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post #7211 of 10385
Not sure how someone played WvW and didn't see any siege for a long amount of time. There is usually a ton of it around when I play. I've even seen siege equipment set up in the jumping puzzles to defend them. One of the big problems is the gold cost on keep upgrades. There is no reward for paying to get the upgrades, and it costs a good bit of gold. Siege equipment is easy enough to get from jumping puzzles, so I've only bought a few pieces. There's also the massive problem with invisible players in the large scale battles.
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post #7212 of 10385
Quote:
Originally Posted by DayoftheGreek View Post

Okay, this post is making me do an emergency WvW mini write-up. Reading this makes me ill.
Quote:
I have YET to see anyone using ANY siege equipment. People just stand on castle walls and the grounds in front of it and aoe each other over and over and over and over. This has not changed between my server and any other servers we have played against since release.
not to mention there is no reward from WvW other than some world bonus boosters... woo hoo.. oh and you might get some gear off of players, that is if you can make it to anyone because of the aoe fest. Guess the vendors have some stuff, but far as being directly rewarded, nah.

First of all, let me start off by saying that that the reward from WvW is those badges. You need those for things. There are enough mobs to do your daily achievements. Attack/defend keeps and supply camps and sentries AND towers are all events in WvW that reward just like every other event. Past that, some of those boosts are awesome for leveling new characters. 20% crit crafting chance is a huge chuck of experience. You don't need to loot players directly, if you kill someone the bag spawns at your feet and you pick it up. I don’t know how more direct it needs to get. Not to mention that every other genre on face of the earth is played for fun and doesn’t always give out rewards, but that’s a discussion for another thread and since you clearly aren’t having fun, it doesn’t really apply.
Next up is siege equipment. I cannot stress enough how important siege is. #1, you can’t get into keeps without it. Banging on the door is stupid. Use a ram on doors or a catapult to take down walls. #2, you can use it to counter zergs. #3, when well placed, siege provides huge amounts of pressure in that it can cut off supply lines and prevent the enemy from building siege.

#2 is very important. Everyone is complaining about zergs but nobody does anything about it. Build a single arrow cart on a wall of your keep, and even one person can deter a medium zerg from rushing it. Keep in mind, the map is DESIGNED to be used with siege equipment. Ever notice how there are certain choke points, or mini-towers just in range of a big fortress? How about the cliffs that are placed near capture points but they have nice ledges all the way down that are big enough to build on? All of those places might as well have a huge sign that says, “BUILD SIEGE HERE!” Ballista’s work great on targets in a line, trebuchets are long range heavy hitters, arrow carts are quick/cheap zerg counters, catapults are for walls, and rams are for doors. Now, time for a story:

Two zergs were going back and forth between two towers with a raised area in the middle connected to either side by narrow bridges. I solo-built a treb in our tower to land poison cows in the middle area. We pushed their zerg off the middle and back into their tower. We set up catapults in the middle to destroy their walls, but they had a treb safely in the back of their tower who kept destroying our siege. We tucked a ballista just out of reach to keep the narrow bridge clear. Another guy built us a treb just barely in range of their treb and we ran supply to finish it while the zergs were doing stupid things. I hopped in our new treb, destroyed their treb, then kept people off of their walls with more cows while the zerg set up catapults to destroy the walls. They ran out of supply during the siege from repairing their walls so they couldn’t rebuild the treb or the walls, and we took the tower.

Without supply and siege, the battle above would have been two zergs stuck in a boring stalemate. If you have 0 supply, you are probably losing. Make sure to take supply camps, kill Dolyaks, and BUILD SIEGE. There are too many people for you to be a unique little snowflake pretending to be Rambo. Build for mobility so you can move supply around quickly and your runs back will be shorter if you die. My warrior WvW build is constant speed boosts for everyone around me (horn + banners + shouts) and I think Thieves and Eles can be even quicker. Upgrade your keeps with oil to counter rams, and waypoints are insanely helpful. Cannons are hugely powerful as well.

Bring at least one ranged weapon so you can be part of the zerg when you need too. Immobilize is an instant death sentence, bring something to deal with it or to cause it. Pull spells are useful too if you have one. Pay attention to the chat, people should be talking and letting you know where the enemy zerg is moving. Don’t go where they are, go where they will be next and get that arrow cart built. Don’t fight if you can’t win, especially if you are far from the nearest waypoint. Use that mobility build and book it to the nearest safepoint.

You played DAOC or WAR didn't you?

Sent from my DROID X Running ICS CM9
post #7213 of 10385
Well. I just managed to pick up a sealed copy on Craigslist for $35. So, I'll be playing tomorrow night (have to get up at 3:30am tomorrow, no playing tonight).

Do we have a common server on here or anything?
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post #7214 of 10385
Quote:
Originally Posted by Duplicated View Post

A noob question, but what is my return on investment for purchasing those blueprints? Badges alone aren't enough. It's like you buy a game and torrent it for others. Everyone gets the pie for free, except me sadsmiley.gif
Edit: Good mini-guide for people new to WvW scene nonetheless, repped.

The return on investment is that you get to be a hero, help your server win, and send massive plague filled cows hundreds and hundreds of feet in the air. Not better use of silver than that! But if you get kills, you get loot other than badges. Most of the blueprints barely cost anything, a few silver. Only the trebuchets are expensive. Waypoints cost this much at level 80. So if you get a few kills you make your money back. I also got a bunch of blueprints just from playing PVE. I think they dropped in black lion chests.

You can also kick anybody out of it whenever you want, so if you build an arrow cart on a wall to defend a keep, you can just jump back in it again if you need to.
Quote:
Originally Posted by xxkedzxx View Post

You played DAOC or WAR didn't you?
Sent from my DROID X Running ICS CM9

I played War very briefly. I just had to think back like 10 years to playing Age of Empires. Zergs are the footmen that get slaughtered and siege was always the game changer. Ballistas kill people in a line, arrows kill people in a circle, rocks destroy walls, and rams smash gates.

The hard part is getting the timing right, I hate sitting down a treb only to have the zerg do a 180 and bolt. Guilds help a lot with that.
    
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post #7215 of 10385
Quote:
Originally Posted by DayoftheGreek View Post

Quote:
Originally Posted by Duplicated View Post

A noob question, but what is my return on investment for purchasing those blueprints? Badges alone aren't enough. It's like you buy a game and torrent it for others. Everyone gets the pie for free, except me sadsmiley.gif
Edit: Good mini-guide for people new to WvW scene nonetheless, repped.

The return on investment is that you get to be a hero, help your server win, and send massive plague filled cows hundreds and hundreds of feet in the air. Not better use of silver than that! But if you get kills, you get loot other than badges. Most of the blueprints barely cost anything, a few silver. Only the trebuchets are expensive. Waypoints cost this much at level 80. So if you get a few kills you make your money back. I also got a bunch of blueprints just from playing PVE. I think they dropped in black lion chests.

You can also kick anybody out of it whenever you want, so if you build an arrow cart on a wall to defend a keep, you can just jump back in it again if you need to.
Quote:
Originally Posted by xxkedzxx View Post

You played DAOC or WAR didn't you?
Sent from my DROID X Running ICS CM9

I played War very briefly. I just had to think back like 10 years to playing Age of Empires. Zergs are the footmen that get slaughtered and siege was always the game changer. Ballistas kill people in a line, arrows kill people in a circle, rocks destroy walls, and rams smash gates.

The hard part is getting the timing right, I hate sitting down a treb only to have the zerg do a 180 and bolt. Guilds help a lot with that.

True enough. In DAOC (similar to War), our guild would constantly hit the zergs or team up with another guild to break up the zergs. That freed up our zerg to do their thing.

Sent from my DROID X Running ICS CM9
post #7216 of 10385
I'll say it again:

"REFLECTIONS" set to "ALL" is literally a 20-30+ FPS hit in many areas. Problem with it is this: Water that is far in background, totally out of your viewing range, is still going to be rendering "reflections: all."

I strongly suggest setting reflections to "Terrain and Sky." This is ESPECIALLY TRUE if you wanna run supersampling. Keep in mind that each additional effect that needs to be rendered increases exponentially in rendering requirement when supersampling is enabled.

Can't imagine trying to run supersampling on some super-high resolution triple monitor setup or something.


TLDR? Setting reflections to "Terrain and Sky" allows me to run supersampling almost constantly. The game seems to use HEAVY HEAVY reflections not only on water, but on many stone and metal structures as well (reflecting light etc). Reflections "All" seems to be a bigger performance hit than Supersampling itself (in many areas)
Edited by LesPaulLover - 9/27/12 at 6:55pm
    
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post #7217 of 10385
This is super true, most of the time I just turn reflections off.
although reflections: all, looks amazing haha.
post #7218 of 10385
Quote:
Originally Posted by LuminatX View Post

This is super true, most of the time I just turn reflections off.
although reflections: all, looks amazing haha.

I would suspect it would be extra taxing. Cpu/gpu are basically loading doubles of everything

Sent from my DROID X Running ICS CM9
post #7219 of 10385
I just realized that the messages sent to you when you complete a quest includes some money, I never noticed that before. Is there a way so I can still have the money from the letters I have, since it only displays 10 letter at a time mad.gif?
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post #7220 of 10385
Quote:
Originally Posted by minorhunter View Post

I just realized that the messages sent to you when you complete a quest includes some money, I never noticed that before. Is there a way so I can still have the money from the letters I have, since it only displays 10 letter at a time mad.gif?
Try collecting those money sit in your mailbox right now and delete those mails afterward. Hopefully the server might resend them to you (when? I can't tell).
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