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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 633

post #6321 of 10385
I think it's interesting how much disparity there seems to be as far as overall/specific reviews and opinions of this game. Not just here specifically but all over the web.

Perhaps it's the fact that I haven't played a large number of MMOs (in fact only GW1 since the Everquest and Ultima Online days), but I find it plenty frustrating - however, I don't even have the problems that most people seem to be having. I've never had a connection issue, never had a black screen, never crashed for any reason (other than 'updates' from them) - but I have to agree with pjBSOD as far as the messaging and trading post issues. I'm a software developer myself - enterprise not entertainment - so I'm no stranger to the numerous unexpected issues that can arise from rolling out a new application have having a mob of inexperienced (or at least unfamiliar) users doing everything differently than you assumed they would during development.

I would actually have far less of an issue with their development if there were serious glitches in the mechanics of certain unusual bosses or event animations, or even of the partying system (which there are many issues with actually). These are complex coding issues and although I've been a developer for nearly 20 years... there's no way I could even dream of developing an immersive 3D game platform that could rival what I see in GW2... even if I had a team of 100 of me. However, simple web-service driven trade and messaging systems with robust security are much, much more simple to write and deploy (less so to maintain but I digress). And that's all before taking into consideration that it was working perfectly during all but the first closed beta - or at least that's what I hear - it had definitely been working during all the BWE's leading up to release that I played.

So that leaves two real possibilities as I see it:

1) They never really did any stress testing of resource scalability or they didn't apply any data developed during the stress testing to determine the number of additional servers to add to the cluster (although considering the way the different server 'worlds' operate, I don't think they're even using a true cluster and are instead doing some form of round-robin translation or node parsing scheme).
2) They made some sort of very simply-exploitable system that would allow not just the types of account exploitation they've admitted to thus far - but potentially much more broad security issues pertaining to nearly all of the Web-Service functionality of the game... perhaps even to the extent that financial information could be revealed (I doubt this last part... but considering the 'coincidental' suspension of 1st party sales of the game under the auspices of curtailing overloading... I am a little more worried about the fact that they have my CC info on hand).

I'm all for giving them time to work out the majority of the issues they're having, however I refuse to lose sight of the fact that they've been developing this game for the better part of 4 years by my last count and have had it in a largely playable state without many of the current issues over 4 months ago... so while I'm patient - I can also understand the outrage many are having.

I guess in the end I'm much more worried over potential security and privacy issues that may result from poor coding and/or analysis errors on their part than I am that a video game doesn't perform perfectly on one system or another. I think it took them about a year to get GW1 sorted out fairly well... and they were still tweaking/balancing game mechanics over 6 years later. This beta was way better than the GW1 disaster... but I'd hardly call this one a success.

Maybe it's just because I don't play all the other ones that have been apparently worse than this release... but if this were software I or my team had released... someone would be getting a pinkslip... and it would probably be me (if I hadn't caught that there were 'issues' long before deployment and delayed release until they were fixed).
Edited by DiGiCiDAL - 9/2/12 at 4:32am
post #6322 of 10385
I really like the game. I think I will buy it as it is only a one-time payment. Just need to wait until it costs a little less. 50€ is quite a lot for this game. I might wait until it is like half price or something. Might be getting this for Christmas or my birthday.

How are the servers? Are they "laggy" and all of that stuff?
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post #6323 of 10385
Quote:
Originally Posted by Atham View Post

How are the servers? Are they "laggy" and all of that stuff?

If the game being laggy is your concern, do not buy this game right now. Not only do servers experience random lag at times, but features are broken and some have been since pre-launch (24th of August). I don't want to sound like I hate the game, but I'm seeing past all the smoke and mirrors and realizing that this is an AWFUL launch. If they don't fix what's wrong soon, it's going to be TORtanic all over again.
post #6324 of 10385
Personally, the number of issues I'm having are minimal. I see what I read and can understand the disdain at things that should be working by now considering they were already and its been long enough since pre-launch.

They have done a good job keeping stability. NA is doing better than EU in that field I suppose due to ANet being more familiar with their datacenter than their new one.

Overall, things are going splendidly for me at least and as far as I understand, most people. However a sizeable minority is having some pretty serious issues and from ANet I'd expect them to have resolved more than they have.

If people with issues stopped playing and came back in a week and still Trading Post is down and parties do not work and the game is still unstable. Yes, I'd be very dissapointed in ANet.
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post #6325 of 10385
Can someone please point to me a 3d mmo that had a "successful" launch? I've been playing MMO's a little over 10 years now and I really can't remember a single game that launched better than GW2.
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post #6326 of 10385
Its been pretty much ok for me and my guild since launch. Few kinks here and there but everything got fixed and is not interfering my enjoyment. I cant say for the wvw people since i havent tried it yet. The problem i see right now is the trading post. Also, arenanet may want to start hiring more people. 300 heads may not be enough to run this game. Anyways, back to Divinity's Reach. Must complete map. wink.gif
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post #6327 of 10385
Quote:
Originally Posted by HighwayStar View Post

Can someone please point to me a 3d mmo that had a "successful" launch? I've been playing MMO's a little over 10 years now and I really can't remember a single game that launched better than GW2.

Please correct me if I am wrong, but from what I vividly remember, Aion had a beautiful launch (even though the game tanked).
post #6328 of 10385
Quote:
Originally Posted by HighwayStar View Post

Can someone please point to me a 3d mmo that had a "successful" launch? I've been playing MMO's a little over 10 years now and I really can't remember a single game that launched better than GW2.

I have been playing MMO's since the night WoW launched. Now you want a ****ty launch it was WoW. GW2 is a really smooth launch. I have very minimal lag on my server and im pulling 50fps in game redface.gif .
Only thing I would complain about is the lack of time I have to play the game.
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post #6329 of 10385
Quote:
Originally Posted by carajean View Post

Is that a windows skin or linux?
Sorry for the delayed response.
I'm running Windows 7. That's a skin I downloaded and modified for a program called rqinmeter.
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post #6330 of 10385
The trading post is the only complaint Ive had so far. Other than that Ive experienced minimal lag and everything has been wonderful.
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