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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 67

post #661 of 10385
Quote:
Originally Posted by Zen00 View Post
Dah, but all the skills are easily available to people who want them anyways. I have them all and have never spent a dime.
Thanks for clarification.
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post #662 of 10385
I am still a little uneasy about the fact that weapons control skills. Are you able to change the skills that are associated with each weapon? Or are the skills set in stone depending on which weapon type you have?
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post #663 of 10385
Quote:
Originally Posted by multripler View Post
Sorry if I missed something obvious here, but I've been thinking about the pvp of gw2: if you start a pvp character that is max level and has all of the weapons and armor unlocked, where is the sense of progression if you just play matches over and over again without gaining anything (excluding personal skill)? I'm very excited about this game but this just popped in to my mind.
Where is the sense of progression when you play Counter-Strike over and over again? Progression doesn't make a game fun, or last long, or have replay value. Good core gameplay mechanics do.
post #664 of 10385
Thread Starter 
Quote:
Originally Posted by DraXxus1549 View Post
I am still a little uneasy about the fact that weapons control skills. Are you able to change the skills that are associated with each weapon? Or are the skills set in stone depending on which weapon type you have?
that is one of the two major problems i have. you cannot slot skills 1-5 yourself. they are based on the weapon. playing the game won me over, but this and the ****ty state of ranger pets make me a little sad.
post #665 of 10385
Quote:
Originally Posted by FLCLimax View Post
that is one of the two major problems i have. you cannot slot skills 1-5 yourself. they are based on the weapon. playing the game won me over, but this and the ****ty state of ranger pets make me a little sad.
Thats to bad I will still get this game but that is a huge bummer. Not really sure what the thought process is behind something like this, doesn't make much sense.
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post #666 of 10385
Thread Starter 
Quote:
Originally Posted by multripler View Post
Thanks for clarification.
if you mean guild wars 2, yes all skills are unlocked and you're set at max level for organized pvp. there's some PvP rewards that they have not elaborted on as of yet. in WvWvW(two week long battle between three servers) will not have everything unlocked.

the "progression" in some other games for pvp is really just another grind/timesink to keep that subscription coming. they want players to be on even footing so people get by on their skills and tactics, not their gear and class. it might be weird to think about due to being used to games like WoW but this game is designed to be fun, to be played for fun because you enjoy it. not because you're grinding or obligated to get the most out of that monthly fee.
Edited by FLCLimax - 10/1/11 at 7:35pm
post #667 of 10385
Thread Starter 
Quote:
Originally Posted by DraXxus1549 View Post
Thats to bad I will still get this game but that is a huge bummer. Not really sure what the thought process is behind something like this, doesn't make much sense.
you can blame all those damn noobs in GW with a warrior/elementalist using firestorm and having generally ****ty skill selection. that was their concern with this game, even the lowest common denominator having a functional skill bar.
post #668 of 10385
I have a high degree of hope, though, regarding any concerns we have now versus what might happen in the future. Anet has a history of being responsive to player concerns.

I don't understand what the problem is about the weapon dependent skill slotting. It would seem a much better system than in GW, where you can switch weapons, but not skills once in instance.
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post #669 of 10385
Thread Starter 
i'd like the current system of weapons determining skills, with the freedom to choose from a pool of weapon skills.
post #670 of 10385
I don't understand, Climax. In the existing GW system, if you set your bar for Sword skills and leave town, you'd best keep your sword out. Now, you and I know that there aren't a whole lot of instances when you wouldn't. Pulling, maybe. But in GW, where you'll have a full party, human or AI, you don't need to be mutli-equipped, right?

But, it seems to me, from the GW2 videos, that you spend a lot of time running around solo and you might need to have ranged and melee weapons and skills available. Is this an incorrect understanding? In GW2, when you switch from one weapon to another, your skill bar changes too, right? Just like when an Elementalist changes Affinity?
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