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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 62

post #611 of 10385
Quote:
Originally Posted by DayoftheGreek View Post
They also said the demos were lowered difficulties so players could pick up and play without dieing endlessly because they are used to traditional MMO's.
What I can't stand in fire and 5 mobs at once?!
post #612 of 10385
That would explain why the mobs don't kite. But I solo tank huge mobs all the time in GW, shoot, there's an enormous population of Solo activity.
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post #613 of 10385
Wow loved those videos from gamescom
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post #614 of 10385
Just wondering, is Skyrim similar to GW2 except that it's not a MMO??
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post #615 of 10385
Thread Starter 
nope.
post #616 of 10385
Quote:
Originally Posted by Jinny1 View Post
Just wondering, is Skyrim similar to GW2 except that it's not a MMO??
From the recently released info on Skyrim, GW2 is way more of an RPG. This is coming from a guy who played Morrowind for 5 years. Skyrim is going to be much more console focused this time around, and less RPG focused. Fewer skills/items etc, while GW is expanding and is more dynamic Also the UI of Skyrim will scream XBOX, while of course GW is much like traditional MMO's minus the 12 inch skill bar
Awesome video on GW2 content.
Edited by RAMP4NT - 9/10/11 at 10:18pm
    
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post #617 of 10385
Thread Starter 
Audio interview with Jeff Grubb(some videos too)

http://www.guildwarsinsider.com/


Matt Barrett on Asura Design

http://www.arena.net/blog/matt-barrett-on-asura-design


Mr. Sparkles, A Tale of the Asura

http://www.arena.net/blog/mr-sparkle...e-of-the-asura
post #618 of 10385
Thread Starter 


Edited by FLCLimax - 9/14/11 at 1:46pm
post #619 of 10385
Thread Starter 
post #620 of 10385
Thread Starter 

Quote:
My name is Heron Prior, and I’m the animation team lead for Guild Wars 2. Today, I’m going to talk a bit about the asura and explain some of the thinking and processes that went into bringing this character to life. Although they posed some unique challenges, the asura ended up being one of the animation team’s favorite races to work on, and we’re excited for players to get a closer look.
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