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post #6341 of 10385
I have to be honest. I need help understanding this game. I have it but I really don't know what to do or where to go. Been a long time since I played a MMO and the only ones I've played were WoW, RO and FFXI.

So far I'm not really enjoying the main story too much. WoW quest stories were awesome. RO story was kind of funny. FF had some pretty good role playing stories too. So far GW2 story has been putting me to sleep. The quest characters don't have much to say and are lacking the lore that takes me out of the role playing aspects of the game. Overall, I'm finding myself having a hard time accepting the fantasy world in which the game was created. I'm only level 6 so maybe this will fix itself as I play more.

For now, I just need some direction. Took me forever to figure out that I had to hold right click just to walk around. I was trying to use the number keys and avoid the mouse. Looks like I will break out my G13 for this game. Playing as a elementalist if that helps any. Prefer using a two handed staff as I like large spells.

Another question. Skill points. If I have 1 skill under the 7 button can I have another skill under that button as well or is it one or the other? I didn't want to waste any of my limited skill points on skills that I couldn't use together.
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post #6342 of 10385
Quote:
Originally Posted by CrazyHeaven View Post

For now, I just need some direction. Took me forever to figure out that I had to hold right click just to walk around. I was trying to use the number keys and avoid the mouse. Looks like I will break out my G13 for this game.
You can use WASD to move around. While holding W (moving forward), Tap R and then you can let go of W and you will be automatically moving forward. Tap any of the WASD keys to turn this off.

Personally, I use 1,2,3,4,5 for weapon skills, but since the other numbers are hard to reach while using WASD to move around, I rebound the 6,7,8,9 and 10 skills to Z,E,R,C, and G, respectively. I remapped autorun to my forward mouse button since I had rebound the R key. I also set my F1 class skill (Steal, the one and only class skill I have as a Thief) to my back mouse button. I'm not sure how many class skills Elementalists have, so I dunno if this would be the best method for you, but it works wonderfully for me.
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post #6343 of 10385
Quote:
Originally Posted by JAM3S121 View Post

I think this game is coded poorly or something.
Running LinX and prime95 for a couple hours and my computer and temps are 100% safe and stable.
When I play gw2 my northbridge temps get really high, like instead of being 55-62c like it usually it is it shoots up to 75c and my motherboard has a red LED light that lights up. I have 2 fans that blow air into that direction so I'm not sure whats up..I have tested it also running heaven and linx and still the nb temps don't get as hot as when playing GW2
I think it's probably poorly coded/optimized. I should be able to play on full setting at my resolution with over 60 FPS, but it doesn't like to stay at 60 for long. I play at 2560 x 1440 which is a lot, but this isn't that demanding of a game, I think some future updates will make it run smoother. I've also noticed that cutscenes and other animations/visual effects seem to be limited to 50 tops. I don't know if that will change or not...
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post #6344 of 10385
Quote:
Originally Posted by pjBSOD View Post

If the game being laggy is your concern, do not buy this game right now. Not only do servers experience random lag at times, but features are broken and some have been since pre-launch (24th of August). I don't want to sound like I hate the game, but I'm seeing past all the smoke and mirrors and realizing that this is an AWFUL launch. If they don't fix what's wrong soon, it's going to be TORtanic all over again.

I have to agree even with all the hat i have been getting and people moaning about what i have been saying, the launch WASNT that bad at the start but the long the time goes its just getting worse and worse the Trading Post has been open for all of a few hours since the game released, get MAJOR lag at times, DCs and everything are common place for quite a few people (me included) the servers are terrible in my opinion

The Over flow design is terrible for making Parties for dungeons and such as you all have too either be in over flow or in the game too do a dungeon and thats only if the party system wants too work, alot of the dungeons are very buggy, quests and story missions and events are buggy though not all of them, the Guild and chat system is VERY buggy as well from what i hear alot of the higher lvl 60+ content is very buggy and when you hit lvl 80 you have ZERO too do other then go back and do stuff that you could have done at lower levels such as Spvp which shockingly is broken as well

Im not sure if the game has a single aspect that isnt buggy or broken

My GPU temps sky rocket as well i hit 80c+ on this game NO other game i have goes past 55-60c :/
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post #6345 of 10385
I'm just curious why 50-60fps is just a horrible thought for some. I get 40 in some areas and the game seems to run smooth

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post #6346 of 10385
Thought this was a cool shot biggrin.gif


and apparently the empire built the Death Star on the surface in GW2? tongue.gif
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post #6347 of 10385
Out of the 6 areas I cleared I've only seen 2 bugged events. They have quite obviously been working on the TP, they rotate it being active for a random 25-50% of players at a time. Try every once in a while and you will get it. I imagine they are working on infrastructure improvements for it. I assume their tech for it didn't scale as they wanted it to, causing all the problems and drops in it.
People are complaining about things that they are obviously aware of and fixing, acting like ArenaNet intentionally designed them that way.
I don't know why people do PC gaming if they get so upset over things like this.
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post #6348 of 10385
Sure, the game is buggy in places, but for some of you guys to say it was poorly made....its out of line. More than half of the games issues is due to over volume of the servers. This is a triple a release. Peopl buying and logging in for the first time will happen a lot over the next few weeks. The issues will take time to fix. Their #1 priority is increasing server caps and servers as thousands of people who bought the game still can't get in. How would you feel beinglocked out of a popular video game for a week after release? At least we are playing it. If you thought launch was gonna go smoothe then tell me what type of weed you all are smoking. Instead of complaining, let us help the game. Continue to report bugs and errors, let them get more people into the game while they fix things. Too many people in the servers is what's causing the lag and the fact that the server count was downgraded since bwe2 is clearily a mistake. You can't blame them because no one could tell how big of a pop the game would get. Id take it as a compliment if all server are full with way more people waiting to get in. Its better to have more server needed later than to have many servers at the start and have some unpopulated for quiet a time. Too many people accessing the trading post WILL cause the type of issues we all have, not bcoz its broken to begin with. Please stay possitive. I believe in anet.
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post #6349 of 10385
For a game that everyone seems to be claiming as buggy and laggy, i have had nothing but a blast biggrin.gif










some of the views from the vistas look awesome, this would have to be one of the best mmos i have played in a long time
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post #6350 of 10385
Quote:
Originally Posted by Escatore View Post

But as a developer, DiGiCiDAL, maybe you can give us some insight on what's going to happen next. It's been five days since the three day head start began, and the trading post is still experiencing issues. I have heard that this is because of the sheer number of people attempting to use it. That seems like a pretty insurmountable problem to me. Short of waiting for people to get tired of the game and stop playing, how are they planning to fix the TP so that it works for this many people?
Other than the TP, I think the game is fantastic, and I haven't had that many real issues. Just a connection problem on the first night of the head start, and a godmode ghost boss in Blazeridge Steppes.

Well on the first point, I can't really comment - I have no idea how they are managing the development team (or if they are even managing them at all)... and I'm not qualified to comment on the quality of their code (especially on the game engine side). At a guess the problems people are having with the game running poorly are caused by one of two things - only one of which is even partially their fault. My guess is that performance issues is actually a good thing... it means that the game engine, or at least the rendering engine are forward-engineered. Meaning that if you are not running a triple GTX680 rig you should be running the game at "medium" levels across the board - maybe even less. That is how it should be IMO - because if GW2 has as long a life as GW1 - then it still has to look halfway decent to gamers 5-6 years from today. The other possibility and the only one that I could potentially fault them for is the networking layer or the overall latencies at their datacenters or at least entering their datacenters... something like this is potentially their problem, but it could just as easily be their backbone provider or colo's fault for not preparing adequately for the increase in bandwidth.

If you simply think of it in terms of the updates being pushed out it gets really scary. For example if 1000 people per day download the client (and that's a very small percentage of what I expect the actual numbers are) then the client transfers alone amount to 10-15TB of data PER DAY... I would expect they're pulling 5-10 times that during these early days. Handling that kind of throughput in a LAN is difficult... it makes my head spin to think of having to manage that traffic on top of everything else they are dealing with. Now as far as gameplay it doesn't seem to require anything too significant - but just as it is with anything else... latency is the biggest issue even if throughput requirements aren't significant. Think of the situation with CS lag.... now imagine that instead of having users all over the country running servers (many of which are hosted on other nodes within your ISP's network) all of the CS servers run out of one or two datacenters. Basically, most of the country would never play CS... unless it was at a LAN.

As far as the TP issue... there is absolutely no reason why it cannot be open now (to my mind at least) other than a horrible nightmare of security or functionality - like maybe it's vulnerable to SQL injection or JSON packet forging schemes (like basically being able to run a script that tells the TP server that you are selling 10K of something you don't even own one of and having it just list it anyway and give you the money).

The one thing that you can guarantee is that the hacker farms and farming pools in China have been gearing up for this for as long as GW2 has been in development - as well as every other game that has the potential to create real-world wealth from electronic objects. When taking all of these things into consideration - I think they are doing a great job as far as working to stop exploits before they ruin the game economy for everyone. I just wish they would have hired a few more of the upper management members from Bilzzard, etc... to help them not make some of the same mistakes as others in the same field have made. I find it hard to believe that they couldn't afford them. wink.gif

As far as how the game itself runs... I'm nothing but impressed and am enjoying it immensely. It's just a blast wandering around looking at the environment that it's easy to overlook some of the rough edges. However, I won't be purchasing anything further from them until I'm sure they have the backend security hardened sufficiently... I remember the mass-hacking debacle of GW1 all too well (even though I personally didn't have my financial information stolen or my account hacked).
Edited by DiGiCiDAL - 9/2/12 at 7:21pm
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