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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 64

post #631 of 10385
Quote:
Originally Posted by themadhatterxxx View Post
I have no idea how you can reach this conclusion from Youtube videos. They all look like blurry crap.
What are you on about? There are dozens, if not hundreds of HD quality videos of the game floating around.


Quote:
Originally Posted by FLCLimax View Post
doesn't matter what he thinks, they have stated that it's a tweaked version of the first games engine.
Then DICE might as well call Battlefield 3's Frostbite 2 a 'tweaked' version of their engine from BF2.

GW1 and 2 game mechanics & graphics aren't even close to similar in any way, shape, or form. It's a complete rehash.


Edit: I finally found the video I was talking about from last year. Skip to the 9:00 mark, they talk about the "new engine technology"

http://www.gamespot.com/pc/rpg/guild...os%3Btitle%3B8
Edited by Backfat - 9/17/11 at 9:19pm
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post #632 of 10385
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if i have been told to my face by Eric Flannum, the lead designer of the game, and again the same thing by Colin Johanson, no offense but it's their word over yours. i don't really care how much it's changed(i have played and followed the game since last summer in know exactly how big the differences are so it's pointless to even bring it up) it's still a tweaked Guild Wars engine. they even began GW2 development by scripting DE's into vanilla GW...

obviously alot of changes have been made but it's still a tweaked guild wars engine, i think declarative statements from the guys actually making the game would rank above speculation. it's heavily modified yea, "tweaked" is the word they used. i'm not saying it looks at all alike obviously.

FYI, Chris Lye(marketing) has already been corrected on a number of technical issues in the past. as the marketing guy(who couldn't even say how many character slots, dye choices or how many pvp maps there were) i am gonna side with Eric above him.
post #633 of 10385
Quote:
Originally Posted by FLCLimax View Post
if i have been told to my face by Eric Flannum, the lead designer of the game, and again the same thing by Colin Johanson, no offense but it's their word over yours. i don't really care how much it's changed(i have played and followed the game since last summer in know exactly how big the differences are so it's pointless to even bring it up) it's still a tweaked Guild Wars engine. they even began GW2 development by scripting DE's into vanilla GW...

obviously alot of changes have been made but it's still a tweaked guild wars engine, i think declarative statements from the guys actually making the game would rank above speculation. it's heavily modified yea, "tweaked" is the word they used. i'm not saying it looks at all alike obviously.

FYI, Chris Lye(marketing) has already been corrected on a number of technical issues in the past. as the marketing guy(who couldn't even say how many character slots, dye choices or how many pvp maps there were) i am gonna side with Eric above him.
At this point, its all semantics.

All I know is, this game is way better than GW1, and a gigantic amount of information about the game has yet to even be released. GW1 couldn't really keep my attention for more than a few months. Mostly because of the awkward movement mechanics, and targeting system. Plus the instanced zones where the mobs would instantly all respawn after spending 45 minutes clearing out a zone, turn a quest in, get another and have to rinse and repeat against the very same mobs.

I see myself playing this game for many years.
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post #634 of 10385
Quote:
Originally Posted by Backfat View Post
Plus the instanced zones where the mobs would instantly all respawn after spending 45 minutes clearing out a zone, turn a quest in, get another and have to rinse and repeat against the very same mobs.
You don't seem to have played much, quests don't work that way.

Groups will spawn when you get new quests, not when you turn them in (I should know, I've done every quest in the game). Generally you get new quests in towns anyways, and when you go into town and return to a zone, that's when they respawn.

Most of the time if you're good you can just run past every mob in the game anyways, not like you have to waste your time killing them all, unless you're in hard mode.
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post #635 of 10385
In the Fissure of Woe, Sorrow's Furnace, and the Underworld, to name a few, mobs do spawn while in the zone after you turn in or acquire certain quests. But in general terms, non-elite zones, ZenOO is correct.
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post #636 of 10385
Yes, didn't I say that they would when you get new quests?
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post #637 of 10385
I think what he means is that if you complete a quest then leave to the zone to get a new quest when you reenter the previous zone all of the mobs respawn.
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post #638 of 10385
Quote:
Originally Posted by Zen00 View Post
You don't seem to have played much, quests don't work that way.

Groups will spawn when you get new quests, not when you turn them in (I should know, I've done every quest in the game). Generally you get new quests in towns anyways, and when you go into town and return to a zone, that's when they respawn.
That's pretty much what I was talking about. You kind of explained it for me. Since quests are mostly offered in towns, that's obviously what I was talking about. They respawn when you leave the zone you just cleared after completing a mission, to go back to town to turn it in and pick up another one, only to have the new one located in the same zone you just cleared. Which happened QUITE often.
Edited by Backfat - 9/23/11 at 1:45am
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post #639 of 10385
Well, you can take multiple quests at the same time and do them all at once, so yeah.
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