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post #511 of 10385
I'll have to wait and see about the skill aspect of the game. For example in wow, a clicker and keyboard turner in pvp does almost just as well as someone who turns with the mouse and move with the keyboard (fps like). The UI in GW2 seem a bit limited as well. Don't characters usually have 20-40 buttons to use? From hali's video it seems only few can be chosen to be used at a time. It may mean less micromanagement and more just click and win/loose.
post #512 of 10385
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post #513 of 10385
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Edited by FLCLimax - 8/21/11 at 6:11am
post #514 of 10385
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post #515 of 10385
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Originally Posted by clip+ View Post
I'll have to wait and see about the skill aspect of the game. For example in wow, a clicker and keyboard turner in pvp does almost just as well as someone who turns with the mouse and move with the keyboard (fps like). The UI in GW2 seem a bit limited as well. Don't characters usually have 20-40 buttons to use? From hali's video it seems only few can be chosen to be used at a time. It may mean less micromanagement and more just click and win/loose.
Have you ever played wow? Keyboard turners are the laughing stock of the game. They might do as in "well" in public pvp, but that is because everyone is keyboard turner since its all casuals.

The stock wow UI only has like 10 skills too. You have to add more skills and change the UI using the games menu or user made add-ons. Considering GW2 isn't even released yet, let alone even beta testing, they aren't going to give you 40 skills. Besides, of those 40 buttons you get in wow, a typical DPS rotation uses only a few as of the last expansion anyway. 90% of the skills are useless. GW2 is trimming off the fat and hopefully will end up giving you only skills that you can use.

Each class has multiple ways to modify the bar. Warriors can hotswap weapons in battle and gain an entirely new set of 5 weapon skills. Any mixing and matching (axe+sword, axe+mace, etc) gives you different skills. Elementalists have 4 attunements, each with a different set of 5 skills. Thieves can steal skills from other classes and it modifies their skills accordingly. The second 5 skills (to total 10) can be selected from a large pool. All 10 skills can be modified by the choices you make when building your character. PVP lets you make multiple pre-saved builds so you can swap between them in-between matches to try and tailor your build to best play with your team, the map, and the enemy team.

What is wrong with click and win/lose anyway? Ever played an FPS? They only have one skill (shoot) and one button to use it (click) and it is some of the best competitive gameplay you can find anywhere. The whole point of guildwars 2 is to get away from the 40 stupid skills clicking gameplay and include more utility skills and make positioning and timing more important than min/maxing and preset rotations.

If they can pull it off still remains to be seen. I like to remain optimistic.
    
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post #516 of 10385
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Originally Posted by DayoftheGreek View Post
Want to see wow-like? Look at the SWTOR or Rift threads.
^THIS^

And GW2 doesn't look anything like the typical Asian Free-MMOs you see advertised everywhere.







That was the thing about GW that hooked me in the beginning. The art was so much more mature than WoW. The color and texture palettes were more graphic novel than comic book. Rift, although based on the engine that WoW uses, is prettier than WoW; but it still has that Warcraft feel, especially the fonts.

To be fair, I have noticed in the GW2 videos that the damage numbers are more like what one sees in many of the other Asian free-mmos. They changed the font type and enlarged them, it seems. But I think I can live with that.


PS - FLClimax, you are doing an outstanding job with this thread. Thank you for your continued effort.
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post #518 of 10385
Necros look like warlocks, which is what I played in WoW. Looking forward to it, especially since Guild Wars doesn't seem to have that "grind your ass off" attitude WoW instills in people
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welcome to the fold.
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