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post #671 of 10385
Just got my hom to 30 a couple weeks ago, don't think ill bother with the other titles. Read on the site that you will be able to upgrade your hom gear as well (so you just dont get to use it for a couple hours a la noobie levels). So excited for my sword/pistol thief, seems to be the only that can use that combo. Random post to vent some excitement =D
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post #672 of 10385
Lol

I am stuck at 27 points. I don't see myself grinding out anymore titles, though. Maybe, after a few more sets of prestige armor and weapons... Idk though.

Personally, my first toon will be a Nec. It is my primary in GW, it will be my first in GW2. However, I will be interested in trying the Guardian, too.
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post #673 of 10385
Quote:
Originally Posted by FLCLimax View Post
if you mean guild wars 2, yes all skills are unlocked and you're set at max level for organized pvp. there's some PvP rewards that they have not elaborted on as of yet. in WvWvW(two week long battle between three servers) will not have everything unlocked.

the "progression" in some other games for pvp is really just another grind/timesink to keep that subscription coming. they want players to be on even footing so people get by on their skills and tactics, not their gear and class. it might be weird to think about due to being used to games like WoW but this game is designed to be fun, to be played for fun because you enjoy it. not because you're grinding or obligated to get the most out of that monthly fee.
I like the idea of having a pool of skills, but at that point how is it different than before? Maybe during the beta they will realize that people want more freedom in their builds.
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post #674 of 10385
Quote:
Originally Posted by FLCLimax View Post
if you mean guild wars 2, yes all skills are unlocked and you're set at max level for organized pvp. there's some PvP rewards that they have not elaborted on as of yet. in WvWvW(two week long battle between three servers) will not have everything unlocked.

the "progression" in some other games for pvp is really just another grind/timesink to keep that subscription coming. they want players to be on even footing so people get by on their skills and tactics, not their gear and class. it might be weird to think about due to being used to games like WoW but this game is designed to be fun, to be played for fun because you enjoy it. not because you're grinding or obligated to get the most out of that monthly fee.
I understand what you mean but not everyone thinks like that. I personally find it fun obtaining better armor and weapons. I guess i just haven't played that much pvp in mmorpg. Someone mentioned that the game's core elements make the game. Of course they do, but in the world we live now people have that desire for a reward system(steam achievements, ps3 trophies, Xbox achievements). Some would say that we have become more and more simple-minded since the Nintendo golden age.
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post #675 of 10385
Quote:
Originally Posted by Fletcherea View Post
Just got my hom to 30 a couple weeks ago, don't think ill bother with the other titles. Read on the site that you will be able to upgrade your hom gear as well (so you just dont get to use it for a couple hours a la noobie levels). So excited for my sword/pistol thief, seems to be the only that can use that combo. Random post to vent some excitement =D
Quote:
Originally Posted by grishkathefool View Post
Lol

I am stuck at 27 points. I don't see myself grinding out anymore titles, though. Maybe, after a few more sets of prestige armor and weapons... Idk though.

Personally, my first toon will be a Nec. It is my primary in GW, it will be my first in GW2. However, I will be interested in trying the Guardian, too.
I'm at 47 points >.>

Would do the remaining three but grinding for titles is a pain.
 
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post #676 of 10385
Waiting for this game to come out is such a pain
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post #677 of 10385
Thread Starter 
Quote:
Originally Posted by grishkathefool View Post
I don't understand, Climax. In the existing GW system, if you set your bar for Sword skills and leave town, you'd best keep your sword out. Now, you and I know that there aren't a whole lot of instances when you wouldn't. Pulling, maybe. But in GW, where you'll have a full party, human or AI, you don't need to be mutli-equipped, right?

But, it seems to me, from the GW2 videos, that you spend a lot of time running around solo and you might need to have ranged and melee weapons and skills available. Is this an incorrect understanding? In GW2, when you switch from one weapon to another, your skill bar changes too, right? Just like when an Elementalist changes Affinity?
i'm saying i would like the current Guild Wars 2 system, with the ability to slot different sword skills for swords, greatsword skills for greatswords, hammer skills for hammers, mace skills for maces, bow skills for bows, etc.

the only reason the choice was removed was because of bad players, Eric Flannum copped to that a long time ago. i would prefer having about 10-15 skills per weapon instead of having to use the same 5 per weapon.
post #678 of 10385
Thread Starter 
Quote:
Originally Posted by multripler View Post
I understand what you mean but not everyone thinks like that. I personally find it fun obtaining better armor and weapons. I guess i just haven't played that much pvp in mmorpg. Someone mentioned that the game's core elements make the game. Of course they do, but in the world we live now people have that desire for a reward system(steam achievements, ps3 trophies, Xbox achievements). Some would say that we have become more and more simple-minded since the Nintendo golden age.
Guild Wars 2 has gear progression, and there will be PvP rewards. if you want imbalanced PvP where you have to level up, or gain better gear than what you started with do WvWvW.

EDIT: also GW had achievements(different reward levels for mission completion, along with titles) and so will GW2.

also feats: http://wiki.guildwars2.com/wiki/Feats
Edited by FLCLimax - 10/2/11 at 6:48am
post #679 of 10385
Quote:
Originally Posted by FLCLimax View Post
i'm saying i would like the current Guild Wars 2 system, with the ability to slot different sword skills for swords, greatsword skills for greatswords, hammer skills for hammers, mace skills for maces, bow skills for bows, etc.

the only reason the choice was removed was because of bad players, Eric Flannum copped to that a long time ago. i would prefer having about 10-15 skills per weapon instead of having to use the same 5 per weapon.
ah, thanks for the clarification.

That does kind of suck. He says that
Quote:
we provide the player with a wide variety of choices and allow them to pick and choose skills to create a build that best suits their particular play style
but then goes on to say what you said,
Quote:
The first five skills on the skill bar are not slotted directly by the player; instead they are determined by the player's choice of weapon and profession
.
Quote:
Because of this, we can ensure that each weapon is balanced with a fun combination of skills.
This means that all Warriors wielding Axes will have the same first five skills? That does kind of blow. That's a lot like playing in the PvP Costume Brawls.
I think that a lot of the fun of GW is Builds and Skill Synergy. They are effectively taking a big part of that out of our hands. Maybe, after launch and enough complaints, they will reconsider this?
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post #680 of 10385
I'm confused, i thought the "left side 1-5" were static combos of the weapons you have equipped(everyone will have these with said weapons equipped) and the "right side 6-0" were you're class/custom changeable skills.
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