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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 634

post #6331 of 10385
The game has has some minor glitches for me and my guild small d.c. issues, a little lag here and there. no crossfire support to speak of. But all in all the game is amazing for a mmo at launch.
Worse than crack.
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Worse than crack.
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post #6332 of 10385
Quote:
Originally Posted by Outcasst View Post

Thief quest bugged in Lion's Arch. Cannot progress!
Also, spelling fail?

I'm experiencing the same bug. That happen after you join the Order of Whisper and need to go to Lion Arch. I search on google and there are others with the same problem.
http://www.mmo-champion.com/threads/1185734-Stealing-Secrets-quest-bug
http://www.gamespot.com/guild-wars-2/forum/stealing-secrets-quest-bugged-possible-spoilers-63926492/
http://www.guildwars2guru.com/topic/58628-story-quest-stealing-secrets/
http://www.guildwars2forum.com/threads/10385-Stealing-secrets-quest-wont-update

I send a bug report. I hope this get fix because it looks I can't do dungeons if I don't finish this quest frown.gif
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post #6333 of 10385

This always happens when I want to get a name.

 

 

post #6334 of 10385
Quote:
Originally Posted by djriful View Post

This always happens when I want to get a name.



Yep, I was picking out names for like 15 minutes before one worked.
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post #6335 of 10385
I have been trying to create a character for hours now. It keeps saying "Unable to connect to login server"

anyone else experiencing this? This is getting extremely frustrating
post #6336 of 10385
so ive been playing for quite a while now, I travel to most places in the home city (human), struggling to get to lv 15 and above

is it just me or is the story quests REALLY hard? I was just doing "breaking the blade", I failed at lv 10, failed again at lv 12, I came back at lv 13 to find myself downgraded to effective lv10, which is fine because I got extra skills and all


Still took me countless times to kill that woman doc that does poison in her gunshots. The whole reason I killed her at the end was that I swapped back to another healing scheme and killed her AFTER I fell with the rock throwing....

I was using thief with both skill slots to be passive (power and precision), 3 trait points all in Critical hits.

dual pistols when dealing with the bandits, and then switched to dual daggors when killing the Doc, cuz whats the point of using pistols if I can't dodge her shots?

Any suggestions to my build?
Edited by HarrisLam - 9/2/12 at 11:06am
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post #6337 of 10385
I'm not sure what people are talking about with the lag. Perhaps only some servers are getting it, but I haven't gotten any lag that I could notice. The only issues are the TP and mail periodically going down for me. I haven't had to mail anything while it was down, so that really wasn't an "issue" for me personally. The TP thing sucks though. I've luckily been able to get things up here and there while it was up to get things out of my inventory. I'm honestly surprised how long it's taking them to fix it. Seems like they're working hard at it though. I'm pretty happy with the launch overall.

I'm really happy with how they're addressing botting and other game abuse. Zero tolerance seems like a good policy to me.
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post #6338 of 10385
Quote:
Originally Posted by HarrisLam View Post

so ive been playing for quite a while now, I travel to most places in the home city (human), struggling to get to lv 15 and above

is it just me or is the story quests REALLY hard? I was just doing "breaking the blade", I failed at lv 10, failed again at lv 12, I came back at lv 13 to find myself downgraded to effective lv10, which is fine because I got extra skills and all


Still took me countless times to kill that woman doc that does poison in her gunshots. The whole reason I killed her at the end was that I swapped back to another healing scheme and killed her AFTER I fell with the rock throwing....

I was using thief with both skill slots to be passive (power and precision), 3 trait points all in Critical hits.

dual pistols when dealing with the bandits, and then switched to dual daggors when killing the Doc, cuz whats the point of using pistols if I can't dodge her shots?

Any suggestions to my build?

I suggest trying out dagger pistol. With this you can keep a blind on the target almost all the time. I've been using it since lvl 20 and it's by far my favorite.



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post #6339 of 10385
Quote:
Originally Posted by DiGiCiDAL View Post

Warning: Spoiler! (Click to show)
I think it's interesting how much disparity there seems to be as far as overall/specific reviews and opinions of this game. Not just here specifically but all over the web.
Perhaps it's the fact that I haven't played a large number of MMOs (in fact only GW1 since the Everquest and Ultima Online days), but I find it plenty frustrating - however, I don't even have the problems that most people seem to be having. I've never had a connection issue, never had a black screen, never crashed for any reason (other than 'updates' from them) - but I have to agree with pjBSOD as far as the messaging and trading post issues. I'm a software developer myself - enterprise not entertainment - so I'm no stranger to the numerous unexpected issues that can arise from rolling out a new application have having a mob of inexperienced (or at least unfamiliar) users doing everything differently than you assumed they would during development.
I would actually have far less of an issue with their development if there were serious glitches in the mechanics of certain unusual bosses or event animations, or even of the partying system (which there are many issues with actually). These are complex coding issues and although I've been a developer for nearly 20 years... there's no way I could even dream of developing an immersive 3D game platform that could rival what I see in GW2... even if I had a team of 100 of me. However, simple web-service driven trade and messaging systems with robust security are much, much more simple to write and deploy (less so to maintain but I digress). And that's all before taking into consideration that it was working perfectly during all but the first closed beta - or at least that's what I hear - it had definitely been working during all the BWE's leading up to release that I played.
So that leaves two real possibilities as I see it:
1) They never really did any stress testing of resource scalability or they didn't apply any data developed during the stress testing to determine the number of additional servers to add to the cluster (although considering the way the different server 'worlds' operate, I don't think they're even using a true cluster and are instead doing some form of round-robin translation or node parsing scheme).
2) They made some sort of very simply-exploitable system that would allow not just the types of account exploitation they've admitted to thus far - but potentially much more broad security issues pertaining to nearly all of the Web-Service functionality of the game... perhaps even to the extent that financial information could be revealed (I doubt this last part... but considering the 'coincidental' suspension of 1st party sales of the game under the auspices of curtailing overloading... I am a little more worried about the fact that they have my CC info on hand).
I'm all for giving them time to work out the majority of the issues they're having, however I refuse to lose sight of the fact that they've been developing this game for the better part of 4 years by my last count and have had it in a largely playable state without many of the current issues over 4 months ago... so while I'm patient - I can also understand the outrage many are having.
I guess in the end I'm much more worried over potential security and privacy issues that may result from poor coding and/or analysis errors on their part than I am that a video game doesn't perform perfectly on one system or another. I think it took them about a year to get GW1 sorted out fairly well... and they were still tweaking/balancing game mechanics over 6 years later. This beta was way better than the GW1 disaster... but I'd hardly call this one a success.
Maybe it's just because I don't play all the other ones that have been apparently worse than this release... but if this were software I or my team had released... someone would be getting a pinkslip... and it would probably be me (if I hadn't caught that there were 'issues' long before deployment and delayed release until they were fixed).
Wow. Good post.

So your concerns are principally about security and not necessarily the issues with gameplay? See, I had never even stopped to consider that.

I seem to be one of the only ones here who's actually... disappointed with ArenaNet for these issues. It seems as though every time I express my opinions, they're subjected to a rather chilly reception. I understand that there are certainly unforeseen errors that arise, and HighwayStar has a point,
Quote:
Originally Posted by HighwayStar View Post

Can someone please point to me a 3d mmo that had a "successful" launch? I've been playing MMO's a little over 10 years now and I really can't remember a single game that launched better than GW2.

But I still feel as though things should be going a little bit more smoothly.
I feel like the "stress tests" did not accomplish what they set out to do. People will predictably counter by saying "Well, the stress tests didn't even have that many people."

To which I respond "Then why did they even happen?" What's the point of a stress test that doesn't actually provide a realistic view of what's going to happen?

But as a developer, DiGiCiDAL, maybe you can give us some insight on what's going to happen next. It's been five days since the three day head start began, and the trading post is still experiencing issues. I have heard that this is because of the sheer number of people attempting to use it. That seems like a pretty insurmountable problem to me. Short of waiting for people to get tired of the game and stop playing, how are they planning to fix the TP so that it works for this many people?

Other than the TP, I think the game is fantastic, and I haven't had that many real issues. Just a connection problem on the first night of the head start, and a godmode ghost boss in Blazeridge Steppes.
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post #6340 of 10385
I think this game is coded poorly or something.

Running LinX and prime95 for a couple hours and my computer and temps are 100% safe and stable.

When I play gw2 my northbridge temps get really high, like instead of being 55-62c like it usually it is it shoots up to 75c and my motherboard has a red LED light that lights up. I have 2 fans that blow air into that direction so I'm not sure whats up..I have tested it also running heaven and linx and still the nb temps don't get as hot as when playing GW2
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