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post #4941 of 10385
I saw that there were combos and finishers you could do for added damage, but never bothered to understand it.

Yes, I've played MMOs with ASDW as the movement keys, but it still felt awkward.

Honestly, I played the game more than 4 hours and less than 8. I'm sure I didn't give the game a fair run through, but on first appearances I felt underwhelmed. I'll probably have to pay more attention to the controls and combos 2nd time around. Maybe bind things differently. That said, I still haven't received an answer as to whether you can have different characters on different servers or if they all need to be on the one server you choose.
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post #4942 of 10385
Quote:
Originally Posted by Simca View Post

I saw that there were combos and finishers you could do for added damage, but never bothered to understand it.
Yes, I've played MMOs with ASDW as the movement keys, but it still felt awkward.
Honestly, I played the game more than 4 hours and less than 8. I'm sure I didn't give the game a fair run through, but on first appearances I felt underwhelmed. I'll probably have to pay more attention to the controls and combos 2nd time around. Maybe bind things differently. That said, I still haven't received an answer as to whether you can have different characters on different servers or if they all need to be on the one server you choose.

All characters are on the same server, its account based rather than char
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post #4943 of 10385
Quote:
Originally Posted by ArmageddonAsh View Post

"We will be conducting a stress test tomorrow Tuesday, August 21 from 12:00 Noon PACIFIC Time to 4:00 PM PACIFIC Time.

Sweet. Looks like I am checking out of work a little early tomorrow. thumb.gif
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post #4944 of 10385
Quote:
Originally Posted by Simca View Post

I saw that there were combos and finishers you could do for added damage, but never bothered to understand it.
Yes, I've played MMOs with ASDW as the movement keys, but it still felt awkward.
Honestly, I played the game more than 4 hours and less than 8. I'm sure I didn't give the game a fair run through, but on first appearances I felt underwhelmed. I'll probably have to pay more attention to the controls and combos 2nd time around. Maybe bind things differently. That said, I still haven't received an answer as to whether you can have different characters on different servers or if they all need to be on the one server you choose.

 

Not sure what do you mean awkward. Most games use WASD.

 
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post #4945 of 10385
I think your used to a more classic style mmo. This game is 99.9% all skills


You will have a "home server", yeah you can change servers but there is no point
post #4946 of 10385
Quote:
Originally Posted by Simca View Post

Maybe bind things differently. That said, I still haven't received an answer as to whether you can have different characters on different servers or if they all need to be on the one server you choose.

I'm not sure, but if it helps, you can just join another server with your existing characters as long as you have a friend on that server. It is called "guesting." So you can make all of your characters on one server then just move them over where your friends are. The only limitation with this system is that you can't compete in WvWvW for any server except your home world.
    
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post #4947 of 10385
Quote:
Originally Posted by duhasttas View Post

^This is a good thing. It'll at least give them an idea of how heavily populated the servers will be at launch since the majority of people have already brought the game as its so close t o launch. Last thing anyone wants to experience are connection errors on launch day
on the contrary, I think it wont

Why would they do a stress test on the AFTERNOON of a WEEKDAY? What kind of "stress" are they planning on getting?

do it a nights of weekday, and afternoons of weekends. That would make much more sense.
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post #4948 of 10385
I made a really fun build on engineer and plan to play it tomorrow in some WvW and sPvP but I hope I have good teammates.

I really want to play a pure support tank type build on engineer, throwing out boons like crazy, removing conditions and applying conditions but the damage isn't that crazy.
post #4949 of 10385
Quote:
Originally Posted by HarrisLam View Post

on the contrary, I think it wont
Why would they do a stress test on the AFTERNOON of a WEEKDAY? What kind of "stress" are they planning on getting?
do it a nights of weekday, and afternoons of weekends. That would make much more sense.

You do realize there are people outside of the US right? For UK its basically primetime.

East coast gets a few hours after normal working hours as well.

I'm missing most of it due to work, but I should be able to jump in for an hour to mess around in WvWvW one more time before launch.
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post #4950 of 10385
Quote:
Originally Posted by xquisit View Post

Curious to see who is moving from the NCSoft game Aion to GW2?

I'm coming from Aion with my entire legion and quite a few other Asmos/Elyos. We're all from Israphel.
Quote:
Originally Posted by Simca View Post

I saw that there were combos and finishers you could do for added damage, but never bothered to understand it.
Yes, I've played MMOs with ASDW as the movement keys, but it still felt awkward.
Honestly, I played the game more than 4 hours and less than 8. I'm sure I didn't give the game a fair run through, but on first appearances I felt underwhelmed. I'll probably have to pay more attention to the controls and combos 2nd time around. Maybe bind things differently. That said, I still haven't received an answer as to whether you can have different characters on different servers or if they all need to be on the one server you choose.

The combos can be very potent (hello, AoE condition/boon application!), so that's definitely a component of GW2 gameplay you'd want to look into. Another trend I've noticed in people who don't take much of a shine to GW2 is the reluctance to dodge. Dodging is probably the most important mechanic in GW2. If you don't learn to dodge certain key skills (big hits or combo initiators), then you'll find GW2's gameplay lacking. Not to mention that you'll continually find yourself respawning at the nearest recall point. Overall, I'm mostly looking forwards to GW2 because ANet has brought back the skill-based gameplay I loved in GW and sorely missed in Aion. Gear bias has no place in competitive play.
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