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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 463

post #4621 of 10385
Quote:
Originally Posted by bR0ken_pr0Jector View Post

EVE Online? >_>

It might not have level grinding but it has ALOT of grinding and i would still say too an extent it has level grinding - where you get ships and get new parts/weapons and such for them you are basically leveling that ship up - even its its not called that and in Eve Online its ALOT worse - say you spent like 10,000in game credits and hours and hours "leveling" up your ship spent hours farming for the mats and everything and you take it out on its maiden trip BANG it gets blown up alll that hard work, all that in game money down the drain and you have too start all over again
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post #4622 of 10385
Thread Starter 
http://pastebin.com/bqPWjwvj

http://pastebin.com/DmudUthx

http://pastebin.com/smtM8EjW

http://pastebin.com/zUJ29P31

http://pastebin.com/2j1jGUtR

http://pastebin.com/BFeGTXjf

http://pastebin.com/S59dhQes
Edited by FLCLimax - 8/13/12 at 7:47am
post #4623 of 10385
Quote:
Originally Posted by Murlocke View Post

12 days...
TWELVE DAYS!!

thumb.gifthumb.gif

I've got my launch party planned and I still can't believe it is so soon. I don't even know how I want to spend my time in game yet. It is hard to slow down and wander around for fun when I've got friends over, so WvW will probably be a majority of the agenda. Having a group all in the same room makes organized play a heck of a lot easier.
    
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post #4624 of 10385
disapointed with gtx660 ti leaked review...
gonna search for better value GPU

and....
grenade got nerfed....
NOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!
    
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post #4625 of 10385
ok, its time for some of my stupid questions

Joined the stress test for the first time, and I can't believe I actually have to ask something this stupid.

I was a thief holding a daggor. At the beginning of game there are centuars around that I can kill.

I notice that clicking on them doesn't warrant an attack, especially when I'm **just a bit** away from them. And sometimes, it seems like when I'm close enough, attack is automatic.



so what's the deal? is a click on the enemy required to "initiate" the attack, and beyond that it will be auto as long as enemy is in attack range? Or is it "double click" that's required? or all it takes is to get into weapon range and the character will automatically start whacking things up?

I couldn't figure it out myself during my few fights redface.gif


PS : I also found the movement style a bit hard to get used to. I'm used to the diablo style for fixed camera, and the shooter game style for moving camera.

The movement style GW2 has right now is actually awesome for general movement. Its just like dragon age origins. I get dizzy easily when playing FPS games, but I can play DA:O all day without being sick. Unfortunately, with that movement style, I can't imagine how I can attack while being agile, you know, dodging attacks flexibly, cuz when I do all that Q and E sideway movements, the camera doesn't move an inch, and that's gonna be a problem.

Any pro tip on that? First time playing a big western MMO here. tongue.gif
Edited by HarrisLam - 8/13/12 at 7:19am
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post #4626 of 10385
Thread Starter 
^

1. you can actually set in options to attack on double click/right click which is a hold over from guild wars.

2. notice the arrows around skill 1 by default. this can be enabled or disabled on any skill by ALT + right clicking on the skill. this makes it into an auto attack of sorts, basically you will use the skill whenever it's off cooldown.

3. by default there's also auto select target enabled, you can(should) disable that.

4. play around with camera speed, position and free camera option.
post #4627 of 10385
Quote:
Originally Posted by ArmageddonAsh View Post

It might not have level grinding but it has ALOT of grinding and i would still say too an extent it has level grinding - where you get ships and get new parts/weapons and such for them you are basically leveling that ship up - even its its not called that and in Eve Online its ALOT worse - say you spent like 10,000in game credits and hours and hours "leveling" up your ship spent hours farming for the mats and everything and you take it out on its maiden trip BANG it gets blown up alll that hard work, all that in game money down the drain and you have too start all over again

I hate to bring this off topic more, but I somewhat disagree. You can only fit a ship to the extent your skills (and later its stats) allow you, and you don't grind skills, you don't even have to be online for them to train. Also, I acquire all of my modules through the vast player market with money I've earned from high level missions, although it is possible to buy PLEX (Pilot's License Extension) with real money and sell it on the market for ISK, which nullifies any work you would otherwise have to put in.

Ships can be insured which will reimburse you most of the cost of the hull, so if you do lose it you gain back a good portion of what was originally invested into it. Besides, it would be dumb to fly anything that would put you into a hole should you lose it, so always go by the mantra "don't fly what you can't afford to lose." And unless you were pvping, got podded and had no up-to-date clone to spawn into you do not truly "start over," and even then you still retain most of your skill points and still have all of your other assets. Also it's normal to have multiple ships so you always have something to get into in case you do lose your active ship.

This is all a really watered down version though, EVE is so vast and complex that it makes this only a small portion of how to "progress" through it. Yes EVE requires a lot of time to be put into it, but given all the possible options there are as well as the fact that you can train skills without actually playing (meaning you can take off whole months of playing while still progressing your character) makes it so that there is no real "level grind".

But still, I did name an mmo without an actual level grind. tongue.gif
Edited by bR0ken_pr0Jector - 8/13/12 at 9:17am
post #4628 of 10385
Seeing all these posts on balance changes makes me wonder: If I played a Ranger in BWE1 and not since, should it still feel the same in the final release? Actually, same for the other classes, there haven't been any core changes to any of them right ?
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post #4629 of 10385
Quote:
Originally Posted by Bastyn99 View Post

Seeing all these posts on balance changes makes me wonder: If I played a Ranger in BWE1 and not since, should it still feel the same in the final release? Actually, same for the other classes, there haven't been any core changes to any of them right ?

I don't think there have been any major core changes to any of the classes. If you were using a build that relied on one of the skills that got balanced it might upset your playstyle a little bit but I can't imagine it being drastic. I would be very surprised if your preference for the classes changed as a result of the balancing.
    
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post #4630 of 10385
Launcher now informs you about out of date drivers and such. There's also a post on GW2Guru stating "New drivers, tailored for GW2 will be released on the 15th or the 21st by Nvidia.". There's no 'real' source, except to the thread where someone states it, but he appears to have a decent standing within that community. Either way, being hopeful his insight is correct!

Also still can't decide between female norn, f human or f sylvari. >_
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