where "hot join" games are constantly running. We've also created a single, central place for competitive play in the form of automatic tournaments. These two play styles—pickup and competitive—share a lot of gameplay similarities, which allows players to easily transition from casual to more organized play. This is important, because both pickup and tournament play are independent of "world" choice. In other words, all Guild Wars 2 PvP players are in the same PvP games and are not segregated.

Let's take a closer look at the two PvP styles.
Hot Join PVP

"Hot join" games are the casual side of structured PvP. By nature, fighting other players is never going to be as casual as fighting PvE monsters, but this is a place to experiment with builds, learn the maps, and try out a PvP game against other players. Hot join PvP can be played from 1v1 all the way up to 10v10.


Players can browse through a list of available games, each displaying the current map, the number of players, etc. Players can search by server population or friends list. Even if a game is in progress, you can join or leave at any time. If one side loses players, the servers can auto-balance the number of players on the teams. Once the current round ends, the server loads the next map in the rotation, players can reselect teams, and the fight starts again. This kind of setup allows players to find favorite servers and build online communities by playing more than one game with the same settings and people.


Tournament Play

Tournaments are the more organized side of structured PvP. Tournament play is 5v5, but matches take place on the same maps that are used for hot join play. Tournaments will run with varying frequency, and different reward levels will allow some players to get their feet wet in the smaller tournaments while more-organized teams battle it out in the larger tournaments.

Tournaments come in the following flavors:

Pickup Tournaments: These single-elimination tournaments wait for 8 teams to join before starting. Once they start, they go through 3 rounds of eliminations, with winners receiving qualifier points.
Monthly Tournaments: For monthly tournaments, you'll need a certain amount of qualifier points to join.
Yearly Tournaments: These grand tournaments feature the winners from the monthly tournaments slugging it out for the right to call themselves the best PvP players of the year.
Player-Run Tournaments: These tournaments will be customized by players, allowing for great flexibility and unique bragging rights.

PVP Game Types

Guild Wars 2 PvP features different maps that all dramatically alter a single game type called Conquest. In the Conquest format, teams compete over a certain number of capture points. Holding a capture point and killing enemies improves your team's score. The first team to reach the score limit—or the team with the highest score when time runs out—wins the match.

Control points are strategic areas on the map that are captured by standing within them. A point must be neutralized before it can be captured, and it can only be captured if no enemies are around. The more allies you have at a point, the faster it will be neutralized and captured. Neutralizing a control point stops it from scoring points for either team and happens quite quickly. But if an enemy is standing within a control point, you must push them out or kill them before continuing with your capture.


Now that you know how Conquest works, you probably want to know how we spice it up. We vary this game type by creating important secondary objectives. These can be trebuchets, repair kits, and destructible environments, like those in the Battle of Kyhlo map. In another map, for instance, a secondary objective takes the form of a giant dragon flying overhead, blasting portions of the map and killing players who are fighting below.

Secondary objectives allow us to create an environment where you always understand the basic objectives, no matter which map you're playing, but they also let us create radically different high-level strategies through the unique mechanics of each map.


Getting Started

When a player takes a character into PvP, they are granted access to all the necessary skills, items, etc. Characters are set to the maximum level, putting everyone on an even playing field. This makes player skill more important than time invested in a particular character. When you take your character back to the PvE environment, you return to the skills and gear you had there, but the game will save your last PvP setup. You'll also be able to store templates for builds. This way, you can try out new stuff in PvP but still easily return to your familiar builds.

Each profession will load into PvP with a starter template that allows new players to have a competent build without needing to delve into detailed skill selection, item selection, or other tweaks. However, these more detailed customization options will be available for players who are more comfortable with the system.

Finish Them!

I thought it appropriate to end with a look at the downed mode in PvP. Downed mode works a bit differently in PvP—or rather, interacting with a downed player is different in PvP. While you can still kill a downed player just by attacking them, when you are near a downed enemy, you will also see a prompt: "F - Finish Them!" Hitting F at this point starts the animation for a finishing move that sends your opponent straight to their defeated state.

Putting It All Together

As with every aspect of Guild Wars 2, we wanted to create the highest-quality PvP possible. Our goal is to allow new players to try PvP with our hot join servers while making sure that the most elite PvPers will be able to find a challenge. We focused our efforts on this single, shared game type because it allows us to achieve the goal of making an easier transition from casual PvPer to hardcore PvPer. The Conquest game type lets us polish that one format to the point where players can find depth in emerging strategies, and it allows our entire player base to play together. At the end of the day, Guild Wars 2 is a social MMO, and structured PvP is as much a part of that as anything else.

Persistent hot join servers, instant unlocks, and a common game type have all been created with the ultimate goal of building a community and letting players find the people they want to play with quickly. We want you to stop preparing to have fun and start having it!


Edited by FLCLimax - 8/17/11 at 5:30am
post #460 of 10385
Thread Starter 
Gamescom 2011 Trailer








Edited by FLCLimax - 8/17/11 at 4:38am
New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: PC Gaming
Overclock.net › Forums › Video Games › PC Gaming › [Official] Guild Wars 2 Discussion, Video & Screenshot Thread