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[Official] Guild Wars 2 Discussion, Video & Screenshot Thread - Page 728

post #7271 of 10385
Quote:
Originally Posted by Fortunex View Post

You're probably going to get a lot of mixed opinions on this. As someone who enjoys organized, competitive PvP, GW2 doesn't even come close to scratching that itch. The teamwork just isn't there.
I'd equate GW2's PvP to something like Call of Duty, whereas GW1/DotA/etc. PvP is more like Counter Strike.
In one, you can hop on for an hour, get some kills/instant gratification and log off. Doesn't really matter what you do one way or the other, unless you're incredibly good or atrociously bad, you won't make much of a difference. In the other, you will bring your team down if you play poorly, and you can carry your team to victory if you play well, but generally you and your team need to work together and support eachother to be successful.
Exactly how I feel after I hopped into Dota 2 games with my friends (or even random people).

When I play GW2's PvP or WvW, it feels so bland. Holding points/towers/supply camps/etc. then what? It's pretty much the same thing all over again. Strategy? I mentioned someone mentioned about it here and how there are some involved in WvW. From my point of view, it still boils down to who has a larger zerg ball in a particular battleground (= more money theoretically = more siege weapons = more wins).

On the other hand, when I play dota and you coordinate with your team for a perfect gank where you wipe out the enemy team and proceed to stomp their base and win the game, that feeling is the best. Same as when my heart is pounding as I try to escape with two or three people chasing me, with a silver of hitpoint left. GW2 offers none of that to me, really. Dungeon = l2dodge or you're down in three hits with crappy armor, guaranteed. Teamwork? Who needs one as long as everyone keeps dpsing the guardian/bosses. Heal? Everyone can tend themselves. Support? lol stuff like projectile reflection is useless when bosses have millions of hp and they deal damage just enough to kill you in three hits. Stupid reflection won't make a tiny dent in their hp bar. In WvW, again, it's the bigger zergball that wins in any clashes. Stuff like protection/reflection only serve to deter the enemy from attacking, and vice versa.

Maybe it's because I'm suck at playing at guardian, but still.
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post #7272 of 10385
Quote:
Originally Posted by Kaldari View Post

ew.. surely you're not serious.
Yes, joke aside:p I realise it's funny to most but it feels much smoother to me than when my fps was 60+ sometimes but 25-30 the next minute, now it's always 25-30. My graphics card runs quieter and cooler too smile.gif Note my PC hasn't really had a good upgrade in a while, so when the FPS sometimes goes up to 60 I really notice... It's like feet in front of the fire, feet on cold floor, feet in front of the fire and then feet in a cold floor and the accompanying noises one would make would match my experience perfectly.

I'm playing like a mad-woman and I just hit 66 and still developing my Mesmer skills, having a lot of fun with this. It's pretty awesome how many types of builds one can make. I'm not sure why I'm not 80 and burnt out on content because I play as much as some others... maybe I spend too much time looking at small things like NPC conversations and pretending I'm having a picnic at the rivers.
post #7273 of 10385
Quote:
Originally Posted by Duplicated View Post

Quote:
Originally Posted by Fortunex View Post

You're probably going to get a lot of mixed opinions on this. As someone who enjoys organized, competitive PvP, GW2 doesn't even come close to scratching that itch. The teamwork just isn't there.
I'd equate GW2's PvP to something like Call of Duty, whereas GW1/DotA/etc. PvP is more like Counter Strike.
In one, you can hop on for an hour, get some kills/instant gratification and log off. Doesn't really matter what you do one way or the other, unless you're incredibly good or atrociously bad, you won't make much of a difference. In the other, you will bring your team down if you play poorly, and you can carry your team to victory if you play well, but generally you and your team need to work together and support eachother to be successful.
Exactly how I feel after I hopped into Dota 2 games with my friends (or even random people).

When I play GW2's PvP or WvW, it feels so bland. Holding points/towers/supply camps/etc. then what? It's pretty much the same thing all over again. Strategy? I mentioned someone mentioned about it here and how there are some involved in WvW. From my point of view, it still boils down to who has a larger zerg ball in a particular battleground (= more money theoretically = more siege weapons = more wins).

On the other hand, when I play dota and you coordinate with your team for a perfect gank where you wipe out the enemy team and proceed to stomp their base and win the game, that feeling is the best. Same as when my heart is pounding as I try to escape with two or three people chasing me, with a silver of hitpoint left. GW2 offers none of that to me, really. Dungeon = l2dodge or you're down in three hits with crappy armor, guaranteed. Teamwork? Who needs one as long as everyone keeps dpsing the guardian/bosses. Heal? Everyone can tend themselves. Support? lol stuff like projectile reflection is useless when bosses have millions of hp and they deal damage just enough to kill you in three hits. Stupid reflection won't make a tiny dent in their hp bar. In WvW, again, it's the bigger zergball that wins in any clashes. Stuff like protection/reflection only serve to deter the enemy from attacking, and vice versa.

Maybe it's because I'm suck at playing at guardian, but still.

Larger zergs =/= a win. Many a time I've zerg busted on DAOC and WAR. There's tactics, but the games still new and people haven't developed their own things to do yet. In DAOC soloers got together and created a small spot in a zone, and so did the 8v8 crowd.

Sent from my DROID X Running ICS CM9
post #7274 of 10385
Quote:
Originally Posted by CallsignVega View Post

I agree. People don't realize that. Essentially every class in GW2 plays and fights the same. You have no roles. That makes for a snorefest.
I for one loved the orchestra and organization required to defeat epic events in EQ1. You had a massive sense of accomplishment. In GW2, I have zero sense of accomplishment as a lvl 80 with full exotic gear.

I'm going to have to argue with you on that point. The classes only play the same if you are making boring PVE builds to solo things, then all you solo'ers end up together. More people would notice the difference in the classes if anyone actually took the time to make interesting build, if even a simple one. Do you own the game? Take 10 seconds and google a shortbow mobility pvp build. Heck, pull up a youtube video even. Take that build into sPvP. Then turn around and build that invincible guardian build everyone whines about in the sPvP forums and play that too. Then make a hammer-rifle stun/knockdown warrior.

These builds all play very different. The thief build can be very effective in PvP without even attacking or doing damage at all. This single build can pretty much win any match again a team who tries to stick together in a large group, which happens far too often. How could you say that plays the same as any other class?

These builds also do a good job representing some of the new roles the game gives you. In this case, the guardian is point control, the warrior is damage/control, and the thief is support. A warrior/guardian/engineer/necro has NO POSSIBLE WAY to fill that same mobility/support role as the thief does since that build is just blindingly fast. A thief has NO POSSIBLE WAY of playing point control as well as that guardian. You have to look at the unique advantage each class gives you and create a build around breaking that mechanic as best you can. You also need to actually PLAY your roll. That guardian build is pretty useless if he is running between points all day, and visa versa for the thief.
    
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post #7275 of 10385
Speaking of builds, I really wish they gave you actual control over your whole skill bar like in GW1, versus being limited to set skills per weapon (minus the 6-0 hotkeys).
post #7276 of 10385
Quote:
Originally Posted by xxkedzxx View Post

Larger zergs =/= a win. Many a time I've zerg busted on DAOC and WAR. There's tactics, but the games still new and people haven't developed their own things to do yet. In DAOC soloers got together and created a small spot in a zone, and so did the 8v8 crowd.
Sent from my DROID X Running ICS CM9

I am happy to say I saw the my first zerg siege bust strat yesterday. Unfortunately, it was the other team that did it to us. We (the attackers) were sieging their keep. They had a mesmer create a portal behind their wall and get stealth and swiftness from someone else. He then ran as fast as he could to our cats/ballistas while chaining his own stealth skills. Once he got to them, he created the other part of his portal and 30+ people would all pop out and destroy the our siege gear before those keeping the ramparts clear knew what was going on. Then they had us pinned against the keep wall and slaughtered many people as the confusion scattered our people sad-smiley-002.gif.
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post #7277 of 10385
Quote:
Originally Posted by Myrtl View Post

I am happy to say I saw the my first zerg siege bust strat yesterday. Unfortunately, it was the other team that did it to us. We (the attackers) were sieging their keep. They had a mesmer create a portal behind their wall and get stealth and swiftness from someone else. He then ran as fast as he could to our cats/ballistas while chaining his own stealth skills. Once he got to them, he created the other part of his portal and 30+ people would all pop out and destroy the our siege gear before those keeping the ramparts clear knew what was going on. Then they had us pinned against the keep wall and slaughtered many people as the confusion scattered our people sad-smiley-002.gif.

I really, REALLY, love this game when people actually know how to play.

Thats awesome.
    
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post #7278 of 10385
This is kind of a minor complaint, but Dagger Storm with 15+ stacks of might hurts so much. So hard to get in melee range to interrupt it because of the cripple and they are immune to projectiles while its going on. Get a few thiefs to coordinate and I could see that causing enough confusion to scatter the zerg. Just have to have people follow up on that before the zerg reforms like the T-1000.
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post #7279 of 10385
Quote:
Originally Posted by minorhunter View Post

This sounds promising I'm going to test this right away, thank you!

I'm getting the ambient occlusion, transparent texture thing every now and then with this version still. sad-smiley-002.gif

Guess it's time to roll back again..
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post #7280 of 10385
Can't wait to try the new driver. Quick question, how come this driver doesn't show up even if I set up my NVIDIA Control panel to update to even beta drivers? Even when I manually click update it says no updates available? frown.gif If it weren't for this forum I wouldn't have known about the new driver. Hope it helps, my fps ranges from 45-75 and it's very annoying. Hope this keeps me at 70 or 65 stable so my Virtu MVP can kick in. I have reflections set to "all" though, don't wanna set it to "terrain and sky" lol, maybe it's a pride thing..biggrin.gif I am set to the "windowed fullscreen" mode which definitely makes a difference.
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