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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 727

post #7261 of 10385
Quote:
Originally Posted by Kaldari View Post

For those of you who don't know about them yet, try out these new developer drivers if you're running Nvidia.
I've only been using them for about an hour, but so far there seem to be marked improvements in frame rate and general smoothness. The turn lag issues is very minimal now, almost nonexistent, and I also haven't encountered the transparent texture thing. Looks like all the "their engine isn't optimized" arguments might have just been driver issues. It's still a bit early to tell, cause like I said I haven't been using them that long, but what I have seen seems very promising.
Nvidia - 306.63 Dev Drivers
edit: I haven't seen such a difference in just a driver change before. Unless I run into some weird issue that I haven't encountered yet, the difference is night and day. Buttery smooth.
I do still get a little turn lag, but it's only right after I tab out and then back in or if I load a new zone. It's extremely minimal otherwise.
This sounds promising I'm going to test this right away, thank you!
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post #7262 of 10385
My dislike of the "holy trinity" started with EQ. I remember a point in time where I could sit and wait for an hour or more spamming "Rogue LFG". I got really good at the mini game Gems during this point in time, but I got bored out of my mind pre-Gems. It could be incredibly hard to get a group formed because you would be missing a healer or a tank. Getting in a top raiding guild or having a group of available friends was the only way to cut your LFG down to under an hour. WoW also had this problem when it started. The group finding feature really helped a lot, but I have still sat there for a while in Org waiting for queue.

With GW2, I can see how “tanks and healers” don’t feel special anymore. They are no longer “special”. They are now one of five people and they are just like everyone else. No more instant queue times for them! People think this is a bad thing, but I disagree.

I see, “Looking for one more for *insert dungeon*” instead of LF Healer or LF Tank while ten DPS shout LFG. I see people able to play the class they WANT to play instead of saying “let me switch over to my tank so we can get this group finally moving”, or “I really need to level up a tank/healer so I can get in a group”.

WoW improved EQ’s Gems mini game with the auto grouping. To me, this is the next direction on improving the group finder.
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post #7263 of 10385
I think that's a problem with making the classes rewarding to play, not with the trinity. It sounds like there is a disproportionate amount of DPS players compared to tanks/healers, so they should make tanks/healers more appealing (making them more fun through different mechanics, or easier to level with in some way, etc.).

I think defined roles are critical in any teamwork focused activity. The way GW2 is right now, it feels like a bunch of soloers doing things at the same time, rather than a group of people doing it together, if that makes any sense.
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post #7264 of 10385
Can someone give me a quick synopsis of GW2? Basically, I play games for PvP, like to be able to solo if possible, and am almost 30 years old now so absolutely despise games that require me to grind for a long time before being able to actually play at a fun and competitive level.

How does GW2 fit into this? I never played GW1, but have tried almost every MMORPG ever made prior to a year or two ago.
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post #7265 of 10385
Quote:
Originally Posted by Fortunex View Post

I think that's a problem with making the classes rewarding to play, not with the trinity. It sounds like there is a disproportionate amount of DPS players compared to tanks/healers, so they should make tanks/healers more appealing (making them more fun through different mechanics, or easier to level with in some way, etc.).
I think defined roles are critical in any teamwork focused activity. The way GW2 is right now, it feels like a bunch of soloers doing things at the same time, rather than a group of people doing it together, if that makes any sense.

I agree. People don't realize that. Essentially every class in GW2 plays and fights the same. You have no roles. That makes for a snorefest.

I for one loved the orchestra and organization required to defeat epic events in EQ1. You had a massive sense of accomplishment. In GW2, I have zero sense of accomplishment as a lvl 80 with full exotic gear.
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post #7266 of 10385
Quote:
Originally Posted by Fortunex View Post

I think defined roles are critical in any teamwork focused activity. The way GW2 is right now, it feels like a bunch of soloers doing things at the same time, rather than a group of people doing it together, if that makes any sense.
Yes, that makes sense and I can see why you would feel that way. I can only hope that the group feeling like a bunch of soloers instead of a team is a flaw of the dungeon's designs, and maybe they will be able to fix that with better designed dungeons. *Disclaimer* I haven't been able to do many dungeons yet because I’m addicted to WvW. For now, I am ok with the "Chaos Teamwork" because of the class freedom it brings.
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post #7267 of 10385
Quote:
Originally Posted by Alonjar View Post

Can someone give me a quick synopsis of GW2? Basically, I play games for PvP, like to be able to solo if possible, and am almost 30 years old now so absolutely despise games that require me to grind for a long time before being able to actually play at a fun and competitive level.
How does GW2 fit into this? I never played GW1, but have tried almost every MMORPG ever made prior to a year or two ago.

You're probably going to get a lot of mixed opinions on this. As someone who enjoys organized, competitive PvP, GW2 doesn't even come close to scratching that itch. The teamwork just isn't there.

I'd equate GW2's PvP to something like Call of Duty, whereas GW1/DotA/etc. PvP is more like Counter Strike.

In one, you can hop on for an hour, get some kills/instant gratification and log off. Doesn't really matter what you do one way or the other, unless you're incredibly good or atrociously bad, you won't make much of a difference. In the other, you will bring your team down if you play poorly, and you can carry your team to victory if you play well, but generally you and your team need to work together and support eachother to be successful.
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post #7268 of 10385
Quote:
Originally Posted by Fortunex View Post


You're probably going to get a lot of mixed opinions on this. As someone who enjoys organized, competitive PvP, GW2 doesn't even come close to scratching that itch. The teamwork just isn't there.
I'd equate GW2's PvP to something like Call of Duty, whereas GW1/DotA/etc. PvP is more like Counter Strike.
In one, you can hop on for an hour, get some kills/instant gratification and log off. Doesn't really matter what you do one way or the other, unless you're incredibly good or atrociously bad, you won't make much of a difference. In the other, you will bring your team down if you play poorly, and you can carry your team to victory if you play well, but generally you and your team need to work together and support eachother to be successful.

 

GW2 WvW is more like BF3...

 
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post #7269 of 10385
Quote:
Originally Posted by djriful View Post

GW2 WvW is more like BF3...

Yeah, that's what I said.
Quote:
can hop on for an hour, get some kills/instant gratification and log off. Doesn't really matter what you do one way or the other, unless you're incredibly good or atrociously bad, you won't make much of a difference.
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post #7270 of 10385
After updating to the 306.23 drivers, my fps went from 85+ to 65+ but with minimal lag when turning or anything. Now after getting the 306.63 drivers, I'm sitting back up at 85+ on my sig rig. Very happy.
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