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post #6701 of 10385
Quote:
Originally Posted by squall325 View Post

is 10 levels/day possible? w/ just 5-8 hrs a day or is it slower in later levels?

As any game, level progression slows the higher on you get.

I'd say 5-8 hours a day, you can probably go from 1-10 on the first day, just under 15 the second day.
Then again, that's with my play style.

It is entirely dependent on if you XP whore yourself out, or try to actually just enjoy the game and have fun. The game isn't about being the strongest, that's why everyone has a max level. It's about having fun, enjoying the group events, and your individual story out-come.
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post #6702 of 10385
Thread Starter 
Quote:
Originally Posted by Kaldari View Post

Quote:
Originally Posted by FLCLimax View Post

people are really going overboard with their exaggerations of "bugs" in the game. was doing the centaur raid chain(from Kol's entrance) in harathi yesterday and the NPC's took longer than usual to break the wall down. immediately people start saying OMG bugged!? they were 30 meters behind us finishing off some slimes and grubs. yet another "bugged" escort in a high level zone wasn't bugged at all this morning...the NPC was off fighting something.
people were so busy going on about how they wanted something non static and how they wanted NPC's and wildlife to be more realistic...they get it and when a quest doesn't fall in your lap the very second you arrive because of that people scream bug. SMH.

I pretty much didn't see anything buggy until the level 65-70+ zones. Then it just seemed like they started coming one after the other. I've seen probably 4 or 5 escort quests and/or skill points that were definitely bugged. The NPC for one of the skill point just simply wasn't there for hours. I kept going back to see if he was there, as did other people. Nothing. And it isn't a matter of the mob being above or below where I/we were. There isn't anything above or below. I've also seen several escort quests bugged. One wouldn't move beyond a certain point. Stayed like that for as long as I hung around and a while later when I happened back past it. The mobs you're supposed to be defending just hang out in this one spot and don't move until an enemy mob spawns near by. They run to it, kill it, then run right back to where they were. Nothing else happens.

Some people were also talking yesterday about a skill point that was bugged in the zone I was in last. I had completed it, but apparently he had bugged since then. Some people had researched the issue, and apparently there was a way to fix the NPC with some guardian ability that knocks him back or something.

There definitely are numerous bugs in the game. They just don't seem to become prevalent until almost "end game" zones. None of them have been anything preventing me from completing my story quest or completing a map except that one skill point though. I'll venture back there at some point, probably after a patch so the servers are reset, and I know I won't be wasting my time.


i'm aware of this. it's still exaggerated, and many "bugs" complained about aren't bugs. many, constantly.
post #6703 of 10385
Quote:
Originally Posted by Sazexa View Post

As any game, level progression slows the higher on you get.

UpdatedLevelCurve.jpg
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post #6704 of 10385
Thread Starter 
yea, it doesn't slow down at all. well, it does slow down some if you level in a zone way below you, but i went from 45 to 69 in harathi hinterlands in four days and i have a job.
post #6705 of 10385
Quote:
Originally Posted by Sazexa View Post

As any game, level progression slows the higher on you get.
I'd say 5-8 hours a day, you can probably go from 1-10 on the first day, just under 15 the second day.
Then again, that's with my play style.
It is entirely dependent on if you XP whore yourself out, or try to actually just enjoy the game and have fun. The game isn't about being the strongest, that's why everyone has a max level. It's about having fun, enjoying the group events, and your individual story out-come.

good point though but as I read from somewhere that the leveling in GW2 has a linear curve.
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post #6706 of 10385
Thread Starter 
^ it is. you get progressively more and more EXP from everything that gives EXP as you go to higher areas, to keep the leveling speed the ame.
post #6707 of 10385
well i ran over to gamestop and nabbed it, kinda lol'd a bit when they asked me if i wanted to check the requirements to make sure my pc would handle it (but i do appreciate the thought non the less and thanked them)
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post #6708 of 10385
Quote:
Originally Posted by squall325 View Post

is 10 levels/day possible? w/ just 5-8 hrs a day or is it slower in later levels?

A level an hour is actually pretty common, especially if you're focused just on powering through and focus on getting to 80. It can take 100+ hours if you really take your time, but that's still only around an hour and 15 minutes per level, maybe a little more.

If you power through, 10 hours a day will get you to that goal.
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post #6709 of 10385
I blew through 65-80 in two days and I'd say 15 of those levels were due to my lack of crafting up until then.
It's funny that in a mmo that I actually wasn't worried about hitting max level and taking my time... I hit 80 last night in maybe 16-17 days and still feel like I rushed it. rolleyes.gif
post #6710 of 10385
Quote:
Originally Posted by Blindsay View Post

well i ran over to gamestop and nabbed it, kinda lol'd a bit when they asked me if i wanted to check the requirements to make sure my pc would handle it (but i do appreciate the thought non the less and thanked them)

I'm sure for every one of you they get a hundred people who have ancient pcs with integrated graphics. lol
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